gravity by Rémi
Physics Shooter X Interactive Music
Gameplay : When you kill your ennemies, their bodies fall on your tiny world. If the weight on it is too high, it will begin to fall in the deadly lava! So you have to clean the dead bodies of your ennemies while shooting at them!
Oh you want a story? Red squares hate yellow rectangles : rectangles have x & y, squares only have x! So squares destroyed rectangles' planet! Or nearly... you're the only survivor : fight to protect your tiny world!
Gameplay : When you kill your ennemies, their bodies fall on your tiny world. If the weight on it is too high, it will begin to fall in the deadly lava! So you have to clean the dead bodies of your ennemies while shooting at them!
Oh you want a story? Red squares hate yellow rectangles : rectangles have x & y, squares only have x! So squares destroyed rectangles' planet! Or nearly... you're the only survivor : fight to protect your tiny world!
Ratings
| Coolness | 88% | 2 |
| Overall | 3.94 | 30 |
| Audio | 3.90 | 22 |
| Fun | 3.64 | 59 |
| Graphics | 4.17 | 34 |
| Humor | 2.33 | 369 |
| Innovation | 3.97 | 41 |
| Mood | 3.49 | 73 |
| Theme | 3.61 | 133 |
Hmm, I can't think of anything.
Great job. Superlative.
Graphics are simple but pretty, game runs well.
Good job here =)
I will certainly improve that, add visual feedback (particles effects) and a difficulty progression when I'll have more time! (for an "enhanced" edition after the rating :D)
graphics/concept/audio , everything is brilliant
congratulations
Great game!
I believe it's the funniest game so far!
Maybe a progressive difficulty system, so you can last a bit more? :)
Great job! :)
Really nice, the only thing left to find is a good reason to look at something but the platform, as you can last quite a bit by just focusing on the cleaning without taking too much care of the shooting.
Can be a great idea for an android/ios game !
Like other people have said, it is a bit too hard. Maybe it could be cool to introduce powerups to assist the player
Only thing to improve on would be the difficuly, and progression, as right now I feel it gets really hard from the start.
Some variations in enemy waves would be great, but it could be a later addition!
Good job!
Love the music-game-touch and the idea that you can't just shoot everything on sight. Nice work!
The balance of the mechanics is really good, the effect that shooting has on your own death is a genius touch. The feel of the game is completely nailed, it looks fantastic, plays brilliantly, etc. etc.
I don't think I have anything to suggest, except make the game over (when the red blocks touch the ground) a bit more interesting. I think that the little island disappearing is a little disappointing in comparison with how awesome everything else is. Maybe something else could happen to be more in sync with the core ideas. It's not really a flaw, I'm just trying to think of something to contribute to this amazing game.
Congratulations.