Itty Bitty Dimension Warp by tdsmale

[raw]
made by tdsmale for LD23 (COMPO)
"Rats! You've been turned into a red square!

Double rats! You're dimension-warping between worlds measuring 600 * 600 pixels, and they're disintegrating rapidly!

Triple rats! You've dropped your prized collection of green squares, and they've gone everywhere!

Don't lose any green squares, and maybe the world will start to make sense once again!"

(My first Ludum Dare! :O Created in HTML5 from (almost) scratch, used GIMP for the images, and used sfxr for the sounds. Used the requestAnimFrame function created by The Google. Lemme know if it breaks).

Ratings

Coolness 35% 824
Overall 3.13 341
Audio 2.00 599
Fun 2.78 444
Graphics 2.13 785
Humor 2.57 272
Innovation 4.22 21
Mood 2.73 396
Theme 3.43 221

Feedback

levelbylevel
22. Apr 2012 · 20:56 UTC
Awesome! Love it :D
emveyh
24. Apr 2012 · 18:36 UTC
I do not longer exist :( but i've managed to collect 100 cubes. Awesome idea, but just remind me to never play this while i'm drunk :D Worked flawless and had fun playing. Keep it up!
eburn184
25. Apr 2012 · 01:17 UTC
Very unique! Reminds me of the intro to this talk made by Jon Blow http://www.gdcvault.com/play/1014982/Truth-in-Game
doowttam
25. Apr 2012 · 02:50 UTC
Really loved the fractal nature of it.
Lacutis
25. Apr 2012 · 17:48 UTC
I loved the concept, very creative.
Took a second to get used to what was being done. Good job!
edbadiux
25. Apr 2012 · 18:32 UTC
Interesting mechanic. I enjoyed playing your inception game =).
crockid5
25. Apr 2012 · 20:21 UTC
Wow that hurt my head :D
Killswitch
26. Apr 2012 · 00:05 UTC
Original idea! I managed to get 96 bombs. Every room gets smaller and smaller and then it becomes of an another room that gets smaller.
gnx
27. Apr 2012 · 00:01 UTC
Very intuitive.
tinymagus
29. Apr 2012 · 10:33 UTC
A trippy entry.
HybridMind
03. May 2012 · 03:06 UTC
Haha, so trippy! Really loved that zoom effect. I have no clue what clarity bombs do. I used them and it seemed that nothing happened. Collected about 140 green squares though. Pretty fun and I like the physics bounciness of the main character.
matthias_zarzecki
03. May 2012 · 09:46 UTC
It's amazing how much the text improves this! Nice work on the gameplay too.
Incredible Ape
05. May 2012 · 22:37 UTC
This game portrays confusion really well! Definitely surprised me in a good way. Although, I'm still not sure what clarity bombs do and part of my puzzlement is wondering whether or not that was intentional.

GAMECEPTION
robcozzens
11. May 2012 · 02:50 UTC
That was strangely really cool.
Riccardo Stucchi
13. May 2012 · 11:06 UTC
Only two word: AWESOME IDEA. Very beautiful concept! Nice work! :)