Virus Wars by Ingon
Virus Wars is a game where you fight against all the viruses which attack your body. Every virus is made of at least one color. You have the antidotes with the same color as the virus. To kill one you should kill all its colors. But beware - if you try to kill it with the wrong antidote the virus will consume the color and become stronger.
Use WASD to move, SPACE to change color, Mouse to point and shoot.
Mechanics Details: The current color is put around the screen, around yourself and it is used to fire at the enemies. You change it with 'space'. If an enemy is hit with a color one of the following can happen:
- If the enemy already contains this color it will be removed (i.e. its health will be decreased)
- If the enemy does not contain this color it will assimilate it (i.e. its health will be increased)
(Sorry, no time for music or beautiful graphics)
Use WASD to move, SPACE to change color, Mouse to point and shoot.
Mechanics Details: The current color is put around the screen, around yourself and it is used to fire at the enemies. You change it with 'space'. If an enemy is hit with a color one of the following can happen:
- If the enemy already contains this color it will be removed (i.e. its health will be decreased)
- If the enemy does not contain this color it will assimilate it (i.e. its health will be increased)
(Sorry, no time for music or beautiful graphics)
Ratings
| Coolness | 73% | 3 |
| Overall | 2.76 | 562 |
| Audio | 1.47 | 707 |
| Fun | 2.61 | 548 |
| Graphics | 2.03 | 820 |
| Humor | 1.59 | 727 |
| Innovation | 2.87 | 461 |
| Mood | 2.16 | 737 |
| Theme | 2.61 | 627 |
I liked the idea and the subtle but clear indication of enemy type/behaviours.
Controls were good, hit detection was solid. Graphics were clear.
A couple of things I would suggest changing would be:
* Some pumping, action music and awesome sounds
* Allow players to hold down the fire button to save us from injuring our clicking fingers!
* Give a visual warning before the next 'wave' spawns, and make sure they don't spawn too close to or on top of the player.
* Remove the countdown timer after dying. I died a few times and I wanted to get straight back into the game, not wait for a countdown!
Loads of potential here, and a really original idea. Well done!
Had to lol at virus.jar :)
Simple concept that was fun to play. Tutorial could have indeed used a bit more instruction and the difficulty of the later tutorial levels seemed odd for a tutorial. Other than that it was pretty good!
Is there another way to share your game?
Also the tutorials are completely unhelpful.