Worlds End by OneHP
A little spacewar management game.
Try to survive the war raging around you and score some points by sending out ships to attack planets.
Hopefully you should be able to figure out the strengths and weaknesses of each ship type. If not, give a shout in the comments and I'll give a little rundown.
Update:
Technical Note: I've been told that when running at low resolutions then not all of the game elements can be seen properly. Please run at the highest resolution available. Ticking the fullscreen check-box on the launcher should give you higher resolutions too.
Try to survive the war raging around you and score some points by sending out ships to attack planets.
Hopefully you should be able to figure out the strengths and weaknesses of each ship type. If not, give a shout in the comments and I'll give a little rundown.
Update:
Technical Note: I've been told that when running at low resolutions then not all of the game elements can be seen properly. Please run at the highest resolution available. Ticking the fullscreen check-box on the launcher should give you higher resolutions too.
Ratings
| Coolness | 35% | 824 |
| Overall | 3.19 | 302 |
| Audio | 3.67 | 43 |
| Fun | 3.10 | 273 |
| Graphics | 2.57 | 597 |
| Humor | 1.79 | 653 |
| Innovation | 2.90 | 444 |
| Mood | 3.06 | 226 |
| Theme | 3.24 | 321 |
Otherwise it was pretty good overall.
To me, this game looks like a primitive version of galcon (nothing wrong with that), but with an advantage by being the tiny planet among giants. The music was well done.
Managed to win, but then the game crashed a not long after.
Had to run it at 1280x720 to see all the GUI elements. The command system seems a bit odd, it seems to be trying to fulfill multiple orders at a time and other times they seem to be aborted? Needs to have a bit more feedback to the player here.
The intro text almost suggests something like a stealth-RTS, which, as far as mechanics go isn't *exactly* what you have going on here, but it's an idea really worth exploring.
The controls were a bit cumbersome, especially considering how this is a pretty frantic decision-making game. I think something like a radial/multi-directional menu would be perfect for this.
Pretty fun -- there's certainly strategy as far as when to send out specific units (and of course, which planets to target). One thing that bothered me though was the lack of challenge -- I never seemed to die. I usually die a lot in strategy games. ;) A little tweaking of numbers would probably help make this very addictive.