Who stole my pixels?!? by matheus23
I made this game using Eclipse with only the standard java library (that means: with java2D) and GMIP, to create the graphics. I know, I haven't got sound or music, but I think its enjoyable anyways. :)
Also, the Tutorial is long, but its worth it, believe me! I've never made a game that good :D
Also, the Tutorial is long, but its worth it, believe me! I've never made a game that good :D
Ratings
| Coolness | 59% | 3 |
| Overall | 2.76 | 562 |
| Audio | 1.00 | 794 |
| Fun | 2.47 | 622 |
| Graphics | 2.73 | 529 |
| Humor | 1.90 | 599 |
| Innovation | 2.76 | 503 |
| Mood | 2.46 | 577 |
| Theme | 3.12 | 393 |
It wasn't very intuitive, which I would consider its weakness.
Overall; A pretty good job. An innovative take on the tower defense genre.
I started with 3 trees, cut them all down to make a couple of blocks then...nothing. I had nothing else to do. The island was destroyed before the first night was over.
Seems like it could be fun but but as things are I see almost none of the gameplay the lengthy tutorial refers to :/
Also, if you press shift in the Factory when you have nothing in your 'hand' it crashes.
Kvisle, thank you :D. Yes, you need to get "the trick" out of that :P my personal tip: just wait for trees to grow, and then cut them and put them all into the Builder to build up your defense for your first night, after having alot of towers, its really easy.
Also, I am getting around 5-6 fps.
Nice idea thought, reminds me of Minecraft.
If you're planning on producing a post-LD version, my recommendations would be 1. have some minor tree growth even when the island has no trees left, 2. try a more stable progression of trees, rather than exponential growth (it would probably lead to a smoother resource curve) and 3. just add more feedback in to make it easier to figure out the game state and strategize your next move.
And, I think, you should read this http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html
Just the right amount of tasks to keep you busy and each task is as important as the next.
I found the controls a little awkward and sound would have been nice, but you achieved quite a lot in 48hrs and overall I really liked it.
If you are going to take this further after the comp (I think you should, this is the start of something very cool), I suggest changing the focus from a single character to a small village god-game style. You could then use mouse control to set them tasks like cut wood, build turrets & place blocks. The population could increase over time (based on size of island or something) allowing you to do more concurrent tasks as you progress.
Anyway sorry for the epic novel of a comment but you ignited my imagination with this one and I thought I'd share my thoughts.
Nice job!
Currently I'm struggling on developing this game further, but it might get victing of my multiplayer-testing :D
(That means: multiplayer maybe coming!)
Looks pretty cool. Hmm... Lots of instructions... Ok, playing game... crap, I don't remember most of the instructions. Restart game. Reread instructions. Get into game. Harvest the one tree on the island. Wait. Die.
Play again, harvest the one tree on the island. Wait. Die.
I then looked at comments here to find that you have to let a tree live so it will make more trees. After that, I played the game, let trees live, and had lots of fun, until the game restarted. I don't know why it restarted, maybe it's a bug, or maybe I pressed something, either way, I didn't mean to restart :(.
Anyway, I think the game would be awesome if there was an indication that trees will grow (did I miss it in the really long list of instructions?). Possibly have the trees grow right off the bat (because otherwise it's load the game, and immediately have to wait 15 seconds before you can do anything (at least with only 1 tree you can't do anything, because cut it down, and game over).
With some polish, I think it could be pretty good though!
Oh, also, with tons of turrets, it got really hard to see where I could place things because of the overlapping circles.
1. Restarting:
Maybe you walked close the border, if so, you won, and just accadently clicked the screen away.
2. The Instructions:
I think I wrote it into the instructions, but I'm not sure :D
3. The Turret rings:
Yeah... got that too, AFTER the compo <.< I kind of have a post-compo version, with some very little changes, for example, the circle around turrets is NEVER drawn. When you carry a Turret, a circle is drawn around the player. That makes it fun to build huge islands with lots of turrets ;)
Also, for example, I added the ability to remove Turrets, and some more things just like that...
C:\who_stole_my_pixels>java -Djava.awt.opengl=true -jar WhoS
toleMyPixels.jar
Exception in thread "Thread-2" java.lang.NullPointerException
at org.matheusdev.screens.gui.Stack.tryAddStack(Stack.java:29)
at org.matheusdev.game.building.BuildingBase.tryAddWood(BuildingBase.jav
a:80)
at org.matheusdev.game.building.BuildingBase.tickMenu(BuildingBase.java:
71)
at org.matheusdev.screens.ScreenBase.tick(ScreenBase.java:37)
at org.matheusdev.GameCanvas.tick(GameCanvas.java:97)
at org.matheusdev.GameCanvas.run(GameCanvas.java:74)
at java.lang.Thread.run(Unknown Source)