{"author_link":"\/author\/parthon\/","author_name":"Parthon","author_uid":"1131","comments":[{"author_name":"AlwaysGeeky","author_uid":"11531","time":"Apr 23, 2012 @ 11:34pm","epoch":1335223740,"text":"Like simcity"},{"author_name":"Lidfrid","author_uid":"12884","time":"Apr 24, 2012 @ 12:47pm","epoch":1335271320,"text":"I don't understand elettronics, but it's a cool idea :)\r<br\/>Good job!"},{"author_name":"Darkfrost","author_uid":"7085","time":"Apr 24, 2012 @ 11:25pm","epoch":1335309600,"text":"I really like the idea :) Placement mechanics were really cool too, but once I had some things down, I wasn't too sure what to do :p Definately a cool concept, would've been nice to see it fleshed out some more!"},{"author_name":"envy3d","author_uid":"8359","time":"Apr 25, 2012 @ 12:32am","epoch":1335313620,"text":"Really interesting concept. Probably one of the most unique games in the compo."},{"author_name":"BenW","author_uid":"128","time":"Apr 25, 2012 @ 12:47am","epoch":1335314520,"text":"I couldn't get the guys to fight."},{"author_name":"doowttam","author_uid":"7439","time":"Apr 25, 2012 @ 2:19am","epoch":1335320040,"text":"It does feel like there is something cool here. I started off really excited to get my chips down, but wasn't sure where to go next. But, I still enjoyed my experience."},{"author_name":"Zythiku","author_uid":"10786","time":"Apr 25, 2012 @ 3:40am","epoch":1335324900,"text":"I really like the idea! Cool easily see this built up more. I like how you have to plan out where you need to place all your parts to make it the most efficient you can."},{"author_name":"Kharza","author_uid":"5649","time":"Apr 25, 2012 @ 8:21am","epoch":1335341760,"text":"Interesting idea"},{"author_name":"Orni","author_uid":"10771","time":"Apr 25, 2012 @ 12:29pm","epoch":1335356640,"text":"it took me some time to lay down an efficient layout - which was a bit frustrating since there's no feature to remove chips but quite rewarding after being able to use most if not all pins and have several RAM\/Timer connected BIOS bricks and seeing all those blue guys come out\r<br\/>\r<br\/>... sadly there isn't much game in it after this\r<br\/>\r<br\/>but the concept is a nice idea and I'm sure you could improve on it to make it a really fun game - big potential!"},{"author_name":"Zoomyzoom","author_uid":"7301","time":"Apr 25, 2012 @ 4:49pm","epoch":1335372240,"text":"Very nice bro."},{"author_name":"refreshcreations","author_uid":"6823","time":"Apr 25, 2012 @ 8:59pm","epoch":1335387240,"text":"Certainly a cool concept, functional looks and it reminds me of darwinia a lil bit :) I didn't get too far into the game sadly but would like to see an extended version of the game, ideally with a tutorial section :) It's a tough one to rate for me though as I couldn't get that into the game sadly."},{"author_name":"repstyle","author_uid":"11700","time":"Apr 25, 2012 @ 10:39pm","epoch":1335393240,"text":"Very nice idea even if i can't play it.\r<br\/>No it's not that i can't run the game. It's that i can't understand how to play. I'm just able to test many random position without knowing why i'm doing it and just hope that something come up.\r<br\/>\r<br\/>If you'll keep working on it, clarify the purpose of the game. With some text or with some simple schemas of possible combinaisons giving some abitilities or something else. Like a simgame do."},{"author_name":"AD-Edge","author_uid":"3467","time":"Apr 28, 2012 @ 8:33am","epoch":1335601680,"text":"I like the idea here! But it is clear you didnt get a few things done which probably would have added to it a lot. Some sfx, and visuals to show the enemys were doing damage or being attacked would have helped convey a lot. As with a master health bar or something. I was going to say that making it more obvious where and how the parts attach would help, but I think thats just part of learning initially. Perhaps a tutorial level (without attacking baddies) would be cool, so the player can practice and get tips before jumping into the real game.\r<br\/>\r<br\/>This has potential though, Ive given you points for innovation and in keeping with the theme. Add more parts, some more structure and conveyance and this will develop nicely :)"},{"author_name":"Bleck","author_uid":"418","time":"May 3, 2012 @ 1:17am","epoch":1336007520,"text":"Damn near impossible to play without a scrollwheel."}],"images":["ld23\/1131-ce16697ead2f417befad118b22105ee3.jpg"],"links":[{"url":"http:\/\/www.parthonsoftware.com\/projects\/chipwarsld\/","text":"Web"},{"url":"http:\/\/www.parthonsoftware.com\/projects\/chipwarsld\/chipwar-source.zip","text":"Source"}],"metadata":{"g_key":"30041","g_author":"1131","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"30071","g_title":"Chip Wars","g_status":"UCHK1","g_place":"648","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/1131-shot0.png-eq-900-500.jpg"],"text":"A game about putting down chips on a PCB in order to combat the holographic minions.\r\n\r\nDidn't get it as finished as I would like, but I got finished enough.\r\n\r\nI'm still inspired by the concept. If it gets a lot of comments, I'll keep working on it. :D<\/p>","title":"Chip Wars"}