Hortus by amodo
Humanity and all life on Earth is extinct.
Only an an orbiting bio-engineering facility for exactly this case are left. You are the AI governing this facility. Find suitable worlds and send seed-ships containing replicators there to hopefully start evolution on these worlds - so that at least DNA-based life may continue to exist in the universe.
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Don't expect too much - I didn't have any brilliant ideas about the actual gameplay, so there is close to none. There are albeit some stars, planets, UI elements, etc. The best is probably the (simple) music ^^
Also all of this was done with a fever and in a very bad shape. But I had fun making it, as tiny as it is.
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I do love GA, but somehow I decided to try something different.
Only an an orbiting bio-engineering facility for exactly this case are left. You are the AI governing this facility. Find suitable worlds and send seed-ships containing replicators there to hopefully start evolution on these worlds - so that at least DNA-based life may continue to exist in the universe.
----
Don't expect too much - I didn't have any brilliant ideas about the actual gameplay, so there is close to none. There are albeit some stars, planets, UI elements, etc. The best is probably the (simple) music ^^
Also all of this was done with a fever and in a very bad shape. But I had fun making it, as tiny as it is.
----
I do love GA, but somehow I decided to try something different.
| Web | http://rebeloyster.com/games/hortus/ |
| Source | http://rebeloyster.com/games/hortus/src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8798 |
Ratings
| Coolness | 40% | 719 |
| Overall(Jam) | 2.79 | 177 |
| Audio(Jam) | 3.89 | 19 |
| Fun(Jam) | 1.95 | 248 |
| Graphics(Jam) | 3.35 | 112 |
| Innovation(Jam) | 2.94 | 112 |
| Mood(Jam) | 3.11 | 79 |
| Theme(Jam) | 3.89 | 16 |
I like the GUI design, reminded me of Syndicate Wars.
Maybe a goal and somehow improved gameplay can make a really cool game out of this.
For an interactive toy, I enjoyed it a lot, great watching a planet evolve and cheering on a new phyla, great work!
Besides needing some kind of goal or goals, the UI could be more informative too. I wish I could see how many planets I had already seeded in a system without having to click on them individually. You could change the color of the little ring around the seeded systems to indicate their "advancement" or something too.
And I think you should have limited, or finite resources. Instead of having to carefully consider all of the variables that are unique to each world before deciding to seed or not, I just ignored them and seeded every single planet until I got bored.
This could be pretty engaging with actual strategy elements.
PS: you wanted to look at the code for our game so I put a link to source on our page.