Terraformer Breath by dansludumdare
Explore a relatively tiny square star system as a dragon with breath so powerful it can terraform worlds and a mind so insane that it hears a disembodied voice.
| Source | https://dansonlinepresence.wordpress.com/2012/11/03/terraformer-breath/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10841 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.09 | 364 |
| Audio | 2.52 | 414 |
| Fun | 2.71 | 481 |
| Graphics | 2.20 | 763 |
| Humor | 2.98 | 143 |
| Innovation | 3.52 | 160 |
| Mood | 2.81 | 343 |
| Theme | 3.35 | 255 |
All the terraformer things you get (things toggled on/off by a, s, d, and f) can be shot (with q) at (appropriate) planets to terraform them. For example, you can give an unatmosphered planet an atmosphere with the (a)tmospherator, which allows you to continue breathing (ie stay alive) when you jump to it.
If you're still stuck, my advice would be to jump off stuff in random directions. I designed the game with an alpha path in mind but purposely never checked that there weren't other ways to win. Another thing I like about older games is that they never had enough time for testing or had good enough physics to keep unintentional alternate paths from forming. I love games with multiple solutions to the given problem.
"Your browser does not support the canvas element."
The canvas element is the thing that does video in HTML5, and HTML5 is the reason you can play this thing in your browser without installing any plugins. It's also relatively new (hence the browser should be up-to-date).
I did play long enough to get all 4 powers though.
Maybe some kind of mini map?
I'm torn about minimaps. They definitely make it easier, but I don't know if that's good. I didn't really want to make it easier -- I don't think there are enough games where exploring is entirely your responsibility. Minimaps ease the burden -- don't explore, just go where you need to right? Faster. Bullshit! Anyway, with time constraints I decided to not even worry about it.
The controls were difficult to get a hold of. At the end, where you need to use multiple transformers, I had a hell of a time pressing the right keys at the right time. Maybe a different key for firing? I kept jamming the space bar when I needed to quickly fire instead of Q. Instead I would just jump into the poisonous planet. ;)
Great game! Hope you make others like it.
Maybe if the beeping was quieter? I thought it had to be a bit annoying to go with the narrator's character. And it's more effective when you encounter spiders to have some kind of sound -- as if there's some guy ringing one of those "service please" bells, and the service is spider removal, and the guy is covered in spiders.
"When you get the dustinator and can"
should be
"When you get the dustinator YOU can"
Oh, and yeah, that makes sense about the controls. I didn't bother reviewing the controls -- I implemented jumping first, so it got the more obvious key. I thought asdf as the terraforming items was funny. But I guess it should've been something like qwas so you could have another finger free for shooting (maybe f would be shoot). Or just make the a key fire the atmospherator instead of switching to it. In fact, I don't know why I didn't do that... I think maybe at some point I was going to allow combinations of items to be used in one shot, so you'd have to select what you wanted and then shoot it. Hm. Yeah, my bad.
I felt that a lot of jumps I made should have been sucessful but ended up going through planets instead of landing on them. This unfortunatly set the tone of most of the game for me and the humerous comments then quickly added to my frustration. I liked the concept but thought this should be more about thinking which way to go rather than trying to work out where -exactly- you needed to jump to reach the next platform. Could be great with some tweaks though.
The controls for breath are pretty awkward, but the metroid-vania elements are well executed, and the mood is thoroughly absorbing. There's a nice bit of synergy going on between the leaping mechanic, the theme, the pacing, and the music, I think.
Looking forward to trying to finish the game tomorrow.
This game is really something different, though! Innovative exploration mechanic.
I like the text.
PS The audio 'stuck' and so did the game, on the Web version.
You are absolutely supposed to do things I never expected! Although hopefully they wont crash the game.
As for walkthrough... can you recommend a program for Window 7 that would be able to record an html5 canvas element?
For while there isn't a video, here's some text that might help: You start North of the sun. Head generally counterclockwise with only obvious short jumps until you see the first robot. Then take a longer jump downward and continue generally counterclockwise until you see the atmospherator. Get it. Continue counterclockwise, ensuring you navigate the perimeter of each planet you land on so as to see other planets -- on one such other planet is a powerup. Once you get the powerup, continue counterclockwise until you are East of the sun (you'll be heading North) and there'll be a branch going East, where you can get the Dustinator (which can turn water to ice and hot atmosphere to normal atmosphere). Continue counterclockwise until you can hop on the hot planets near the sun and go clockwise. Get the Electronator and die from the poison. Continue counterclockwise from where you return to and get back to the starting planet. With the dustinator, you can get the powerup near here. Continue counterclockwise until you meet the first robot you ever met. You can kill him now, and traverse the planet he was on with the dustinator. Around here you can get the firinator. Head to the planets south of the sun, either how you got there the first time, or through the hot planets (faster but riskier). Eventually you'll get to a South branch with a gas giant, and the suckinator near it. Get the suckinator. Head counterclockwise on the green planets and snag another powerup accessible with the dustinator. (There are 2 more powerups in the game, but this should be enough). Continue counterclockwise and get back to the planet you started on, and then head for the poison planet the disembodied voice pointed out. Suckinator the atmosphere, then add a new nonpoisonous one back with the atmospherator. Hop on, kill the robot, let yourself die (with all 5 powerups and use of the firinator, you can do this without dying, but it's easier to just go in baby steps). Suckinate and atmospherate two planets, and kill the second robot. Repeat once more, and just run past the final robot if you're lazy. Get the x.
Also sometimes the text was hard to read because the colour blended in with the green planets.
Although overall I think it was pretty good.