Enzyme Frenzy by heardtheword

[raw]
made by heardtheword for LD23 (COMPO)
You are a white blood cell and you need to eradicate viruses by eating enzymes.

Ratings

Coolness 32% 874
Overall 3.36 211
Audio 2.48 429
Fun 3.23 199
Graphics 2.81 472
Humor 2.08 516
Innovation 3.32 248
Mood 2.60 492
Theme 3.95 43

Feedback

SidetrackGames
23. Apr 2012 · 08:30 UTC
Minimalistic and neat!
Hallway
24. Apr 2012 · 02:36 UTC
Cool game!
eburn184
24. Apr 2012 · 02:38 UTC
Fun game! It got very suspenseful towards the end of my session.
Rybar
24. Apr 2012 · 02:42 UTC
Fantastic little arcade-style eat-em game! Ramps up in difficulty pretty quick. One gripe: a game with only keyboard controls shouldn't require click to continue, maybe once for the title screen to give the window focus, but after that I should be able to hit a key to continue, especially in this kind of hardcore "one-more-try" type game, you're interrupting the flow by having someone leave the keyboard to grab the mouse.
True Valhalla
24. Apr 2012 · 05:43 UTC
Simplistic, but visually appealing. Gameplay mechanic wasn't too fun to play with, but the theme usage was fairly good.
MarekkPie
24. Apr 2012 · 18:31 UTC
Great little game. Controls were a bit wonky, and it eventually got a a point where there weren't enough color-changing pellets to even stand a chance (don't know whether that was intentional or not).
MrPhil
25. Apr 2012 · 19:43 UTC
Spot on with the theme, gets hard fast.
Zillix
27. Apr 2012 · 01:25 UTC
Really minimal and neat! Ramps up quickly
ratking
04. May 2012 · 18:02 UTC
Nice minimalistic gameplay.
Diventurer
07. May 2012 · 06:30 UTC
Nice game. Took me a death to understand the game. (Who reads instructions? ^_^)
Gareth Jenkins
07. May 2012 · 06:55 UTC
Great play -- though not clear enough at first how to use colour switch. Neat though.
Endurion
12. May 2012 · 16:15 UTC
The idea is good and well executed, but a small thing:

White and cyan look too similar and insta death quite punishing ;)
trylle
12. May 2012 · 16:20 UTC
Sweet, simple game. Cool song at the title screen. Miss music inside the game, though. :)
Several
12. May 2012 · 16:27 UTC
Perfect scope for 48hrs. Gameplay becomes an interesting minefield--somewhat reminiscent of bullet-hell shooters.

Kinda wish there were some alternative to instant-a-death, but seems like this is likely just a matter of preference.
Would also prefer it if a differently colored enzyme wouldn't suddenly appear in front of the white blood cell while it's charging full speed; some sort of forewarning of the enzyme's appearance (and future location) or some placement avoidance of a radius around the player's position (perhaps with some consideration of current velocity) would be a nice subtle touch.
🎤 heardtheword
15. May 2012 · 01:12 UTC
Thanks for all the great comments! I'm going to update the game with some of your suggestions. I especially like the idea of having an indicator of where the enzymes will show up.

My time was kind of limited over the weekend otherwise I might have been able to take it a step forward. Instadeath was something I tried removing but it became too easy so I'll have to figure out a balance. Thanks again to everyone who commented and voted!!