Terra Bellum by voxel
Still a number of bugs, you might enjoy it more if you don't exploit them :)
* * * Please let me know if you have performance issues. I don't have access to any older graphics hardware to test with. I have a more lo-fi version ready to go if there are any requests for it * * *
Another semi-multiplayer LD entry. Early players will have a significantly different experience to later players, so consider playing again after the game has a few worlds in play?
* update 12th May 2012
Fixed a couple of the most gamebreaking bugs (able to position world tree outside of enemy firing zone and your own island self destructing after you win sometimes) and reduced the particle count a little - I hadn't forseen that a few players would actually max out their islands and have hundreds of shots in the air simultaneously :)
also added a lofi version a few days ago without shadows or blur, so should run quite a bit better
* * * Please let me know if you have performance issues. I don't have access to any older graphics hardware to test with. I have a more lo-fi version ready to go if there are any requests for it * * *
Another semi-multiplayer LD entry. Early players will have a significantly different experience to later players, so consider playing again after the game has a few worlds in play?
* update 12th May 2012
Fixed a couple of the most gamebreaking bugs (able to position world tree outside of enemy firing zone and your own island self destructing after you win sometimes) and reduced the particle count a little - I hadn't forseen that a few players would actually max out their islands and have hundreds of shots in the air simultaneously :)
also added a lofi version a few days ago without shadows or blur, so should run quite a bit better
| Web (Unity) | http://thomaspurnell.com/ld23 |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=1789 |
Ratings
| Coolness | 57% | 3 |
| Overall | 3.16 | 325 |
| Audio | 2.47 | 433 |
| Fun | 2.75 | 460 |
| Graphics | 3.63 | 147 |
| Humor | 1.92 | 592 |
| Innovation | 3.84 | 65 |
| Mood | 2.62 | 475 |
| Theme | 3.53 | 169 |
More starting money is another pony to wish for.
http://img3.imageshack.us/img3/5092/arst2.png
...do I win?
But it's a great game after all!
I played it for a while..
Some more instruction could make it even cooler
Overall, I enjoyed this one a lot, really great game :)
http://img843.imageshack.us/img843/7929/lolkhp.png
Also, I ran into some money bugs with zzzzzz; at one point I had negative money:
http://img594.imageshack.us/img594/9562/screenshot20120506at921.png
Features of world "zzzzzzzzzzz":
http://img546.imageshack.us/img546/9562/screenshot20120506at921.png
-virtually untouchable tree: by placing on the leftmost column it's shifted over one, so guns can't fire straight at it. (not to mention it's protected by a bunch of blocks)
-3 full rows of straight shooters. They're separated by blocks, which essentially means that I get three "rounds" of shooting--in other words, three "chances" to shoot the other guy's line out before he shoots mine.
-full row of lobber turrets in the back
I should note that "Calypso" uses the same leftmost-column tree placement. While my current build isn't made to handle that, I had pretty favorable results by using a full column of lobbers on the closest column and hoping that they'd veer off in that direction and hit the tree.
So, while that sort of tree placement is certainly an abusive tactic, it isn't undefeatable.
Problems I saw:
- Forcefields did nothing.
- Audio got pretty annoying.
- Aiming had a random element which made it frustrating.
- Due to the time limit it's possible to create an unbeatable world. (Or one only beatable by luck) I also couldn't tell when I was being killed because of the time running out.
Things I enjoyed:
- Everything else!
P.S. My world is called Truck because I asked my fiancee for a random word...
And here's Truck pwning zzzzzzzzzzz: http://www.pacifistgames.com/files/Pwnage.png
Excellent game! You better keep working on it! Follow me on twitter! @PacifistGames