Next Generation by r3d5
Here it is. Very rough, but I'll be updating it.
Web Build will always be most up to date.
---Rules---
Next Generation is a turn based life simulator game. Your goal is to survive the ever changing world for 13 turns by choosing mates with traits you expect to be beneficial.
Move with the WASD keys.
Press Enter for next Stage.
Mouse over objects for more info.
Attacking and mating is done by clicking close by organisms. Make sure your Reproduction types (Sexual & Asexual) are compatible.
During your turn's stages, make your moves quick and keep an eye on your Energy bar. If it's low, find nutrients. Your energy bar does not decreases on the Ai's turn.
Your energy meter depletes the longer you take your turn. Either make quicker decisions or invest time to find Nutrients to replenish it.
Always seek mates, if you fall behind, other organisms will become strong than you and attack you.
---
Much of the art was not done by me (because I'm not an artist at all). In fact, all the 2d cell art is pulled from this wonderful TED Education video, "The Wacky History of Cell Theory" which can be seen here http://youtu.be/4OpBylwH9DU
"The Wacky History of Cell Theory" is a lesson by Lauren Royal-Woods and was animated by Augenblick Studios (http://augenblickstudios.com/).
Web Build will always be most up to date.
---Rules---
Next Generation is a turn based life simulator game. Your goal is to survive the ever changing world for 13 turns by choosing mates with traits you expect to be beneficial.
Move with the WASD keys.
Press Enter for next Stage.
Mouse over objects for more info.
Attacking and mating is done by clicking close by organisms. Make sure your Reproduction types (Sexual & Asexual) are compatible.
During your turn's stages, make your moves quick and keep an eye on your Energy bar. If it's low, find nutrients. Your energy bar does not decreases on the Ai's turn.
Your energy meter depletes the longer you take your turn. Either make quicker decisions or invest time to find Nutrients to replenish it.
Always seek mates, if you fall behind, other organisms will become strong than you and attack you.
---
Much of the art was not done by me (because I'm not an artist at all). In fact, all the 2d cell art is pulled from this wonderful TED Education video, "The Wacky History of Cell Theory" which can be seen here http://youtu.be/4OpBylwH9DU
"The Wacky History of Cell Theory" is a lesson by Lauren Royal-Woods and was animated by Augenblick Studios (http://augenblickstudios.com/).
Ratings
| Coolness | 26% | 932 |
| Overall(Jam) | 2.79 | 177 |
| Audio(Jam) | 2.31 | 165 |
| Fun(Jam) | 2.29 | 214 |
| Graphics(Jam) | 2.43 | 221 |
| Humor(Jam) | 1.50 | 207 |
| Innovation(Jam) | 3.36 | 49 |
| Mood(Jam) | 2.43 | 182 |
| Theme(Jam) | 3.93 | 14 |
@Accidental Rebel
That was your energy meter, it depletes the longer you take your turn. So, you would have to either make quicker decisions or invest time to find Nutrients to replenish it.
Sorry for the confusion everyone, next build will include more clear instructions.
The potential is enormous, dont extinct the game, evolve it!:)
Also, I think I found the bug for the controls. Should be fixed during my lunch break :)