{"author_link":"\/author\/aeveis\/","author_name":"aeveis","author_uid":"8854","comments":[{"author_name":"SidetrackGames","author_uid":"12036","time":"Apr 23, 2012 @ 6:20am","epoch":1335161700,"text":"Hah, love how literally this game is in terms of the theme!"},{"author_name":"KevinZuhn","author_uid":"8695","time":"Apr 24, 2012 @ 3:25am","epoch":1335237600,"text":"It kind of hurts to look at the game for too long (and I had a tendency to lose my mouse)! That said, it's interesting and the tininess enhances the gameplay.\r<br\/>\r<br\/>It becomes a bit of a slog later on. The puzzles are satisfying to figure out, but then some force me to move a mountain of blocks after that 'aha', which gets tiring!"},{"author_name":"Gremlin","author_uid":"12047","time":"Apr 24, 2012 @ 3:25am","epoch":1335237600,"text":"I like the way the mechanics and the message reinforce each other. And I always like puzzles that force you to reevaluate your understanding of a limited ruleset."},{"author_name":"Ben","author_uid":"10911","time":"Apr 24, 2012 @ 6:49pm","epoch":1335293040,"text":"Very nice. Fun but kind of annoying after a while"},{"author_name":"Matt Rudder","author_uid":"10816","time":"Apr 25, 2012 @ 4:29am","epoch":1335327840,"text":"Very cool and addicting."},{"author_name":"TyrusPeace","author_uid":"5305","time":"Apr 25, 2012 @ 6:04am","epoch":1335333540,"text":"Very neat concept, but I agree that the clicking became a bit of a chore by the end, possibly aggravated by how small the game itself was to some extent :).\r<br\/>\r<br\/>Well executed, unique game concept with a surprisingly intriguing story.  Clapping!  I am clapping."},{"author_name":"Sodaware","author_uid":"10712","time":"Apr 25, 2012 @ 5:06pm","epoch":1335373260,"text":"Some really nice puzzles, I just wish the display was a little bigger ;)"},{"author_name":"alexlarioza","author_uid":"3079","time":"Apr 25, 2012 @ 10:22pm","epoch":1335392220,"text":"Excellent game! I loved the little plot you had going. To anyone else who finds the screen to small, right-click and zoom in ."},{"author_name":"KunoNoOni","author_uid":"6464","time":"Apr 25, 2012 @ 11:04pm","epoch":1335394740,"text":"Very nice! What a fun little (pun intended) game! lol"},{"author_name":"johnfn","author_uid":"3187","time":"Apr 25, 2012 @ 11:29pm","epoch":1335396240,"text":"Nice game! Played all the way through. Some of the middle levels were pretty frustrating (where you just had to drag blocks around), but you made up for it in the end with some more clever puzzles. Nice work here :-)"},{"author_name":"ishav","author_uid":"11508","time":"Apr 26, 2012 @ 8:22am","epoch":1335428220,"text":"I liked he game nice puzzles. But it was way to small."},{"author_name":"greg20man","author_uid":"11425","time":"Apr 27, 2012 @ 6:12am","epoch":1335506820,"text":"dam, i broke the game :( I really enjoyed this game, good work!"},{"author_name":"cjke.7777","author_uid":"4849","time":"Apr 29, 2012 @ 1:55am","epoch":1335664200,"text":"I really had fun playing this game!"},{"author_name":"summaky","author_uid":"1885","time":"May 2, 2012 @ 2:09pm","epoch":1335967440,"text":"I loved your interpretation of the theme, but some levels where more a &quot;now I HAVE to move ALL those blocks?!&quot;.  I managed to fall off the world in some middle levels.  Other than that, very nice!"},{"author_name":"azurenimbus","author_uid":"12119","time":"May 3, 2012 @ 4:41am","epoch":1336019760,"text":"Fantastic job. It was really enjoyable, quiet and introspective. Very high marks for most of the execution."},{"author_name":"seagaia","author_uid":"7853","time":"May 5, 2012 @ 3:20pm","epoch":1336230900,"text":"I thought it was a great concept for a game and pretty fun. Aesthetics were nice, too, with the quiet music\/quiet graphics (if that makes sense?)"}],"images":["ld23\/8854-ba750ae56f402f32df1465cd29356b7e.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/16325832\/controlling.swf","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/16325832\/controlling.swf","text":"Web"},{"url":"http:\/\/dl.dropbox.com\/u\/16325832\/Silvertree%20Update%20Dan%20Lin.zip","text":"Source"}],"metadata":{"g_key":"30042","g_author":"8854","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"30072","g_title":"Controlling","g_status":"UCHK1","g_place":"48","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/8854-shot0.png-eq-900-500.jpg"],"text":"A platforming game with block placement. \r\n\r\nSo I interpreted Tiny World literally and also conceptually.\r\nLiterally because the game is only 128x128.\r\n\r\nConceptually because the game's mechanic emerged from the idea of someone who thinks he's in control of his world. And while that is true, he can only really rearrange the pieces he has... which may help temporarily, but not in the long run. The small size of the game also contributes to his view of reality.\r\n\r\nSome extra controls:\r\nLeft and Right arrows keys will also work \r\nR to reset, in case game bugs out.\r\nIf you must... [ or ] to go back and forth through levels.\r\n\r\nTools Used:\r\nFlixel\r\nFlashDevelop\r\nFlan\r\nGimp \r\nOpenMPT Tracker\r\n\r\nsmall EDIT:just made size a bit bigger so its a little easier to see. Still small though! (256x256)<\/p>","title":"Controlling"}