Shake it up! by Tommyno222

[raw]
made by Tommyno222 for LD23 (COMPO)
>> The goal of this game is to go through the circuit board without touching the electrical conductor
>> Use arrow keys or WASD to move
>> Collect crumbs to restore your health
>> I admit that the difficulty may be little challenging at the beginning, but it just needs some time practicing.

Ratings

Coolness 100% 1
Overall 3.17 317
Audio 2.15 559
Fun 2.83 422
Graphics 3.70 132
Humor 2.25 410
Innovation 2.90 444
Mood 2.56 518
Theme 3.41 231

Feedback

Hume
23. Apr 2012 · 18:59 UTC
Looks great, plays smoothly. I know that no diagonals is part of the challenge, but I can still wish for them.

The artwork here is truly top-notch. And I'm not sure if the white flash is a workaround for missing artwork or animation, but man does it ever get your attention. "Hey dummy, don't step on that!"

Great entry!
divillysausages
23. Apr 2012 · 19:01 UTC
The white flash makes it pretty hard to figure out which direction to go in to not die :)
nice game
cadin
23. Apr 2012 · 19:08 UTC
Neat idea, and really great graphics.

It's really challenging.
The white flash makes it really hard to see what's happening. Maybe that's intentional, but I'd prefer if just the ant was flashing to indicate he was getting shocked.

Also, It's not always clear where you can go and where you can't. You can walk under the resistors and the chip, but I got shocked when I tried to go under the transistor.

Great work!
tcstyle
23. Apr 2012 · 19:18 UTC
Great game. Quite difficult but the whole game (graphics, sound, mechanics) create a consistent mood. Unfortunately my browser crashed while collecting the upper right crumb in level 1.
Christian S.
23. Apr 2012 · 19:53 UTC
Wow, very polished look.
Proch
23. Apr 2012 · 20:02 UTC
neat graphic style; but i found the game itself is a bit boring
Darien
23. Apr 2012 · 20:06 UTC
Very good; graphics are outstanding, though I agree with the other comments that the full-screen white flash is a bit over-the-top. Also, getting shocked on level 2 causes the large black areas to display a status code for a second; is that intentional? Level 2 also seems to think there are only three total crumbs, when (I believe) there are eight.

Other than that, though, great job!
summaky
24. Apr 2012 · 07:10 UTC
Like the others comments, I am going to complain about the white flash because it is frankly the only think I can :-)

I like the idea and how it fits the “tiny world” theme.

Well done!
🎤 Tommyno222
24. Apr 2012 · 14:15 UTC
Thanks for evaluation. The white flash is intentional,… I wanted it to be most authentically as it can be and also little more challenging. Maybe I've overdone it.
De10ter
24. Apr 2012 · 17:49 UTC
Looks really polished and fits the theme nicely.
Found it a little too challenging/frustrating though.
JesterBLUE
25. Apr 2012 · 02:07 UTC
very challenging, I was able to get halfway through level 2 despite the controls which were a little loose but overall not too bad. Great job!
orgarus
25. Apr 2012 · 15:00 UTC
"Hello? The IT department? I think I have a bug in my computer"
I like it, it's a sort of "operation" and race game. It's an original idea. A little difficult to control at the beginning but easy to learn (as other games, silly me :D)
I specially like how the scene is designed and the graphics are smooth. So in the graphics note you won it.

Congratulations, a good work. :)
Gareth Jenkins
25. Apr 2012 · 15:13 UTC
Like that you can force your way through parts -- i.e. skip maze pieces but reduce health/resilience to sloppy control, really nice addition to the maze mechanic.
VDOgamez
25. Apr 2012 · 18:06 UTC
Very pretty game. Kind of hard to avoid things with an object that isn't symmetrical when it turns, though, or perhaps I'm just terrible at avoidance games (very possible). I really am impressed by how polished you got a game in 48 hours.
Hatscat
25. Apr 2012 · 18:13 UTC
poor ant! I have pain for it. Nice graphics, but hard difficulty game
Nocturne
25. Apr 2012 · 18:26 UTC
The gameplay itself was decidedly average, with no real "hook" for me. But the graphics and presentation were excellent! If the controls had been slightly tighter and the difficulty slightly lower I would have enjoyed this a lot more, however.
Cappibara
26. Apr 2012 · 18:33 UTC
The game wasn't too bad after a little while. I had good fun, though I wish you could move in more than one direction at one time.
It would also be really cool to see a timer while you are playing.
Jhelle
26. Apr 2012 · 18:33 UTC
Lovely polished version of a basic maze game, liking it. Good job!
AdventureIslands
26. Apr 2012 · 18:41 UTC
Really good, the controls work very well as well, nice job!
chinchang
26. Apr 2012 · 18:42 UTC
this was a fun game. level was designed quite nicely too
Endurion
26. Apr 2012 · 18:47 UTC
Very polished entry, a bit let down by the floaty movement. It's like Ant on Ice ;)
No floating and I'd like it even more.
YMM
27. Apr 2012 · 01:31 UTC
Looks great, controls are smooth. My major complaint is with the screen flashing, it makes the punishment for a tiny mistake very severe. Without the screen flash it would be a lot easier to recognize and correct your mistakes. Also, it's annoying to switch between keyboard controls for gameplay and mouse for between-level menus.
RHY3756547
27. Apr 2012 · 16:10 UTC
Very innovative idea!
schizofunky
27. Apr 2012 · 16:18 UTC
This is a really great game! The mechanics are great and the controls are very smooth! Great Job!
AlwaysGeeky
27. Apr 2012 · 18:30 UTC
Woah nice graphics! Great artwork and great implementation. I loved this.
FunkyDelPueblo
28. Apr 2012 · 15:19 UTC
Fun little maze game! I did find it frustrating at parts, but I think that indicates a challenging design on your part.
PIXEL^3
28. Apr 2012 · 21:50 UTC
an interesting game, i must admit.
the ant being able to walk through the 'walls' was interesting, not sure if it was intentional or not. anyways, i do suppose it could be more interesting, but it was a very well put together game anyways.
thegreystudios
29. Apr 2012 · 14:20 UTC
Very nicely done. This was really difficult! The white flashes very actually quite annoying, made it hard to find a way out sometimes.

But overall, a neat idea and really nicely executed.
jimmypaulin
29. Apr 2012 · 14:33 UTC
Excellent tileset and concept, a real achievement in the competition timescale I feel. Would have liked some more sound and music. I feel some sfx would have helped. It kind of feels "harsh" somehow; I think a dash of humour may have lifted it up the fun-factor, but it was a good challenge with well paced difficulty curve so nice one :D
iximeow
29. Apr 2012 · 17:46 UTC
I suppose it's my bad for trying to play stuff on a netbook, but this goes right past the bottom of my screen, and I can't play because of it! For the record, my screen is 1024x600.
maxman43
13. May 2012 · 05:33 UTC
This game is pretty well done, could maybe use a bit tighter controls, but that might make it too easy.
🎤 Tommyno222
14. May 2012 · 19:46 UTC
Thanks everyone once again :)