Sun Save World by castor

[raw]
made by castor for LD23 (COMPO)
Written in ActionScript 3 with Flixel, GIMP 2 and FL Studio 8.
I'd like to say that it didn't take me 48 hours, but it almost did!

The only control is mouse movement to direct sunlight.

The humans need plants to survive.
Stimulate plant growth with sunlight from the cursor.
Attempt to sustain life as long as possible.

Flixel 2.55 required to build source.

Edit (7/5/2012): Apologies, I had to change the web link because I was having some problems hosting my game. Game is completely unchanged, of course.

Ratings

Coolness 100% 1
Overall 2.84 508
Audio 3.11 178
Fun 2.36 674
Graphics 2.63 569
Humor 2.15 467
Innovation 3.43 199
Mood 3.31 117
Theme 3.21 336

Feedback

De10ter
23. Apr 2012 · 17:24 UTC
Hmm, strange but pretty cool.
While it is a rather small amount of land I suspect someone was betting on 'Growing' or possibly 'Artificial life' being the theme ;)
ronsho
23. Apr 2012 · 17:26 UTC
Wow, difficult! Reminds me of the Madrid bombing candle game.
moop
23. Apr 2012 · 17:32 UTC
Atmospheric and a nice unique idea.
netmute
23. Apr 2012 · 17:35 UTC
Interesting concept. The music was very menacing :)
The last human stood in a pile of dead bodies and refused to die, I don't want to think about what he was eating...
I had fun! :)
matheus23
23. Apr 2012 · 18:11 UTC
I really like the light effect. But that game needs more action. You just look onto the screen to find ungrown plants, and then you keep watching... I think you need more experience, but other than that: Keep it up! (I love light effects :> :D)
Jacic
23. Apr 2012 · 21:52 UTC
Fun little game. Very well balanced.
Gremlin
23. Apr 2012 · 21:52 UTC
Nice atmosphere, though I would have liked to see more interactions or growth or something...
Lidfrid
23. Apr 2012 · 21:54 UTC
Atmospheric, i was scared when my humans begin to die :O
matt
24. Apr 2012 · 03:54 UTC
Nice lighting!
Rex Peppers
24. Apr 2012 · 03:57 UTC
Nicely done, my best score was 90...
devwil
24. Apr 2012 · 22:06 UTC
cool little simulation kind of thing. can't help but feel like it's a bit lacking, though.
MinerCraftGuy
25. Apr 2012 · 13:23 UTC
Scored a nice 122, the dying on the humans was a cool touch to the game.
Arkazon
25. Apr 2012 · 19:28 UTC
Lasted about 150 seconds before my last two humans succumbed to hunger! Unfortunately there was absolutely nothing I could do at that point - there were no plants, grown or otherwise anywhere near them. I tend to agree with matheus23 in that it needs a bit more action. Music was good so extra stars for that.
Proch
25. Apr 2012 · 19:30 UTC
oh god i really love the idea of sustainability. best theme implementation so far
Shephiroth
25. Apr 2012 · 19:35 UTC
scored 335, nice idea but boring at the same time. The hardcore use of every plant limit the score. Once you know how, you just follow your man along the map and wait for it to die when no food on map >_<
uberneen
25. Apr 2012 · 21:51 UTC
This was a really unique take on the theme and the atmosphere was ominous, good work.
Jhelle
26. Apr 2012 · 19:24 UTC
Digging the angry music and retro graphics. Gameplay wise I'm a bit confused on how to get more plants after they get picked.
divillysausages
26. Apr 2012 · 20:27 UTC
Great concept! Although my humans multiplied and ate everything on the planet. Is there no way to win?
desmarkie
26. Apr 2012 · 21:45 UTC
Short and sweet. An allegorical take on the overcrowding of our planet? ;)
Cyboot
28. Apr 2012 · 21:49 UTC
a really unique and innovative Gameplay idea. I liked it :)
datahaven
28. Apr 2012 · 21:51 UTC
Liked the moody music. Felt a bit mean that it didn't seem possible to win. Humans eat all the plants, then die.
jwolf
28. Apr 2012 · 22:00 UTC
Simple idea, but very nice feel / mood to it.

Scored 264 on the first attempt...the last human to survive the Great Migration spent the remainder of his life living a hellish existence all alone, slowly eating what remained.

...I don't know if allowing the plants to breed would be a good idea or not. It would be difficult to prevent someone from gaming the system.
cakemonitor
29. Apr 2012 · 16:16 UTC
Nice entry with good music and lighting effects. I agree with some other that it could use a little more action, but otherwise great. :)
azurenimbus
29. Apr 2012 · 23:25 UTC
Wow, this was a genius idea.

Very moody, very ominous. I liked it a lot.
robcozzens
06. May 2012 · 01:03 UTC
That was pretty cool. Nice idea and execution.
Gareth Jenkins
07. May 2012 · 17:34 UTC
Really great use of theme for mood & feel :)
deepnight
07. May 2012 · 20:21 UTC
Interesting idea, but it maybe lacks something to extend the gameplay a little bit. Maybe a way to plant seeds and to draw attention of the humans (trying to maintain them away from young plants)?

Nice audio :)
smvilar
08. May 2012 · 03:08 UTC
Stupid humans they'll eat all the food!! :( My best was 150
rvmook
08. May 2012 · 17:54 UTC
Nice game and good concept. Would be cool to be able to grow larger plants which will give the humans more life or something.
Thotep
09. May 2012 · 07:00 UTC
It lacks something more, just moving the light isn't really fun.
Make A Game
09. May 2012 · 22:13 UTC
Lasted 268 seconds until there were no more plants. At a certain point it seemed like the sun light could kill the humans. They were turning red for other reason besides hunger.
MrPhil
10. May 2012 · 21:53 UTC
I liked it. I wish there was away to make the plants seed and reproduce.
nornagon
12. May 2012 · 05:30 UTC
First off: neat mechanic, I really think it has legs :) However, I don't like that there's no way for the player to really improve -- the cap seems to be about 150 seconds, depending on how the plants are initially laid out. The player doesn't have enough influence over what's going on.
dr_soda
13. May 2012 · 23:13 UTC
Bleak.

This was a great take on the theme, though I wish there weren't a finite end to the game. It gives less reason to replay somehow, and lacks a skill element.

As a narrative though, it's excellent.