(Tiny) Worlds of Illusion by madmaw

[raw]
made by madmaw for LD23 (COMPO)
The idea behind this game was to integrate optical illusions into gameplay.

Ratings

Coolness 79% 2
Overall 2.95 434
Audio 2.80 297
Fun 2.50 607
Graphics 2.77 499
Humor 1.88 612
Innovation 4.02 35
Mood 2.76 366
Theme 1.98 849

Feedback

brianshaler
23. Apr 2012 · 09:27 UTC
lol wtfffffff
andrebeton
23. Apr 2012 · 09:47 UTC
when i click on one of the planets a video shows up…
using chrome 18
🎤 madmaw
23. Apr 2012 · 12:19 UTC
Oh, I see how that could be confusing. The "video" is actually just controls for the music player, I figured I'd leave the controls visible in case you wanted to mute the music, but it does look like the whole game is actually a video (it's not).
mess110
23. Apr 2012 · 12:36 UTC
nice!
samoojamies
23. Apr 2012 · 12:51 UTC
Nice idea :)
cakemonitor
23. Apr 2012 · 13:17 UTC
I really enjoyed this game. It's a great idea (although I'm not convinced that it matched the theme particularly well). Still it scorec highly from me overall :)
arhpositive
23. Apr 2012 · 21:12 UTC
bullets tend to get stuck when they're fired repeatedly. other than that, i think the concept is cool :)
Norgg
23. Apr 2012 · 22:57 UTC
Scintilla is amazing and eye-melting but I didn't really get much out of the others. Great concept though.
FrankTheTank
23. Apr 2012 · 23:00 UTC
Pretty interesting idea!
Orni
24. Apr 2012 · 05:05 UTC
I love your use of optical illusions
cadin
24. Apr 2012 · 16:49 UTC
This is really cool. Great idea! It would be neat to see a whole series of mini games based on different illusions, with different types of gameplay. Nice work.
Shigor
25. Apr 2012 · 00:37 UTC
You know... this is one of the wtf games :) At first I thought that it's just a very simple shooter, then the illusion thing broke into my brain...

I love games that mess with people's mind :) even if this is not much of a game, it deserves high rates :)
devwil
25. Apr 2012 · 00:45 UTC
agh! some of these are maddening (and uncomfortable to look at)! i don't know that this was a *good* idea, but it's certainly a bold one and i applaud that!
🎤 madmaw
25. Apr 2012 · 01:39 UTC
I feel bad for not quoting my sources, but I wanted the element of surprise for this one (which too much info would ruin). Now there's enough commentage to push this post down a bit...

Lichasa http://en.wikipedia.org/wiki/Lilac_chaser
Scintilla and Hermann http://en.wikipedia.org/wiki/Grid_illusion
Moblin http://www.metacafe.com/watch/358665/motion_induced_blindness/
Fateeg (this example is actually way more amazing than what I went with) http://www.feelguide.com/2011/11/10/optical-illusion-of-the-day-the-image-that-vanishes-before-your-eyes/

Unfortunately I had to cull a couple because I ran out of time (and started experiencing pretty bad headaches)
Troxler (was planning on having a planet with a ring around it) http://dailymonthly.com/?p=550
March http://www.moillusions.com/2012/04/stepping-feet-optical-illusion.html

Thanks for playing and commenting!
Zamando
25. Apr 2012 · 22:07 UTC
Really unique concept, enjoyed playing this one! It would have been nice if the theme was a little more integrated than just the level selection :)
Cake&Code
27. Apr 2012 · 02:07 UTC
Very much of a mindtrip, but my eyes got a little sore from playing. I gave it high marks for creativity though!
dokidoki
27. Apr 2012 · 03:01 UTC
I agree about the bullets. I know some games have a limit of one bullet at a time, but usually the "aborted" bullet disappears. But cool idea!
liger13
27. Apr 2012 · 04:58 UTC
Really amazing idea. Why do the bullets curve, though?
🎤 madmaw
27. Apr 2012 · 05:44 UTC
The bullets are supposed to be somewhat homing (to encourage the user to keep their eyes on the centre of the screen instead of worrying too much about accuracy), they should track to the closest thing of the correct colour.

As to why there is only one and an interrupted bullet leaves an artefact on the screen...yeah that's a bug. It would have been reasonably easy to fix, but it also conveniently stops the player from spamming out bullets, so I left it and concentrated on other things.
R3ason
02. May 2012 · 04:43 UTC
My eyes!! D: Nah, this is a wonderful, amazing departure from the same 'ole same 'ole games submitted! I am literally seeing spots right now! Hermann done me in :P Great graphics, great sound to go along with it! Only minor issue (which I think someone else mentioned) is that bullets tend to "stick" on the screen. Is this intended? Thanks for making this!
LukeRissacher
02. May 2012 · 06:44 UTC
Cool - nice experiment. Liked the scintilla level, that was clever.
netmute
02. May 2012 · 11:49 UTC
I had no idea what I'm supposed to do, cool idea tho ;)
badlydrawnrod
04. May 2012 · 19:10 UTC
Those grid-like levels completely messed with my eyes. That being said, this is a very original idea.

Need to clean up the old shots though.
Robert Swan
08. May 2012 · 22:56 UTC
Again, not sure about the theme. But 6 stars out of 5 for innovation! Fantastic idea - really had me doubting my eyes at points which I love.
Jedi
13. May 2012 · 23:07 UTC
Didn't notice at first but, as promised, it doesn't work in Firefox :/.
🎤 madmaw
17. May 2012 · 22:26 UTC
FYI, the latest version of Chrome seems to have had some subtle change in how SVG/CSS gets treated and the bullet collisions have stopped working. I guess that's what you get for using undocumented APIs.

The illusions still work, but the gameplay is more underwhelming than ever.