Pixel Progression by pighead10
Make sure to read the included README. 'Windows' download *may* work on other OSs, but it is untested.
Crash to desktop fixed, hopefully.
PRO TIP: when you start, generate pixels as fast as you can, and move to them. Otherwise the enemies will spawn and kill you.
PRO TIP #2: There is a certain skill in combat - remember, space only works when you are next to them and the enemies walk onto you and back. If an enemy walks on you, just wait until he walks off again.
Generate your tiny 1 pixel sized world into a large area, while fighting off the enemy pixels.
Also, if you have time, play the post-compo version and give me some feedback!
Crash to desktop fixed, hopefully.
PRO TIP: when you start, generate pixels as fast as you can, and move to them. Otherwise the enemies will spawn and kill you.
PRO TIP #2: There is a certain skill in combat - remember, space only works when you are next to them and the enemies walk onto you and back. If an enemy walks on you, just wait until he walks off again.
Generate your tiny 1 pixel sized world into a large area, while fighting off the enemy pixels.
Also, if you have time, play the post-compo version and give me some feedback!
| Windows (other platforms untested!) | http://dl.dropbox.com/u/53835113/PixelProgession.zip |
| Post-Compo | http://dl.dropbox.com/u/53835113/PixelProgessionPC.zip |
| Timelapse | http://www.youtube.com/watch?v=gDWYMco7GQo&feature=youtu.be |
| Post Mortem | http://www.ludumdare.com/compo/2012/04/26/pixel-progression-post-mortem/ |
| Source | http://dl.dropbox.com/u/53835113/EVERYTHING.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=8539 |
Ratings
| Coolness | 57% | 3 |
| Overall | 2.94 | 439 |
| Audio | 2.13 | 565 |
| Fun | 2.84 | 420 |
| Graphics | 2.23 | 753 |
| Humor | 1.94 | 580 |
| Innovation | 3.63 | 122 |
| Mood | 2.62 | 475 |
| Theme | 3.22 | 329 |
I think 2 moves per second is a little slow, either some power ups or a gradual speed up would make it more exciting.
What would have improved it would have been more variety like weapons, distance fighting enemies, building sentry pixels or something like that.
On the other hand, nice concept and nice idea. Especially it was quite cool to learn how to beat these enemies with minimal loss. Mastering the skill of combat was the best part :)
Very good gameplay idea. works well, except that it's kinda difficult to fight enemies.
I like the idea of 10WonXero10 as well, because tapping the WASD keys all the time to move in sync with the framerate was a little bit uncomfortable.
Also, what if the key you used to attack was the same ones you use to reveal more pixels?
Making the pixels rectangular instead of square, as well as the use of cyan+red gave me a good retro feel for some reason. Though the graphics are very simple, they serve the game perfectly!
Great game!
The enemies were pretty easy to kill, and maybe the movement could've been a bit faster, but I liked the exploration/void idea in it. I couldn't find where the theme fit to this properly though, except for everything represented by tiny pixels ;P
Props for mood and fun, cons for lack of background sound and the few bugs :/ I hope you can sort them out and make something sweet out of this, it was a good demonstration of a nice gameplay idea!
but i think enemy bits would benefit from having a pathfinding algo.
Being forced to kill the enemies for more bits resulted in me sometimes having to just wait around for them to spawn before I could continue exploring, so I wish there were some other way to generate bits on top of just killing enemies.