{"author_link":"\/author\/cidolfas\/","author_name":"Cidolfas","author_uid":"3135","comments":[{"author_name":"vigrid","author_uid":"10441","time":"Apr 23, 2012 @ 9:10pm","epoch":1335215100,"text":"Interesting game mechanics. The controls were a bit weird for me."},{"author_name":"jclaine","author_uid":"4415","time":"Apr 25, 2012 @ 4:16pm","epoch":1335370260,"text":"Controls were weird for me as well but only because I use programmer dvorak. Arrow keys would have been preferred.\r<br\/>\r<br\/>It took me a few tries to launch an enemy into space, many times I died from one hit. IMHO the difficulty ramps up incredibly too fast.\r<br\/>\r<br\/>My favorite part is the seamless transition from menu to game."},{"author_name":"SidetrackGames","author_uid":"12036","time":"Apr 26, 2012 @ 9:54pm","epoch":1335476940,"text":"I didnt quite get the overall idea, but it does have some neat mechanics."},{"author_name":"dokidoki","author_uid":"12261","time":"Apr 27, 2012 @ 3:31am","epoch":1335497160,"text":"I tried and tried, but The Game Wasn't Easy Enough For Me. (read: I'm really bad at it)"},{"author_name":"Cidolfas","author_uid":"3135","time":"Apr 27, 2012 @ 3:05pm","epoch":1335538800,"text":"Nope, you guys are all correct! I ran out of time to balance it so it is *VERY* hard if you aren't hovering with the jump button, which isn't adequately explained in game. I'm going to put up a post-compo revision in a week or so (when I have time &gt;_&gt;) that's more playable.\r<br\/>\r<br\/>Sorry for it being so hard!"},{"author_name":"tfendall","author_uid":"3275","time":"May 2, 2012 @ 1:32am","epoch":1335922020,"text":"Pretty fun, but got repetitive. The hint to tap and hover was helpful."},{"author_name":"Make A Game","author_uid":"5631","time":"May 4, 2012 @ 4:29pm","epoch":1336148640,"text":"This felt like a jump n'shootin' Smash Bros. It was simple and light hearted fun, although when there are many enemies in the world, the beeping sounds gets a little too overwhelming! Nice entry mate!"},{"author_name":"Madball","author_uid":"8370","time":"May 4, 2012 @ 4:33pm","epoch":1336148880,"text":"I found a very easy strategy: hover and don't move. Eventually enemies\/mines stack under you then either blow up mines below them or fly close so they toss each other.\r<br\/>And what's up with damage meter? I took 1000% damage, and it did nothing.\r<br\/>And the sound was annoying."},{"author_name":"azurenimbus","author_uid":"12119","time":"May 9, 2012 @ 9:28pm","epoch":1336598580,"text":"Very interesting play style, I enjoyed it. I was not able to progress much, though."},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"May 13, 2012 @ 8:53am","epoch":1336898880,"text":"It would've been even more brilliant if the tutorial-screen would rhyme :P"}],"images":["ld23\/3135-0ef150f1b1c81fabdda8000fe00ba124.jpg","ld23\/3135-d0ad8e450b8b53a90957ce32dc434a2c.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/1616406\/PlanetAintBigEnough_LD23\/PlanetAintBigEnough_LD23.html","text":"Web"},{"url":"http:\/\/dl.dropbox.com\/u\/1616406\/PlanetAintBigEnough_LD23\/AintBigEnough.zip","text":"Source"}],"metadata":{"g_key":"30225","g_author":"3135","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"30255","g_title":"This Planet Ain't Big Enough For The Both Of Us","g_status":"UCHK1","g_place":"628","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/3135-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/3135-shot1.png-eq-900-500.jpg"],"text":"A game about how long you can stay on a tiny world.\r\n\r\nWASD to move, mouse to aim\/shoot, Q to change weapons.\r\n\r\n!!!!!!!!!!!!!!!!!!!!!!!!!\r\nProtip: You can keep tapping jump to hover. The mines are quite hard in this build without hovering\/blasting down!\r\n!!!!!!!!!!!!!!!!!!!!!!!!!<\/p>","title":"This Planet Ain't Big Enough For The Both Of Us"}