Potholing by pss

[raw]
made by pss for LD35 (COMPO)
This is a little endless cave exploration game. The player is an orb that can change size and mass in an instant. Use this ability to get as deep into the cave as you can without getting blown to pieces by inconveniently placed dynamite of falling off a sudden cliff.

How to play:
Use the arrow keys to move around. Hold space to gain mass. The player is much harder to control when it's larger, but won't fall down holes as easy. You can take three hits from dynamite, but falling into an abyss will kill you instantly.

Tech:
Unity
Blender
Photoshop
Ableton Live

Ratings

Coolness 45% 1350
Overall 3.25 436
Audio 2.92 366
Fun 3.04 522
Graphics 3.38 310
Humor 2.18 473
Innovation 2.90 596
Mood 3.14 309
Theme 3.24 550

Feedback

zillix
19. Apr 2016 · 04:53 UTC
very cool! the lighting and sound effects do a good job of creating a great cave ambiance, and the game mechanics are simple and fun. great job!
mutonizer
19. Apr 2016 · 10:57 UTC
Simple but good concept and quite like the feel for it but damn it's rough.
Think a little more "upward ooomph" (for lack of better word) when shifting into the big ball would help.
adamprack
19. Apr 2016 · 16:47 UTC
Pretty neat little game! The controls could use a little refining to make it more intuitive to get around, but it was fun nonetheless!
knason
19. Apr 2016 · 19:00 UTC
354p Nice looking cave, I played it for several times! good job!
SeaMonsterGD
19. Apr 2016 · 19:01 UTC
The mechanics are actually a lot of fun. It's really rewarding to succeed on multiple obstacles in a row and you can really feel the physics of the ball.

Too bad it gets really hard really fast. Maybe placing the camera a bit further ahead of the player would help, to better see what's coming ahead.
James Coote
19. Apr 2016 · 19:05 UTC
Took me a while to get how to avoid the dynamite, and even then, it was a little bit tricky to judge the timing. I think with a bit of refinement, it could be quite fun to shape-shift mid air at speed to avoid stuff.

As well, probably needed a few more reasons to change mass/size. Most of the time I could just speed past the chasms of death in small mass mode. I guess again maybe if there was more time, would probably be more traps or hard to reach places, tight sections, maze sections or whatnot.
jhell
19. Apr 2016 · 19:08 UTC
Pretty cool! Nice ambiance, cave atmosphere is indeed well done! Gameplay is basic but efficient.
DSSiege11
20. Apr 2016 · 10:51 UTC
Simple idea but nicely executed. Would be cool to expand it more with different environments :)
Arvydas
21. Apr 2016 · 02:18 UTC
Nice! This was a pretty addicting game to play. The mechanics felt just right and were pretty responsive. The ball looks a bit like Deadmua5 haha. Gould use some music and more levels. Overall, great game :)
doombrowski
21. Apr 2016 · 03:25 UTC
575.
fafastudio
21. Apr 2016 · 13:24 UTC
Nice concept but not that easy ;) good job
Freank
21. Apr 2016 · 13:59 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
matiasbontempo
21. Apr 2016 · 15:46 UTC
Good game. Controlls felt a little weird. Sometimes it was impossible to avoid dinamyte!
jonnopon3000
21. Apr 2016 · 16:20 UTC
Quite fun, hard to get used to but rewarding
mountainstorm
21. Apr 2016 · 17:21 UTC
Nice sound effects and I enjoyed the way a simple size shift effected the way the game progressed
grayhaze
21. Apr 2016 · 20:30 UTC
A really fun game with a wonderful atmosphere. At times it was a little difficult to see far enough ahead to make a judgement about what you needed to do, but I liked the "jumping" mechanic of increasing an decreasing mass as I went over a bump. Could make a cool one-button mobile game. Good work! :)
Jin47
27. Apr 2016 · 11:05 UTC
Great game. I liked the graphics which are simple but efficient and the ambience created is great. Good job
Odyssey
27. Apr 2016 · 12:12 UTC
pretty cool effects. Nice work!
Headmade
30. Apr 2016 · 09:00 UTC
I like this game. It is very polished for a compo game, nice art and sounds, everything fits well together. Good job.

I would have liked a goal in the game, as the highscore doesn't really motivate me to play on.