Bots Vs Fleshbags by vicethal

[raw]
made by vicethal for LD24 (COMPO)
I worked really hard on this, and learned a lot. I wish the quality was better, but I spent too much time learning my environment and not long enough coding for it.

Ratings

Coolness 36% 791
Overall 1.84 754
Audio 1.06 623
Fun 1.47 751
Graphics 1.63 741
Humor 1.76 493
Innovation 1.66 748
Mood 1.66 676
Theme 1.23 754

Feedback

devwil
27. Aug 2012 · 02:16 UTC
i'm glad you tried. i can't say i see any connection to the theme, though.
Perry
27. Aug 2012 · 02:26 UTC
Pretty ambitious, I think you bit a bit more than you could chew. Glad you tried :D
LuizHGMonclar
27. Aug 2012 · 03:04 UTC
Thumbs up for the effort, dude! Thanks for checking out my game too!
Sgt Squirrelly
27. Aug 2012 · 03:24 UTC
Looks like it just needed some more time. Not really much depth in anything, but that's not really the point of all this. Keep going!
Pacifist Games
27. Aug 2012 · 03:30 UTC
At first I couldn't tell what to do and thought I was the fleshbag, not the robot! I made it through 4 battles with armies and then it crashed in a spectacular flash of gray and white!

What did you use to program this?
Keep learning so you can make something better next time! :)
cappelnord
27. Aug 2012 · 15:50 UTC
Ludum Dare is excellent for learning new stuff so keep it up and please submit next time too :-)
turnip
27. Aug 2012 · 15:51 UTC
More interaction would have been nice, but at least you know your environment now. I hope you work on this some more!
kj654321
27. Aug 2012 · 15:52 UTC
I like the structure of the different screens for world select, enemy select, and fight. Next time even one or two simple "feedback" effects like screen flashes or enemies shaking when hit would draw the player in more.
kirill
27. Aug 2012 · 18:31 UTC
Thanks for your kind comment, it's the first feedback I get on my game - and it feels great.
pardue
29. Aug 2012 · 00:13 UTC
I think you should continue working on it, 48 hours is a short amount of time, especially if your learning something new.
kato9
29. Aug 2012 · 00:45 UTC
Sounds like this was a good learning experience for you, so here's hoping you'll take things to the next level next LD. Good effort though!
feyleaf
29. Aug 2012 · 01:18 UTC
I understood the concept, and that is a strong positive when trying these games. Keep up the effort :)
This kept my interest through several battles, but the game crashed right before the end. I was hoping for some variety in the battlefield backgrounds or maybe a screen setting up the story.
panda
29. Aug 2012 · 03:07 UTC
I like how you have not just the core game, but also a map to move around! The stick figure outline could look a bit more robot-like, and more interactions and sounds would be nice. All in due time! Congrats for finishing a game!
Glamdring
29. Aug 2012 · 03:24 UTC
I got my robot to -150 health or so :D
Uhfgood
29. Aug 2012 · 14:30 UTC
It's interesting, but at one point the screen went white.
nseward
29. Aug 2012 · 15:13 UTC
If you had the capability to do this you will be able to do amazing stuff in the future. This game obviously is not the most engaging but it uses concepts you need that can be used for truly engaging games.
SecondDimension
29. Aug 2012 · 15:45 UTC
Good first effort, looking forward to seeing your game for the next Ludum Dare. Keep at it!
Rex Peppers
29. Aug 2012 · 20:07 UTC
I punched the crap outta some ninjas just now.
BrothersT
29. Aug 2012 · 21:56 UTC
I think you should nerf the enemies a bit.
dengzo
30. Aug 2012 · 17:15 UTC
hmmmm..
wilbefast
01. Sep 2012 · 11:03 UTC
Web entries are good: easy to play :) Good effort, although I couldn't figure out how the game related to the theme I'm afraid.