Tiny Domination by Daz
In this game your goal is to claim world domination! To do so, simply take over every planet in each level.
Controls:
Listed in game via tutorial.
Move around by clicking on the minimap or by using the WASD/arrow keys. The minimap shows planets and your current viewport only. This is an RTS so you must watch your resources carefully while fending off the AI or attacking a planet it controls. Build oil rigs to get money, and build turrets or HP regeneration stations as defensive buildings. The only moving unit is the fighter.
Click and drag to select fighters, right click a planet to make them travel there. They will attack enemies automatically and attempt to take over neutral or enemy planets.
In total there are 9 levels. The AI may either crush you or you it. In general, the AI is most often conservative in the beginning and when it builds up a fleet will send them out.
Cheats:
Numpad +/- to switch levels.
Created with the help of the following tools:
GameMaker:HTML5
GIMP
Audacity
BFXR
LMMS
THERE IS A WEB VERSION OF THIS GAME, HERE'S WHAT YOU NEED TO KNOW:
REALLY IMPORTANT: The tutorial under the "How" button does not correctly draw the first screen of the tutorial. When you press that button and get sent to a blank blue screen, PRESS THE SPACEBAR to continue. The missing screen basically summarizes the information given in these notes.
Chrome has a bug that prevents the game from running normally, it wants to run twice as fast as I designed the game to run. I was kind of able to hack around this limitation, but the result was making Chrome run even slower and more choppy than other browsers.
This game is HTML5/Javascript. It supports both WebGL and canvas for maximum performance and compatibility. HTML5 is a new technology and there are many differences between browsers (for instance, how shapes and sprites look).
This game can get quite intensive and may run poorly on slower machines. If you have any problems with the web version, PLEASE DOWNLOAD THE WINDOWS VERSION.
4/24 - Added timelapse. May be 360p for a while.
Controls:
Listed in game via tutorial.
Move around by clicking on the minimap or by using the WASD/arrow keys. The minimap shows planets and your current viewport only. This is an RTS so you must watch your resources carefully while fending off the AI or attacking a planet it controls. Build oil rigs to get money, and build turrets or HP regeneration stations as defensive buildings. The only moving unit is the fighter.
Click and drag to select fighters, right click a planet to make them travel there. They will attack enemies automatically and attempt to take over neutral or enemy planets.
In total there are 9 levels. The AI may either crush you or you it. In general, the AI is most often conservative in the beginning and when it builds up a fleet will send them out.
Cheats:
Numpad +/- to switch levels.
Created with the help of the following tools:
GameMaker:HTML5
GIMP
Audacity
BFXR
LMMS
THERE IS A WEB VERSION OF THIS GAME, HERE'S WHAT YOU NEED TO KNOW:
REALLY IMPORTANT: The tutorial under the "How" button does not correctly draw the first screen of the tutorial. When you press that button and get sent to a blank blue screen, PRESS THE SPACEBAR to continue. The missing screen basically summarizes the information given in these notes.
Chrome has a bug that prevents the game from running normally, it wants to run twice as fast as I designed the game to run. I was kind of able to hack around this limitation, but the result was making Chrome run even slower and more choppy than other browsers.
This game is HTML5/Javascript. It supports both WebGL and canvas for maximum performance and compatibility. HTML5 is a new technology and there are many differences between browsers (for instance, how shapes and sprites look).
This game can get quite intensive and may run poorly on slower machines. If you have any problems with the web version, PLEASE DOWNLOAD THE WINDOWS VERSION.
4/24 - Added timelapse. May be 360p for a while.
Ratings
| Coolness | 56% | 3 |
| Overall | 3.32 | 231 |
| Audio | 2.00 | 599 |
| Fun | 3.06 | 297 |
| Graphics | 3.09 | 332 |
| Humor | 1.76 | 666 |
| Innovation | 2.96 | 419 |
| Mood | 2.50 | 543 |
| Theme | 3.45 | 212 |
Also sorry all for the music. Made it at 3am or so because I wanted some music =P
Also I just noticed a problem with the web version's tutorial... Making a note.
awesome use of the theme + great concept
My best strategy so far was to be really aggressive early on, payed off usually ;D
However the music wasn't very good, and I've played a game before with almost exactly the same mechanics.
I found selecting the ships rather difficult, since the box I had to draw was about as big as the screen sometimes. I would have liked either a zoom-out ability, or maybe double-click a planet to select all its ships? As for balance, it seems kind of heavily slanted toward the defender. So the AI tended to get into stalemates, where I wasn't strong enough to take any of its planets, and it wasn't strong enough to take any of mine. That made it tough to advance. Maybe I just need more practice.
The music is a bit too low-quality imo and might come up being annoying after some time playing, so are the effects.
Overall, though, a pretty solid entry that isn't your average retro-styled platformer. Kudos.
A little tutorial will be awesome!
The music induces to heart attack ! haha
GJ!
Nice work :)
@Christina: Not necessarily finishing this, but I am porting this to mobile devices and trying to do some more polish along the way.