Tiny Floppy by deneb

[raw]
made by deneb for LD23 (COMPO)
To launch the game, use the bat on windows, the .sh on Linux.
/!\ on Linus you might need to give the execution right to the binary

nota : the gameplay is small as I hadn't the time to implement the computer's ai. But all the base mechanics are here.

BackGround:
You are an AI stuck on a tiny floppy disk, and the floppy is going to be erased...
Take advantage of the situation, getting the control of the computer, and this way surviving.
[not implemented yet]
Once in control of the computer, it appears that you've grown so much, that a tiny computer is no more enough...
It's now time to find something bigger.

Description:
This is a turn-based strategy game.
There is two critical resources : memory and Computing Power.
Each components you have in your possession give you more or less of each (a CPU for example will give many CP but few mem).
There is several actions, and several units, each consuming respectively Cp and mem.
[not implemented yet]
But the computer will not let you invade it, and each aggressive action will raise the alert gauge,
and so resulting in aggressive actions from the computer

Units: (for now)
- code builder : this is your base, almost what's doing of you an AI : you can self generate code !
You get it, this unit allows you to build units (without, you can't build nothing).

- code Mover : They covers all the transportation of the units. Without it all your units are stuck on the component they are on.

- defenders : They encrypt your datas, setup firewalls and all the stuff.
The more you have of them on a component, the harder it will be to be taken by the computer. (and vice versa).

- viruses : All the opposite of the previous one : they undo all defenders do.
The more you have of them on a zone, the faster it will be to get a new component, but the faster it'll alarm the computer.


Actions:
- attack : only enabled if you have viruses on the selected component. X viruses will "kill" x defenders of the attacked component.

- move : only enabled if you have code movers on this component. Move the selected unit to the selected component.

- build : only enabled if you have code builder on this component. Allows you to build a new unit.

- realloc : reallocate the memory of the selected unit. Actually, it's a big word to say that the unit is destroyed.

Interface:
no keys.

click on the components :
- left : select the component. allows you to perform actions from this component
- right: show additional informations on the component.

click on the buttons :
- attack : you need to left click a component to attack it:
- move : you need to select a unit in the displayed menu, and then a component en which send it.
- build : you need to select a type of unit to build
- realloc : you need to select a unit to delete
- end of turn : end your turn, apply all you actions, and let the computer play
- cancel last : cancels the last action;

Ratings

Coolness 20% 1007
Overall 2.18 834
Audio 1.67 684
Fun 1.82 844
Graphics 1.55 891
Innovation 2.91 437
Mood 2.00 784
Theme 2.64 611

Feedback

Raptor85
23. Apr 2012 · 16:50 UTC
you're missing the linux version of all the libraries, you only packed the windows ones

libsfml-audio.so.1.6 => not found
libsfml-graphics.so.1.6 => not found
libsfml-window.so.1.6 => not found
libsfml-system.so.1.6 => not found
devwil
24. Apr 2012 · 22:40 UTC
***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

Please consider making a browser game next time.
daandruff
25. Apr 2012 · 13:07 UTC
Very hard to understand and play. It's a fun idea though
kelp
26. Apr 2012 · 18:15 UTC
It didn't work on mu pc. A process was running in the background, but nothing showed. Too bad, it looks interesting.
Arkazon
26. Apr 2012 · 19:07 UTC
A good idea, not overly sure how well it worked though. I ended up just building the odd thing and attacking repeatedly, I don't think I ever saw the computer fight back so I didn't build any defenders.

Got a bit frustrated at having to repeatedly click attack then the target, would be nicer if I could click attack then click the target multiple times, with right click cancelling the action (or something along those lines).

Extra points for innovation!
s0ulcrusher
26. Apr 2012 · 20:41 UTC
I captured everything but the CPU and ports, then got a C++ Runtime Library crash. Still a cool idea, I like hacking games :)
VDOgamez
28. Apr 2012 · 21:22 UTC
When I try to launch it, the executable shows a white screen and doesn't respond. Unfortunate, as it looks cool.
johanp
01. May 2012 · 14:32 UTC
While I like the initial concept I had a hard time understanding what actually happened, even though I read the instructions.
Evil Sandwich Studios
04. May 2012 · 10:10 UTC
I not only had to give permissions to your binary (running on linux), I also had to give permissions to every file your binary tried to access. Still, it wasn't enough as it needed libraries I didn't had. You only included the .dll version for them.
This is a pity, it looked interesting.
Benjamin
06. May 2012 · 10:17 UTC
Nice idea, but need more feedback for player action. Despite the use of sounds, I was unsure of wich of my action work or didnt work. Especially attacks. Some light animation of virus coming from your computer to the target would have help to figure out what is really happening
AirRider3
13. May 2012 · 20:55 UTC
Try to make a web/Mac version next time! :)