Tiny Floppy by deneb
To launch the game, use the bat on windows, the .sh on Linux.
/!\ on Linus you might need to give the execution right to the binary
nota : the gameplay is small as I hadn't the time to implement the computer's ai. But all the base mechanics are here.
BackGround:
You are an AI stuck on a tiny floppy disk, and the floppy is going to be erased...
Take advantage of the situation, getting the control of the computer, and this way surviving.
[not implemented yet]
Once in control of the computer, it appears that you've grown so much, that a tiny computer is no more enough...
It's now time to find something bigger.
Description:
This is a turn-based strategy game.
There is two critical resources : memory and Computing Power.
Each components you have in your possession give you more or less of each (a CPU for example will give many CP but few mem).
There is several actions, and several units, each consuming respectively Cp and mem.
[not implemented yet]
But the computer will not let you invade it, and each aggressive action will raise the alert gauge,
and so resulting in aggressive actions from the computer
Units: (for now)
- code builder : this is your base, almost what's doing of you an AI : you can self generate code !
You get it, this unit allows you to build units (without, you can't build nothing).
- code Mover : They covers all the transportation of the units. Without it all your units are stuck on the component they are on.
- defenders : They encrypt your datas, setup firewalls and all the stuff.
The more you have of them on a component, the harder it will be to be taken by the computer. (and vice versa).
- viruses : All the opposite of the previous one : they undo all defenders do.
The more you have of them on a zone, the faster it will be to get a new component, but the faster it'll alarm the computer.
Actions:
- attack : only enabled if you have viruses on the selected component. X viruses will "kill" x defenders of the attacked component.
- move : only enabled if you have code movers on this component. Move the selected unit to the selected component.
- build : only enabled if you have code builder on this component. Allows you to build a new unit.
- realloc : reallocate the memory of the selected unit. Actually, it's a big word to say that the unit is destroyed.
Interface:
no keys.
click on the components :
- left : select the component. allows you to perform actions from this component
- right: show additional informations on the component.
click on the buttons :
- attack : you need to left click a component to attack it:
- move : you need to select a unit in the displayed menu, and then a component en which send it.
- build : you need to select a type of unit to build
- realloc : you need to select a unit to delete
- end of turn : end your turn, apply all you actions, and let the computer play
- cancel last : cancels the last action;
/!\ on Linus you might need to give the execution right to the binary
nota : the gameplay is small as I hadn't the time to implement the computer's ai. But all the base mechanics are here.
BackGround:
You are an AI stuck on a tiny floppy disk, and the floppy is going to be erased...
Take advantage of the situation, getting the control of the computer, and this way surviving.
[not implemented yet]
Once in control of the computer, it appears that you've grown so much, that a tiny computer is no more enough...
It's now time to find something bigger.
Description:
This is a turn-based strategy game.
There is two critical resources : memory and Computing Power.
Each components you have in your possession give you more or less of each (a CPU for example will give many CP but few mem).
There is several actions, and several units, each consuming respectively Cp and mem.
[not implemented yet]
But the computer will not let you invade it, and each aggressive action will raise the alert gauge,
and so resulting in aggressive actions from the computer
Units: (for now)
- code builder : this is your base, almost what's doing of you an AI : you can self generate code !
You get it, this unit allows you to build units (without, you can't build nothing).
- code Mover : They covers all the transportation of the units. Without it all your units are stuck on the component they are on.
- defenders : They encrypt your datas, setup firewalls and all the stuff.
The more you have of them on a component, the harder it will be to be taken by the computer. (and vice versa).
- viruses : All the opposite of the previous one : they undo all defenders do.
The more you have of them on a zone, the faster it will be to get a new component, but the faster it'll alarm the computer.
Actions:
- attack : only enabled if you have viruses on the selected component. X viruses will "kill" x defenders of the attacked component.
- move : only enabled if you have code movers on this component. Move the selected unit to the selected component.
- build : only enabled if you have code builder on this component. Allows you to build a new unit.
- realloc : reallocate the memory of the selected unit. Actually, it's a big word to say that the unit is destroyed.
Interface:
no keys.
click on the components :
- left : select the component. allows you to perform actions from this component
- right: show additional informations on the component.
click on the buttons :
- attack : you need to left click a component to attack it:
- move : you need to select a unit in the displayed menu, and then a component en which send it.
- build : you need to select a type of unit to build
- realloc : you need to select a unit to delete
- end of turn : end your turn, apply all you actions, and let the computer play
- cancel last : cancels the last action;
| Windows / Linux / Sources | http://www.bblois.fr/files/tinyFloppyv0.6.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11303 |
Ratings
| Coolness | 20% | 1007 |
| Overall | 2.18 | 834 |
| Audio | 1.67 | 684 |
| Fun | 1.82 | 844 |
| Graphics | 1.55 | 891 |
| Innovation | 2.91 | 437 |
| Mood | 2.00 | 784 |
| Theme | 2.64 | 611 |
libsfml-audio.so.1.6 => not found
libsfml-graphics.so.1.6 => not found
libsfml-window.so.1.6 => not found
libsfml-system.so.1.6 => not found
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
Got a bit frustrated at having to repeatedly click attack then the target, would be nicer if I could click attack then click the target multiple times, with right click cancelling the action (or something along those lines).
Extra points for innovation!
This is a pity, it looked interesting.