Core Buster by Maato
The game features a universe with randomly generated (FULLY DESTRUCTABLE) worlds, which you can destroy using your tiny spaceship's cannon. There are three weapons you can buy ingame using resources you collect from these worlds.
Music was generated by Autotracker-Bu.
Sound effects were generated by as3sfxr.
Music was generated by Autotracker-Bu.
Sound effects were generated by as3sfxr.
Ratings
| Coolness | 71% | 3 |
| Overall | 3.33 | 223 |
| Audio | 2.70 | 342 |
| Fun | 3.19 | 226 |
| Graphics | 3.00 | 361 |
| Humor | 1.88 | 612 |
| Innovation | 3.50 | 168 |
| Mood | 2.70 | 417 |
| Theme | 3.00 | 450 |
I'm especially impressed by the on-the-fly generation of planets. Although they do pop up a bit when you go near. It's a bit annoying that your ship can get stuck on a piece but your guns can't destroy it.
Other than that, I'm the richest man in universe now :)
It's a good concept, though, and a technical achievement for a 48-hour project. Nice work.
I can't say I really enjoyed myself that much, nor can I really see where the theme fits.
This game is really fun though - it's a great idea. It's like minecraft... in SPACE!!! :-) It's really quite addictive. Other than that thing about getting stuck in sand, I'd like to see better controls - it was really hard to navigate to 300, 50 because my velocity was so high that I vastly overshot and flew to 400 instead heh, whoops.
As others have mentioned, I got stuck in a planet, but I also had a segfault while mining hard rock (linux-32). I loaded it up again and was unable to reproduce the issue.
In any event, I enjoyed everything about this game. The space mining, dynamic planet generation, amusing space travel. I will definitely be revisiting on a different system to see if I can't play it for more than 10 minutes :P
not bad, with some enemies could be more fun, even more with other core busters in competition with player!
plus: I've always wanted consume a planet :D
My only gripe is how easy it is to get snagged on things. (Said the man who released Corebound in such a state.) Getting the loot once it falls to the next impenetrable layer is a chore, and your weapons seem to have a blind spot at point-blank range, making it impossible to punch through a nigh-invisible barrier without backing up first.