Galactic Messenger by frogalicious

[raw]
made by frogalicious for LD23 (COMPO)
My first into Ludum Dare. Explore a universe filled with tiny planets, enjoy !

UPDATE: For Anyone experiencing problems playing the web version, i've uploaded a downloadable windows version of the game and changed the web host. Hope this fixes all problems :)

Ratings

Coolness 17% 1039
Overall 2.25 821
Audio 1.82 659
Fun 2.08 784
Graphics 2.17 773
Humor 1.90 599
Innovation 2.58 597
Mood 1.89 823
Theme 2.50 678

Feedback

Lidfrid
23. Apr 2012 · 15:55 UTC
can't play this game on web. Maybe it's my PC's fault
Shigor
24. Apr 2012 · 23:22 UTC
Controlls are killing it :/
I've tried to play for a while, but directions given once in some strange units, with a hard to remember planet name...
spooks
25. Apr 2012 · 01:14 UTC
I can play it on web. It's good, I like the idea! but the ship moves very very fast, not sure if that was the point or not.
JaJ
29. Apr 2012 · 19:18 UTC
I could never find the planet I had to go to, even if the directions stated it was very close. It was weird. But I like the idea.
ratboy2713
02. May 2012 · 18:27 UTC
The controls are hard to handle and I'm not sure but I think the planets are lying to me about directions. One said it was 40 up from me, so I travel up and reach another and it says it is 270 up from me.
MadGnomeGamer
06. May 2012 · 03:52 UTC
Controls are @#!$$@^%#^*#^&%!
Stopping at a planet only seems to work when I'm going slow enough to read and click without stopping anyway.

Good idea for a random game though! Throw in a highly customizable ship, random events, and randomly generated alien races with different quirks and you've got a winner!
Madball
06. May 2012 · 11:14 UTC
Controls are bad, and you have to revisit planet is you want both buying and directions. And an epic fail was when I delivered the message and ran out of fuel at the same time. I could neither buy fuel, althrough I was on a planet, nor refuel manually, because delivering window covered the refueling window.

But in case you will continue working on it, make planets have different distance measures, so we can't remember what klarks are equal to and will have to calculate the angle.
uberneen
11. May 2012 · 20:21 UTC
There's some potential here, but for a game set in space, the navigation is extremely primitive. That alone can be dealt with but it also appears to be buggy. I found the first planet but on the second mission I when I got to the target planet, they wanted to give me directions. I carefully compared the names in the directions and the planet caption to be sure, and they were the same, yet it told me I had to go elsewhere.
While switching from keyboard to mouse interaction was a little rough, the actual feeling of the ship control was fine for me. It seems like a lot of people are impatient with any movement system that involves inertia or damping.