Potholing by pss
This is a little endless cave exploration game. The player is an orb that can change size and mass in an instant. Use this ability to get as deep into the cave as you can without getting blown to pieces by inconveniently placed dynamite of falling off a sudden cliff.
How to play:
Use the arrow keys to move around. Hold space to gain mass. The player is much harder to control when it's larger, but won't fall down holes as easy. You can take three hits from dynamite, but falling into an abyss will kill you instantly.
Tech:
Unity
Blender
Photoshop
Ableton Live
How to play:
Use the arrow keys to move around. Hold space to gain mass. The player is much harder to control when it's larger, but won't fall down holes as easy. You can take three hits from dynamite, but falling into an abyss will kill you instantly.
Tech:
Unity
Blender
Photoshop
Ableton Live
Ratings
| Coolness | 45% | 1350 |
| Overall | 3.25 | 436 |
| Audio | 2.92 | 366 |
| Fun | 3.04 | 522 |
| Graphics | 3.38 | 310 |
| Humor | 2.18 | 473 |
| Innovation | 2.90 | 596 |
| Mood | 3.14 | 309 |
| Theme | 3.24 | 550 |
Think a little more "upward ooomph" (for lack of better word) when shifting into the big ball would help.
Too bad it gets really hard really fast. Maybe placing the camera a bit further ahead of the player would help, to better see what's coming ahead.
As well, probably needed a few more reasons to change mass/size. Most of the time I could just speed past the chasms of death in small mass mode. I guess again maybe if there was more time, would probably be more traps or hard to reach places, tight sections, maze sections or whatnot.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
I would have liked a goal in the game, as the highscore doesn't really motivate me to play on.