{"author_link":"\/author\/mantlair\/","author_name":"Mantlair","author_uid":"49861","comments":[{"author_name":"Alphius","author_uid":"85222","time":"Apr 17, 2016 @ 5:42pm","epoch":1460914620,"text":"That first level was really hard! :o\r<br\/>It took me about 3 minutes to figure it out!\r<br\/>Love it! :D"},{"author_name":"yoel1234","author_uid":"80283","time":"Apr 17, 2016 @ 8:32pm","epoch":1460924820,"text":"seem like it has potential, didn't understand what to do,no start screen to return to after game over.\r<br\/>it took me time to figure out what to do, maybe put solution gif as ingame tut?"},{"author_name":"Mantlair","author_uid":"49861","time":"Apr 18, 2016 @ 3:09pm","epoch":1460991840,"text":"Timelapse is up. First two comments were written mid-compo about my test build if you are confused."},{"author_name":"rnlf","author_uid":"30930","time":"Apr 18, 2016 @ 3:31pm","epoch":1460993160,"text":"Pretty solid puzzles! The game plays a bit like a mixture between Infinifactory and Sokoban. I made it all the way to Croissant, which gave me quite the headache for a while :D\r<br\/>\r<br\/>I had to give up on frog though, I'll see if I can solve it later. \r<br\/>\r<br\/>Good work!"},{"author_name":"ChrisMingay","author_uid":"15929","time":"Apr 18, 2016 @ 3:56pm","epoch":1460994660,"text":"Great implementation of the theme and very innovative too."},{"author_name":"arhpositive","author_uid":"11575","time":"Apr 20, 2016 @ 1:54pm","epoch":1461160140,"text":"This is a solid entry. The basic premise is a great idea and the theme is there in a simple but efficient mechanic that integrates with the core game flawlessly. Good work. It's a shame there are no sound effects or music.\r<br\/>\r<br\/>Tebrikler. Oyunu &ccedil;ok be\u011fendim. Kendini geli\u015ftirmeye devam et, bilgisayar oyunlar\u0131 kariyer yap\u0131labilecek bir alan."},{"author_name":"Sheepolution","author_uid":"5959","time":"Apr 22, 2016 @ 10:34am","epoch":1461320940,"text":"That was really tough! Especially the frog was difficult, I still haven't figured it out. I like how you used all kinds of mechanics like paint and rotating to increase the variety in your game. Great job!"},{"author_name":"josefnpat","author_uid":"11249","time":"Apr 22, 2016 @ 11:30pm","epoch":1461367500,"text":"I loved the game mechanics here. They were thoughtful and original! great job!"},{"author_name":"Fonserbc","author_uid":"16828","time":"Apr 25, 2016 @ 1:54pm","epoch":1461592140,"text":"It reminds me of https:\/\/draknek.itch.io\/max-capacitor\r<br\/>\r<br\/>I like the idea, you should definetly implement infinite undos and not letting the player do invalid moves, if the movement is invalid just undo the move yourself!"},{"author_name":"BubuIIC","author_uid":"11335","time":"Apr 25, 2016 @ 4:00pm","epoch":1461599700,"text":"Please consider a fallback hosting solution to itch.io. It takes ages (20 min) to download your game for me. (Generally itch.io is soooo sloooow...)\r<br\/>Also you don't have to include the .pdb files in your archive. These are just debugging symbols.\r<br\/>\r<br\/>To the game: Very well done puzzle game, I liked it a lot. I'm still working on the last two puzzles.\r<br\/>As already said, multiple undo steps would be nice. Also there seems to be a bug when docking multiple shapes at once not all are highlighted immediately.\r<br\/>\r<br\/>I really like the variety of puzzle elements and how they nicely fit together."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Apr 27, 2016 @ 9:51pm","epoch":1461793560,"text":"Really nice puzzler! I included it in my video compilation series of Ludum Dare games, if you&rsquo;d like to check them out :) https:\/\/youtu.be\/7kJFcods5hA"},{"author_name":"runvs","author_uid":"29172","time":"Apr 30, 2016 @ 7:27pm","epoch":1462044120,"text":"Very well done! I like the innovative puzzle mechanics, though it was kind of tough."},{"author_name":"Alphish","author_uid":"39564","time":"Apr 30, 2016 @ 8:45pm","epoch":1462048800,"text":"Pretty creative idea, executed rather well, too (that frog took a bit of time to figure out). Guess it could benefit from better audiovisuals and more sensible progression mechanics (i.e. once you complete the level, you go to another level, not go back to menu and select another). Oh, also, menu itself could use some keyboard controls; it's an annoyance if the only situation I use mouse for is to navigate menus which easily could be kept, as the rest of the game, to keyboard.\r<br\/>\r<br\/>Still, pretty nice entry, especially given the timeframe. Good job. ^^"},{"author_name":"sftrabbit","author_uid":"26559","time":"May 1, 2016 @ 12:51pm","epoch":1462106760,"text":"Great mechanics and puzzles! You're right - our games are similar! In fact, I was thinking of something more like yours when I got started. Really enjoyed solving those levels. Nice work."}],"images":["ld35\/49861-da58aab51632906988627f33a774f603.jpg","ld35\/49861-ccca67dd33767f40521f52a59d153284.jpg","ld35\/49861-4e93fa9f2948e671ddf30165f24923f9.jpg","ld35\/49861-1245dcb36542085bf4dfb732effbb083.jpg"],"links":[{"url":"https:\/\/mantlair.itch.io\/reshape","text":"itch.io(Windows\/Linux\/Mac\/Source)"},{"url":"https:\/\/www.dropbox.com\/s\/3cgnzbxqwry39yw\/TestDemo.zip?dl=0","text":"Old Prototype Thingy"},{"url":"https:\/\/www.youtube.com\/watch?v=F1aBiecbrH8","text":"Timelapse"}],"metadata":{"g_key":"3018","g_author":"49861","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"3048","g_title":"Reshape","g_status":"UCHK1","g_place":"289","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/49861-shot0-1460943429.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/49861-shot1-1460943429.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/49861-shot2-1460943429.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/49861-shot3-1460943429.png-eq-900-500.jpg"],"text":"Shape the bricks by rotating and painting them. Match the target formation to win on each level.\r\n\r\n-- Details About Mechanics --\r\n\r\n- If you move to blocked areas(pink-ish ones) you lose. You can undo the last move.\r\n- If you touch to a brick from a connectable side the brick sticks to you.\r\n- Paint cells paints the brick above them. You must match the colors of the target.\r\n- Rotator blocks turns you 90 degrees. You must match the rotation of the target.\r\n- In order to win you must macth the target exactly. Block Type\/Color\/Rotation, and empty cells must be empty. (I am aware you always get enough bricks to get by. I thought I could make morelevels using that mechanic.)\r\n\r\n\r\n-- Controls --\r\nArrow Keys: Move\r\nU: Undo (You can undo only one move at a time.)\r\nR: Restart\r\nEscape: Return to menu\r\n\r\nI wanted to make more levels but there was no time left for it B(.\r\nCurrent levels can only give an idea about how much complex levels can be made with this mechanics. I am happy I ended up doing this game. It fits my skills much more in comparision to the other ideas I had. Anyways have fun! \r\n\r\n`Heart` is meant to be the final battle of the game(at least for now). Tell me if you beat it.\r\n\r\n-- Tools Used --\r\n\r\n- Unity\r\n- Paint.net\r\n- Grid Editor Tutorial ( https:\/\/m.youtube.com\/watch?v=fFtyqPEGezE )\r\n\r\nLinux\/Mac builds are up. (They are untested. Write if you used one please.)\r\nAnd maybe, maaaybe there will be an Android build too.\r\nLeave a comment if you are interested. I will reach you when it is here.","title":"Reshape"}