GeoRun by zwrawr

[raw]
made by zwrawr for LD35 (COMPO)
My first LD entry , the quality of this is probably what you'd expect for a first go.
I've made many small test games in unity but i've never really finished them , this isnt an exception. I did spend as much time on this as i would of liked to , hopefully i have more free time next ludumdare. Ive seen screen shots of people pulling this type of game off much better in LD35.

There are three 'shapes' you can play as in the game and you can 'shift' between them. each one has some unique abilities.

Blue shape can jump 1 block and moves very fast but cannot push objects.
Pink/Purple shape can jump 2 blocks but it's tall and cannot fit in a lot of places.
Red shape cannot jump but can push blocks

A/D : Move left and right
space : Makes the player jump
up/down : Make the player 'shapeshift'
F : toggles fps

Edit:
Yes this "game" is super short , the room at the end is the end

Ratings

Coolness 65% 3
Overall 2.81 775
Audio 2.60 496
Fun 2.64 773
Graphics 2.66 661
Humor 1.91 563
Innovation 2.58 773
Mood 2.74 586
Theme 3.58 320

Feedback

grayhaze
18. Apr 2016 · 10:07 UTC
Well done for getting as far as you did, and welcome to LD. :)

With a bit more work this could be a fun little platformer. The controls didn't feel terribly responsive, but the basic mechanics of the three different abilities worked well. Good work!
Souperstrawer
18. Apr 2016 · 10:10 UTC
Cool idea. I just feel that the physics-based movement is a bit too wonky and i tend to get stuck as a result of that. Graphics are nice and simple and particle effects look beautiful.
thomz12
18. Apr 2016 · 13:22 UTC
Cool game! like mentioned before, the controls don't feel responsive. I like the simple graphics, and particle effects. Well done!
GameQuester
18. Apr 2016 · 23:40 UTC
Good first entry. I somehow ended up in this lighted room on the right. Did I missed something or is this the end?
brinkhousegames
18. Apr 2016 · 23:43 UTC
Cool idea here, I liked the feeling of jumping and midair shapeshifting to get into a spot or through a gap. That felt pretty good. I wasnt sure if I had "finished" when I got the room, some UI feedback would've been awesome. Great job for your first LD entry! It's mine too, I'd love for you to check out my game, Tito's Revenge!

http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=65699
matiasbontempo
19. Apr 2016 · 00:09 UTC
Welcome to LD. Next time, make the loop longer, I had to turn it of! Haha
orukinawa
19. Apr 2016 · 15:09 UTC
Reminded me of Thomas Was Alone cept all the characters were mashed into one. The physics and platforming controls are a bit unrefined (I got pushed out of the stage after shapeshifting in mid air) and overall it's a fun game.

P.S: I fixed the bug you found in my game. Thx for helping :D
🎤 zwrawr
19. Apr 2016 · 18:19 UTC
@orukinawa i did consider naming it "Thomas Was Clone"

I know its buggy , i would of needed to make sure there was room for the new shape before i let you transform into it.
egos
19. Apr 2016 · 23:01 UTC
well realized and fit the theme
the control arent really smooth
uprightpath
19. Apr 2016 · 23:06 UTC
The game itself was alright; a bit clunky. I felt like I was supposed to be able to pick up the coins but couldn't. Also got stuck in some places due to the platform physics, especially with the jumping thing. I got caught in that spot between the half blocks up top and I couldn't get out of that little space.
bazkur98
19. Apr 2016 · 23:12 UTC
Nice concept and use of the theme. Controls were a bit off for me and the collision was probably a little to perfect for this game, maybe circle collider would have worked better on the blocks, I actually managed to get blocks stuck in such a way that I could get through and had to start over. But over all, not bad. Sound was good too. Nice job on first entry!
aeai
19. Apr 2016 · 23:13 UTC
Nice idea, and I really liked the minimalist art style.
Arnage
20. Apr 2016 · 12:11 UTC
You shouldn't undersell your own game so much, it's not bad at all. Almost everyone intents to make something bigger and better than what they manage to build before time runs out. (If they even manage to finish something to begin with...)

Just learn from the process and use that to your advantage next time :)
Mekuri
20. Apr 2016 · 13:13 UTC
Very nice idea, and good use of the theme- The controls however are a bit frustrating, but nothing a bit of polish can't fix.
Good job.
AngerFork
28. Apr 2016 · 23:17 UTC
Well done. It took me a little off guard when I would wind up unintentionally going through blocks in the world (bug perhaps?), but all in all well done!