Angstrom by Daniel
EDIT: Some players had problems to finish the game. To kill the last boss, get close to it and shoot INSIDE it.
Arrow keys/ ASDW to move, space to jump.
Timelapse: http://www.youtube.com/watch?v=8ciCatH2dNM
This is it :) It's my limit... I have to go to sleep
I've put my heart and soul in making this game.
The engine is Unity3D.
Besides the Unity Standard Assets, everything in this game (art, programming, etc) was made by me in the last 48 hours.
It's a short game. I hope you can enjoy it as much as I enjoyed making it.
Arrow keys/ ASDW to move, space to jump.
Timelapse: http://www.youtube.com/watch?v=8ciCatH2dNM
This is it :) It's my limit... I have to go to sleep
I've put my heart and soul in making this game.
The engine is Unity3D.
Besides the Unity Standard Assets, everything in this game (art, programming, etc) was made by me in the last 48 hours.
It's a short game. I hope you can enjoy it as much as I enjoyed making it.
| Windows | http://dl.dropbox.com/u/7631292/webplayer/angstrom.zip |
| Timelapse | http://www.youtube.com/watch?v=8ciCatH2dNM |
| Web (Unity Player) | http://dl.dropbox.com/u/7631292/webplayer/WebPlayer.html |
| Source (Unity Package) | http://dl.dropbox.com/u/7631292/webplayer/angstrom.unitypackage |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11829 |
Ratings
| Coolness | 88% | 2 |
| Overall | 3.52 | 134 |
| Audio | 2.78 | 305 |
| Fun | 2.96 | 354 |
| Graphics | 3.95 | 82 |
| Humor | 2.73 | 211 |
| Innovation | 2.68 | 543 |
| Mood | 3.31 | 117 |
| Theme | 3.53 | 169 |
Congratulations Daniel :) Very cool.
The art style had a nice manga feel, but it didn't translate to paperdoll animation well.
The physics didn't add a lot of substance to the game and the platforming felt sluggish. Mouse aiming was made quite difficult since backward firing was restricted.
The sound was mostly excellent but felt sparse during gameplay.
The cutscenes and story did a good job of drawing me in, but lacked a good conclusion.
Overall it felt like the game was building towards potentially interesting gameplay and story, but ended too quickly.
I got stuck on the level with the big red blob though. Reset several times. Tried to jump onto the black platform through using the blob thing, but it didn't work - just got stuck in the middle of the air. After about 15 resets or so I gave up. :(
Still, great job! Very impressive game for such a short amount of time!
To tell the truth, I'm quite satisfied with this game. And for most of its flaws I can effectively blame the time limit.
@triplefox: I agree with you, I think I overscoped it. The thing is that I was not 100% sure of what I could finish in the 48hr time.
Originally I intended to have a "run" button so that the platforming would be more dynamic. Backward firing was also a TO-DO feature, but didn't have time to implement it.
@steamgirl: that's strange. I never ran into that problem. When you defeat the boss, an event that should make that platform accessible. Maybe it's a problem with the web-player (sometimes it works strangely). In case you meet that problem you can try the windows version.
Aside from that, it's a nice game and the jumping animation is funny
Nevertheless, you can also use A&D to move, press space with you thumb, and use the mouse to shoot like in Counter Strike.
Ah... There was a boss? Was the big blob thing the boss? I thought it was a kind of trampoline. >_<
ohhh that explains it! You have to kill it first before using it. To kill it you have to get close to the cell and shoot inside it. I should've displayed a message on the screen saying it a boss ;)
GOOD: art (althout character movements don't look that good), mood
BAD: controls (getting stuck to walls, some times it stopped responding at all, inability to shoot backwards), inability to skip dialogues, pretty forced level endings.
Overall quite good despite the controls.
Really liked the art,levels and the lighting effects.
My only complaint is that the character moves a bit slow.
Would love to play more if you decide do add more to it.
very awesome indeed
Game ends. LOL
I really like the game. Cool characters and graphics, amusing shoot sound, awesome effects. It could be extended!
Oh and also it could have used a fade-to-black or something transition for those in-game "cuts" or "teleports" - took me a while to figure out what was going on.
Interesting way of animating the character. With more joints and attention it could work quite well. I liked the gun light + particle effects, and the dialogue was enjoyable too.
As john_conder9 said, some transitions between levels would make it feel less disjointed. I also got confused when the mouse was behind the character so the gun would point up instead of the character turning to look in that direction.
But a good effort, definitely.