Miniature Worlds by Markavian
Many thanks to the respective authors and companies behind the software:
Music: Atrk-Bu.py - modified with a few custom instruments (source included)
Sound Effects: Audacity, microphone, a Table Spoon, and a Pint of Tea. (tink)
Graphics: Paint Shop Pro 7
Compiler / Language: Haxe NME
IDE: FlashDevelop
Operating system: Windows 7
Full source and art assets available in ZIP.
Special thanks to the guys on IRC (afternet.org/#ludumdare #ludumdaredev), and to my facebook friends, for keeping me sane through the weekend!
Music: Atrk-Bu.py - modified with a few custom instruments (source included)
Sound Effects: Audacity, microphone, a Table Spoon, and a Pint of Tea. (tink)
Graphics: Paint Shop Pro 7
Compiler / Language: Haxe NME
IDE: FlashDevelop
Operating system: Windows 7
Full source and art assets available in ZIP.
Special thanks to the guys on IRC (afternet.org/#ludumdare #ludumdaredev), and to my facebook friends, for keeping me sane through the weekend!
Ratings
| Coolness | 20% | 1007 |
| Overall | 3.25 | 265 |
| Audio | 2.67 | 352 |
| Fun | 2.63 | 540 |
| Graphics | 3.44 | 196 |
| Humor | 2.10 | 504 |
| Innovation | 3.63 | 122 |
| Mood | 2.93 | 295 |
| Theme | 3.94 | 50 |
I do have one usability gripe though, and that is that your restart button really should have a confirmation popup. I accidentally pressed it a couple of times errantly while I was trying to manipulate the inventory.
Once I started, it wasn't quite clear what the "point" of the game was, but I think you put together some interesting concepts which have all the makings of a great game.
I liked the alchemy aspect and I liked that your graphics communicated very clearly. The interface was uncluttered and the whole look quite neat. The downside to this is that I was a bit unsure about the "stats" on the planet. Ok, so if I get "steam" it means it's a wet and hot planet. But what does putting people on there do? And why does wood make it wetter and warmer?
I suspect if you had had another 24 hours, you would've been able to give the game a bit more punch in the fun department. I feel like it was *almost* there. So close!
Anyway, good job on your creation, and let me know if you release an updated version of it at any point later.
Cheers for playing Fireblend. My house mate said the same thing about it feeling like a toy rather then a game, something to learn for next time :)