Tiny Card World by FrankTheTank
=========== IMPORTANT ===========
I've added a better description for everybody who finds it difficult to understand how the battle works.
The goal of the game is to master every battle on the (rather tiny) world!
(Because we all wanna be the very best, right?)
=========== CONTROLLS ===========
On every screen:
* Escape: Go back
On the map screen:
* Click: Go to a Town/Battle
On the battle screen:
* Click on card: Select it
* Click on middle energy bar: Add energy to your attack (at least 1)
* Click on Fight: Start the battle
=========== BATTLE EXPLAINED ===========
After you have chosen a card and how much energy you add to your attack, the battle works like this:
1. Calculate the power of the attack (Value of the card times the energy spent)
2. Apply special cases (see below)
3. The stronger attack wins and the difference will be subtracted from the loser's health.
=========== SPECIAL CASES ===========
1. If the two elements are the same, no modification of the attack value happens here.
2. If one of the attack is colored, its attack value is multiplied by 2.
3. If you fight against a weak element, the attack power of the weak element is added to yours. (you "absorb" the attack) This also means that the enemy's attack power is zeroed out.
=========== BATTLE EXAMPLES ===========
3 Energy, 2 Fire vs. 1 Energy, 1 Fire
Steps (see above):
1. 6 Power vs. 1 Power
2. No modification
3. 5 Damage to the second player
5 Energy, 1 Colorless vs. 3 Energy, 1 Water
Steps (see above):
1. 5 Power vs. 3 Power
2. Second Player's Power times 2 (Water vs. Colorless)
3. 1 Damage to the first player
1 Energy, 1 Fire vs. 5 Energy, 3 Water
Steps (see above):
1. 1 Power vs. 15 Power
2. Second Player's power added to first player's power (Fire vs Water)
3. 16 Damage to the second player
I've added a better description for everybody who finds it difficult to understand how the battle works.
The goal of the game is to master every battle on the (rather tiny) world!
(Because we all wanna be the very best, right?)
=========== CONTROLLS ===========
On every screen:
* Escape: Go back
On the map screen:
* Click: Go to a Town/Battle
On the battle screen:
* Click on card: Select it
* Click on middle energy bar: Add energy to your attack (at least 1)
* Click on Fight: Start the battle
=========== BATTLE EXPLAINED ===========
After you have chosen a card and how much energy you add to your attack, the battle works like this:
1. Calculate the power of the attack (Value of the card times the energy spent)
2. Apply special cases (see below)
3. The stronger attack wins and the difference will be subtracted from the loser's health.
=========== SPECIAL CASES ===========
1. If the two elements are the same, no modification of the attack value happens here.
2. If one of the attack is colored, its attack value is multiplied by 2.
3. If you fight against a weak element, the attack power of the weak element is added to yours. (you "absorb" the attack) This also means that the enemy's attack power is zeroed out.
=========== BATTLE EXAMPLES ===========
3 Energy, 2 Fire vs. 1 Energy, 1 Fire
Steps (see above):
1. 6 Power vs. 1 Power
2. No modification
3. 5 Damage to the second player
5 Energy, 1 Colorless vs. 3 Energy, 1 Water
Steps (see above):
1. 5 Power vs. 3 Power
2. Second Player's Power times 2 (Water vs. Colorless)
3. 1 Damage to the first player
1 Energy, 1 Fire vs. 5 Energy, 3 Water
Steps (see above):
1. 1 Power vs. 15 Power
2. Second Player's power added to first player's power (Fire vs Water)
3. 16 Damage to the second player
| Windows | http://ge.tt/4OFD8hG/v/0?c |
| Windows Installer (w/ XNA 4.0 Redistributable) | http://ge.tt/4OFD8hG/v/2?c |
| Visual Studio Project | http://ge.tt/4OFD8hG/v/1/?c |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12344 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.00 | 410 |
| Audio | 2.82 | 289 |
| Fun | 3.07 | 288 |
| Graphics | 2.76 | 504 |
| Humor | 2.06 | 528 |
| Innovation | 3.11 | 349 |
| Mood | 2.73 | 396 |
| Theme | 2.07 | 822 |
@RHY3756547: Thanks for your feedback. You are totally right! I should have spent more time on explaining the game ingame in hindsight.
Also, I seem to also win a card even if I lose a match.
Thanks for this!
Johnicholas: Well, the mini map should represent a tiny world. Of course there are games out there, which have more relation to the theme than mine ;)