Aedicula by emilng
An "aedicula" is a term used to describe a small shrine within another building.
Aedicula is puzzle game where you're a minor deity trying to escape your shrine. You can shrink to a smaller size or return to your former size by going over a size changing block.
Aedicula is puzzle game where you're a minor deity trying to escape your shrine. You can shrink to a smaller size or return to your former size by going over a size changing block.
| Web | http://www.alphabeticaldisorder.com/projects/aedicula/index.html |
| Source | https://github.com/emilng/Aedicula |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7518 |
Ratings
| Coolness | 17% | 1039 |
| Overall | 2.56 | 685 |
| Fun | 2.81 | 432 |
| Graphics | 2.13 | 785 |
| Innovation | 3.25 | 286 |
| Mood | 1.92 | 813 |
| Theme | 2.53 | 668 |
-AlucardX60
One thing I'd change about the control scheme is allowing the user to hold an arrow down in order to continue moving in a direction. Maybe give it a .25 second delay before the diety starts auto-walking just to make it easier to move one block at a time as needed.
On the final level I was very confused. I did not realize that I needed every key in order to open the gates, and none of the previous levels made it explicitly clear that the gray doors only open when all keys are collected. Since every other door is color coded to a key, and because the white key was always the final one collected in previous stages, I was quite surprised to find that collecting all the white keys did not open the door.
Having to click to exit the level was bad though =/