Ant Slayer by Kharza
The bone-headed obvious choice, a small world ant shooting fps!
It's short, as I ran out of time for making levels (same as last time), but it does have a better ending at least.
I have music this time! I normally don't but the fellow that wrote EZMUZE for xbox indie games talked me into trying it and it turned out to indeed be easy! Thanks!
One issue everyone will no doubt hate: Often when spawning in the camera will be pointing at some super strange angle, and I didn't have time to fix it. Just wiggle around a bit and get your bearings.
Timelapse of the creation: http://youtu.be/GY8BGTK2NjU
Edit: I totally forgot, but you'll need the xna 4 redist to run this: http://www.microsoft.com/download/en/details.aspx?id=20914
And the .net framework 4: http://www.microsoft.com/download/en/details.aspx?id=17851
Edit2: There is a problem with currencies that use decimal places other than '.' that will cause the game to crash on startup. I've fixed this and the link for the fixed game is: http://dl.dropbox.com/u/59900676/Ludum23DecimalFix.zip
It's short, as I ran out of time for making levels (same as last time), but it does have a better ending at least.
I have music this time! I normally don't but the fellow that wrote EZMUZE for xbox indie games talked me into trying it and it turned out to indeed be easy! Thanks!
One issue everyone will no doubt hate: Often when spawning in the camera will be pointing at some super strange angle, and I didn't have time to fix it. Just wiggle around a bit and get your bearings.
Timelapse of the creation: http://youtu.be/GY8BGTK2NjU
Edit: I totally forgot, but you'll need the xna 4 redist to run this: http://www.microsoft.com/download/en/details.aspx?id=20914
And the .net framework 4: http://www.microsoft.com/download/en/details.aspx?id=17851
Edit2: There is a problem with currencies that use decimal places other than '.' that will cause the game to crash on startup. I've fixed this and the link for the fixed game is: http://dl.dropbox.com/u/59900676/Ludum23DecimalFix.zip
Ratings
| Coolness | 71% | 3 |
| Overall | 3.12 | 349 |
| Audio | 2.91 | 259 |
| Fun | 3.18 | 232 |
| Graphics | 3.33 | 236 |
| Humor | 2.48 | 308 |
| Innovation | 2.00 | 815 |
| Mood | 2.67 | 437 |
| Theme | 2.27 | 770 |
With the theme I kinda did the same thing you did with your submission, a very small level with tons of dudes, especially the last level. Weird how the enemies don't have collisions for themselves, so they all died after I grouped them all together and shot a few times.
I think this game is victim to the 'over-ambition' syndrome, in which developers have this awesome idea for a game, but ran out of time and had to submit what was finished of it. This is better than giving up, however, so I'm glad you pulled through, because this has potential to be a fun mindless shooter!
Overall it wasn't a bad game, but i'm sure if you had more time it could of been much better. But now that the entry is in, you can spend some time fixing it up a bit, and make it an awesome game! ;)
I'm actually fixing up my ludum dare 21 game for xbox live indie games. It doesn't use this code-base, as it's full of license confusion.
By the way a friend is seeing a crash. Trying to figure out what it is, maybe ATI related?
There's nothing wrong with the graphics (aside from the ants pointing directly at you all the time, as Phobos001 said), but it would've been nice to have some more visual feedback on the damage I was doing. Obviously you hear the gun fire, but unless an ant actually died it was very hard, if not impossible, to tell if I'd actually hit them or not.
Something as simple as a blood particle system, a 'damage dealt' number (ala Borderlands) or a 'hurt' animation on the ants would've done wonders for the feel of the game.
It crashed.
I read that XNA was need.
I downloaded XNA.
Your game worked during 5 seconds but it crashed again.
I downloaded .NET again
Your game crashed again after 5 seconds.
:/
It let you some informations. Sorry windows gave it to me in french. Maybe "System.ArgumentOutOfRange" will help you...
Signature du probl猫me聽:
Nom d鈥櫭﹙茅nement de probl猫me: CLR20r3
Signature du probl猫me 01: ludum23.exe
Signature du probl猫me 02: 1.0.0.0
Signature du probl猫me 03: 4f94bb43
Signature du probl猫me 04: mscorlib
Signature du probl猫me 05: 4.0.0.0
Signature du probl猫me 06: 4e181ae3
Signature du probl猫me 07: 222
Signature du probl猫me 08: 18
Signature du probl猫me 09: System.ArgumentOutOfRange
Version du syst猫me: 6.1.7601.2.1.0.256.48
Identificateur de param猫tres r茅gionaux: 1036
Information suppl茅mentaire n掳聽1: 0a9e
Information suppl茅mentaire n掳聽2: 0a9e372d3b4ad19135b953a78882e789
Information suppl茅mentaire n掳聽3: 0a9e
Information suppl茅mentaire n掳聽4: 0a9e372d3b4ad19135b953a78882e789
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
I feel silly for making those boxes. I was going to make an ant hill type world, but I forgot what I was doing and started making standard fps geometry haha.
I need to expand my level building tools to read collada format, but it's difficult to do, as you have to try to build convex volumes from arbitrary geometry.
I am glad it actually tells you what is wrong though. That must be automatic. If you are missing the redist or framework it just unceremoniously crashes with no clues as to why (they should fix that).
"...find me a development environment for the web that could produce the game I just made and I'll be happy to use the web." Unity.
Could've used a way of switching control setup though, I had to unplug my 360 controller if I wanted to use mouse+keyboard.
More feedback on shots and more ammo would be better, but overall a very nice game! Good work! =)