Skeleghost by nuuup

[raw]
made by nuuup for LD35 (JAM)
You have been trapped in a castle filled with reptilians, and you must escape. But how? Think more. You are a skeleghost. You are a skeleton... that can also transform into a ghost whenever you want.

Notice that in some doors you can only enter as a skeleton and that in other doors you can enter as a ghost.

Made for #LD35 in 48 hours or something like that.

Arrows to move, up to jump, Z to transform into a ghost, ESC to go back to the menu screen, and space to play the game.

https://twitter.com/noodlenuuup

Ratings

Coolness 32% 1808
Overall(Jam) 3.00 751
Fun(Jam) 3.20 483
Graphics(Jam) 2.53 950
Innovation(Jam) 3.07 525
Theme(Jam) 3.47 435

Feedback

fafastudio
21. Apr 2016 · 15:40 UTC
I liked this a lot !
Actually, i found out that you can spam the shapeshifting and find your way through walls but it was pretty funny !
Maybe the music was a little psychedelik xD
Mieeh
21. Apr 2016 · 15:51 UTC
A little too confusing. Maybe there's a good mechanic here but i can't enjoy this due too the game being way too hard in the beggining. Maybe some kind of explenation to what is going on would help.
katorovitalo
21. Apr 2016 · 15:52 UTC
I liked the idea of changing between a skeleton and a ghost. However, I think the skeleton could have been a bit more useful, I was the ghost 90% of the time because I could just fly around things with him. Maybe make the skeleton have some sort of offensive ability that the ghost doesn't have. Still though, I had fun. Great job finishing this in 3 days! :)
DifferentName
21. Apr 2016 · 16:04 UTC
I think it would be cool if the ghost walls were a different color, so you could tell a little easier which walls the ghost can go through
Zayron
21. Apr 2016 · 16:17 UTC
I liked this it was a lot of fun!
The Walking Kiwi
21. Apr 2016 · 16:45 UTC
Crazy game, with wierd mechanics, real fun to play. Music was cool too. Maybe make ghost form walls a little different so you can tell them apart?
ougrouk
21. Apr 2016 · 16:57 UTC
The ending is funny. Nice game, weird somehow but nice.
Mr MadCat
25. Apr 2016 · 17:17 UTC
Cool game.
The ghost really felt superior to the skeleton. Maybe you could add some dangers to the ghost as well to make it more interesting. Maybe wind that blows it away or light or something like that. Maybe that's something for a post-LD version ;)
blob
27. Apr 2016 · 22:24 UTC
What happened?
That ending music...
Where am I?
Did I lose my soul?
blob
27. Apr 2016 · 22:28 UTC
Seriously I need that ending music though, can i get it somewhere?
Gjarble
01. May 2016 · 16:21 UTC
I love the surreal music for each of these levels. I agree that it should be clearer which walls the ghost can pass through and which it can't. I do also wish there was a visual distinction between doors that teleport you and doors that exit the level. I do like how you designed each level to require both the ghost and the skeleton, though.