tiny hostile world by Akunate
dodge the comets coming down at you and your tiny hostile world!
left key moves left and right key moves right
R key restarts the game
left key moves left and right key moves right
R key restarts the game
Ratings
| Coolness | 73% | 3 |
| Overall | 2.03 | 860 |
| Audio | 1.00 | 794 |
| Fun | 1.85 | 835 |
| Graphics | 2.28 | 731 |
| Humor | 1.54 | 743 |
| Innovation | 1.79 | 868 |
| Mood | 1.80 | 840 |
| Theme | 2.28 | 766 |
Here are some two very simple suggestions that can make even a game as simple as yours fun to play:
1- A score: make a counter of how long you have survived. This will give people an incentive to keep playing
2- Ramp up the difficulty - make the number of asteroids depend on the time - the more time passes, more asteroids appear on screen.
1+2 (without changing anything else in your game) will make you a game that can be replayed, and has some challenge value.
Cheers!
Variable velocity for the asteroids
Variable trajectory for them rather than just straight down
Little shameless self-promotion, but you might consider using the free Java game hosting I offer at http://StaticVoidGames.com. At the very least, it looks better than sites like media fire.
Being able to click the mouse made it really easy too.
Like everybody else has said, the best thing to do from here is add features to make it more interesting. The highest priority should be either a score or a win condition; something for the player to work towards. If you're having trouble getting stuff done within a short timeframe, I'd recommend looking for a free game engine- they can do a lot of the tedious dirty work for you.
By the way, I noticed the game can also be played by dragging the mouse. Is this intentional? If so, you should note it in the instructions.