caveman defending his cave from aliens while monoliths drop down from the sky by bms

[raw]
made by bms for LD23 (COMPO)
--DESCRIPTION--
you are in the role of a caveman, which is trying to stop aliens from getting to his cave, in a floating island themed world.

caveman defending his cave from aliens while monoliths drop down from the sky(or CDHCFAWMDDFS in short) is a super crate box clone, well at least the weapon dynamic is, and the aliens.. CDHCFAWMDDFS is also inspired by 2001: a space odyssey, especially the part of the movie with the cavemen, monolith and weird music.


--ABOUT GAMEPLAY--
goal: collect as many monoliths(the black things) as possible.
end: game ends if an alien gets to the cave or the caveman falls off, you can collide with the aliens all you want.
controls: space+arrows.

Ratings

Coolness 100% 1
Overall 3.04 392
Audio 2.36 476
Fun 3.15 252
Graphics 3.18 289
Humor 3.05 125
Innovation 2.60 589
Mood 2.67 437
Theme 2.87 514

Feedback

Fireblend
23. Apr 2012 · 05:21 UTC
That was fun! Loved the weapon switching, although I think some minor issue related to collision detection made me die arbitrarily a couple of times :P Good job!
SidetrackGames
23. Apr 2012 · 12:16 UTC
Nice! I like the art :)
davidllanos22
23. Apr 2012 · 12:36 UTC
I love it :)
yanmania
23. Apr 2012 · 12:37 UTC
The monolith idea was great!
smvilar
23. Apr 2012 · 12:39 UTC
I like the "super crate box" weapon-switching mechanic, though the game needs a health bar or something, I kept dying without any clue of what's going on
🎤 bms
23. Apr 2012 · 13:09 UTC
@smvilar Thanks for pointing out the die thing.. I forgot to mention you die when an alien gets to your cave. so you can collide with them all you want :) a little different from SCB
howieV (binarygirl)
23. Apr 2012 · 14:48 UTC
i like it :)
Rabbits...
23. Apr 2012 · 14:49 UTC
great graphics but I didn't know that you could shoot or that you died when they got to you cave. Instructions would be nice.
Kitch
23. Apr 2012 · 14:53 UTC
Cavemen with missile launchers. I'm content.
Evgis
23. Apr 2012 · 14:55 UTC
There are a couple of slowdowns now and then, but good game, nice job!
Danik
23. Apr 2012 · 14:55 UTC
Fun game! Good looking graphics, many different weapons.

It was kind of ironic that the heavy weapons like the rocket launcher and flame gun (?) were the worst, and the knife the best, as you can kill many at once with it.

The jumping was a little floaty, some more air control wouldn't hurt since it's not exactly a realistic game anyways. :)
jeroenimooo
23. Apr 2012 · 14:57 UTC
Hahaha the random shouts! The only thing i missed was health. The weapon system was really cool. <3 the bazooka
🎤 bms
23. Apr 2012 · 15:00 UTC
@Danik it's actually a wand :D there's some magic happenin' xD
Julian Spillane
23. Apr 2012 · 15:19 UTC
That was a lot of fun. I concur with the post above about needing some preliminary instructions, but it was definitely fun to play.
the8donut
23. Apr 2012 · 17:21 UTC
Nice art! it's quite hard to figure out what to do, but overall good job!
JaJ
23. Apr 2012 · 18:14 UTC
The game was fun, but what kept happening to me is that I died because of things outside of my control. (The location of the spaceship, the weapons I got, and especially, where the monoliths dropped) If the monolith drops in a location behind the spaceship, there seems to be nothing you can do.
Pixelulsar
23. Apr 2012 · 19:45 UTC
It got a bit repetitive after a while, but the graphics were cool and I liked the story (cavemen defending his cave from aliens)
Gremlin
23. Apr 2012 · 19:56 UTC
Fun. Funny.

I tend to lose when the next monolith is really far from my cave.
YMM
23. Apr 2012 · 20:41 UTC
Fun idea. The flatness of the level makes the monoliths further from the cave really dangerous to go for, which is interesting
blob
23. Apr 2012 · 21:19 UTC
Its too bad all the weapons are pretty much doing the same thing. I wish the mortar aimed up and that you could eventually beat the spaceship.

A health bar would have been nice, just walking on top of the ennemies while waiting for the weapon to reload is not very challenging.
🎤 bms
23. Apr 2012 · 22:05 UTC
@blob you're right I was aiming to have much more variety in weapons and gameplay but I just didn't have enough time.
Sodaware
23. Apr 2012 · 22:28 UTC
Controls are a little floaty and unresponsive at times, but it was fun to play. Gets a little hard to kill everything if you get a weak weapon, but I liked the layout and moving UFO (just a shame you can't blow it up).
steamgirl
23. Apr 2012 · 22:34 UTC
Funny and cute! Lovely graphics and good palate. The only thing I wish was different were the sound effects (they grated on my ears a bit after a couple of playthroughs).

Loved the flamethrower and rocket launcher. Who would have thought! The monolith-changing-weapons idea was also pretty original, which really helped make it stand out for me.
🎤 bms
23. Apr 2012 · 22:44 UTC
Thanks everyone for the feedback! I really appreciate it xD
mimshwright
24. Apr 2012 · 00:27 UTC
I'd like to see a version of this with lots more weapons for every part of history!
mattchu
24. Apr 2012 · 02:31 UTC
The setting is hilarious, and it was pretty fun. It is a bit like Super Crate Box, except more horizontal, and the spawn moves. :) There's also a different condition for losing.
Aaron San Filippo
24. Apr 2012 · 03:46 UTC
Cute! I like the variety of weapons.
omaha
24. Apr 2012 · 05:01 UTC
that was cool.
dx0ne
24. Apr 2012 · 11:14 UTC
Liked it from the moment i saw floating islands. Then there was caveman with gun, the most common type. Also monoliths.
Lidfrid
24. Apr 2012 · 11:53 UTC
Great graphics! I love to switch the weapon...
Is the end of the game when i get the fourth monolith?!
🎤 bms
24. Apr 2012 · 12:10 UTC
@Lidfrid the game ends either when you fall or when an alien gets to your cave on the left.
brus46
24. Apr 2012 · 12:35 UTC
I loved 2001: A space odissey and the game it's really fun. :)
Catman
24. Apr 2012 · 18:05 UTC
This is fun! :) Loved the concept!
StarDynamic
24. Apr 2012 · 19:53 UTC
The goal was very clear.
The graphics were interesting.
SonnyBone
25. Apr 2012 · 01:44 UTC
LOL WHY IS THIS HAPPENING?! I love the absurdity of the entire thing... hilarious. Good job!
FaBrito
25. Apr 2012 · 02:34 UTC
What an original idea! the only disapointment was watching some aliens jumping too soon and falling down... hehe
🎤 bms
25. Apr 2012 · 02:38 UTC
@FaBrito yeah their AI isn't the greatest..
chambers
25. Apr 2012 · 04:42 UTC
This game is freaking awesome. I love the idea, and I love how the monoliths give you new weapons XD I liked the graphics a lot too.
Pierrec
25. Apr 2012 · 06:09 UTC
Rocket launcher yay \o/
The-Force
25. Apr 2012 · 06:22 UTC
I loled with the monolite thing and it instandly reminded me super crate box. Nice mix of a great game and a great movie.
strega
25. Apr 2012 · 06:28 UTC
Love the crazy long name! Neat game play, although it gets a little repetitive after a while. I like the different weapons they spice it up a bit.
🎤 bms
25. Apr 2012 · 07:08 UTC
@strega Ahhh.. AT LAST! Someone likes the name xD thank you!
whitetigle
25. Apr 2012 · 08:52 UTC
Fun game, but I needed to read the comments to understand why I was dying. Well done :)
maloki
25. Apr 2012 · 14:16 UTC
Cute! I didn't quite get what was happening at first (didn't read, x.x), but the game was fun. :D
hungyg
25. Apr 2012 · 14:51 UTC
well that is pretty bad sorry...
tcstyle
25. Apr 2012 · 18:10 UTC
This is great. I like the whole concept but the controls are a little clumsy.
elektron
25. Apr 2012 · 18:27 UTC
Interesting, although it wasn't immediately obvious that the game ended because the aliens got to the cave. I just thought that that the collisions were messed up.
robcozzens
25. Apr 2012 · 20:39 UTC
That's pretty good! I like hopping from island to island like that.
Nolan C
25. Apr 2012 · 22:42 UTC
Hard game, but I like all the different weapons. The art looks nice and polished too. I thought the character was just a little hard to control.
ElzingaT
26. Apr 2012 · 00:31 UTC
Didn't realize I could touch the enemies without dying my first attempt but after I realized that I was able to make it a bit further. I loved the weapon switching mechanic too.
Tom 7
26. Apr 2012 · 01:03 UTC
Funny! I didn't understand what I was supposed to do at first, but then I remembered the title. The chief challenge seems to be preparing for the sword, since it is really bad at catching up to enemies, and when the monolith is at far right you're at great risk of dying. Eventually it got repetitive, though.

Hi-score: 9 monoliths.
firstrowgames
26. Apr 2012 · 01:14 UTC
Best game title ever!
And it explains the game so well :)
Also the game is quite fun good work.
Cake&amp;Code
26. Apr 2012 · 03:04 UTC
I really loved the idea for this game! It is absolutely wonderful when the game forces me to make the trade off for a potentially worse weapon to get a monolith and increase my score.

Also, I thought the wand as you pointed out (with magic!) was a roman candle xD
sampyxis
26. Apr 2012 · 04:08 UTC
Great game - love it!
Impossible
26. Apr 2012 · 04:09 UTC
The weapon system is cool and shooting aliens is fun. Death seemed a little confusing and random until I read the title :). Having some warning about nearby aliens would be nice. The way the game is set up now eventually aliens spawn to quickly and you just have to spam fire until they move away from your house.
mess110
26. Apr 2012 · 07:24 UTC
nice. gfx are cool
Toast
26. Apr 2012 · 11:05 UTC
That was fun, not much to it, but fun.
daandruff
26. Apr 2012 · 17:14 UTC
The collision box was a bit large. I died several time when I thought I was in the clear. Nice little game though. Liked the idea alot :)
EricTheCoolDude
26. Apr 2012 · 18:41 UTC
I enjoyed it! It feels a lot like Super Crate Box.
roundcrisis
26. Apr 2012 · 18:43 UTC
Quite addictive :D Like the graphics and funny.
🎤 bms
26. Apr 2012 · 18:56 UTC
update: I added details about the gameplay in the notes section, hope it helps people having problems understanding what's going on :D
FredericRP
26. Apr 2012 · 20:37 UTC
Good idea the monolith to upgrade your weapon, a weird mix of aliens and caveman, but the fun is there :)
wademcgillis
26. Apr 2012 · 22:45 UTC
Highest score: 19 monoliths. Then I got bored with it.

You should have had the sword/knife be a femur though. :)
derosa
27. Apr 2012 · 00:07 UTC
Pretty solid gameplay! Really fun! Although the caveman looks like an Ewok to me ;)
zkenshin
27. Apr 2012 · 20:38 UTC
Enjoyed the weapon system as well.
desmarkie
27. Apr 2012 · 21:49 UTC
Nice concept. It could do with more interaction with the aliens to mix it up a bit, but the start of a cool game for sure.
Evil Cult
28. Apr 2012 · 06:22 UTC
[Comments and ratings from this account come from various team members]
Got to 6 monoliths then lost because I didn't know you had to stop the aliens getting to the cave. Good game other than that! Was a little hard to understand what to do at first but that could just be me needing more caffiene. One thing I would have liked to see is perhaps an arrow pointing to the next monolith location. Hilarious title and great work!
Jhelle
28. Apr 2012 · 13:18 UTC
You could work on your naming sense ;). Nice game, liked the weapon mechanic. Could use some music though :)
Cyboot
28. Apr 2012 · 14:28 UTC
fun to play
very good graphics
theme fits
I love the 2001: a space odyssey reference

--> great game, nice job!
tfendall
29. Apr 2012 · 07:09 UTC
Nicely done. It's polished, fun, and addictive. The variety of weapons made it fun to replay.

It took me a sec to figure out how the game ended, but once I figured it out it made sense. Sometimes I wish I could keep the previous weapon rather than switching once I got a new monolith. The sword was the best since it could swing a lot faster than the gun or rocket launcher could fire.

All in all, a really fun game. Especially for a weekend of dev.
netguy204
29. Apr 2012 · 15:32 UTC
Yeah, that was pretty great!

I enjoyed the strategy involved in deciding whether to hack my way through aliens to get another monolith or to stand back and defend my home. Giving me decisions like that that actually matter to the outcome of the game is what makes this stand out.
davidpeter
30. Apr 2012 · 07:09 UTC
Sometimes the controls went a bit wonky when I jumped - you could cover this up by pretending it gets really windy up there? Cute little game, I rather enjoyed it. I mean, cavemen shooting fireballs!
DainVadda
01. May 2012 · 17:37 UTC
I like 2001 and I like your game. Had fun.
Datamosh
01. May 2012 · 23:44 UTC
Fun and difficult! Love the weapons! I died mostly because of my clumpsyness at jumping sometimes. Art is good too. Good job! Seems fit for a mobile device!
R3ason
02. May 2012 · 04:59 UTC
Why is this so fun?! :D Anyhoo, I think the only thing I'd like to see different are the alien graphics...they don't quite seem to "fit" the rest of the art style. Could just be me though... Great entry! Thanks for sharing!
Thotep
02. May 2012 · 11:36 UTC
Pretty fun (for a few mins), but I noticed some random slowdowns.
ratboy2713
02. May 2012 · 14:42 UTC
Loved it. Though I would have liked some splash on the rocket launcher, and a jaunty tune would not have gone amiss. Still, very nice.
🎤 bms
02. May 2012 · 20:03 UTC
@R3ason I agree, the alien graphics were a bit rushed..
Jeffalisk
03. May 2012 · 11:44 UTC
Quite fun, took me a while to figure out that aliens getting to the cave would kill me but nice idea.
azurenimbus
10. May 2012 · 17:25 UTC
Sir, I represent the estate of Stanely Kubrik and you're screwed!

It was pretty interesting. Would have been incredible if each monolith actually made your weapon superior or gave you speed and other abilities.

(Can't say enough how I liked the name of the game. Haha.)
Christina Antoinette Neofotistou
12. May 2012 · 22:14 UTC
top marks (and loved the Verbose Edition). Music was awesome, mood was awesome, it's fun, it fits the theme, what else is there to say!
BenW
13. May 2012 · 19:23 UTC
Fun game. Made it to 11.
Lotsa
13. May 2012 · 23:52 UTC
good fun. :)