In a Lonely Sea of Stars by Ben
This was my first Ludum Dare entry! I'm so proud to have gotten so far, even though it's not 100% perfect.
Anyway. I think it's pretty self-explanatory in-game (there is an included tutorial), but I'll explain here, anyway:
You're the president of a galactic harvesting company. You build harvesters on suns to harvest their energy and ship it back to earth and sell it. (Click the green button in the bottom right corner to build a harvester)
However, the space commies (you all know the USSR was evicted from earth in '94 after World War III, right?) will do anything to attack your precious, precious energy. They'll send ships to attack your transports. You need to protect them. (Click the purple button in the bottom right corner to build a turret)
CANCEL BUILDS BY PRESSING 'ESC'!
There was no time to implement an end goal or a title screen, but I think this is an excellent first shot.
KNOWN BUGS:
- Turrets place farther away from earth than where you put them.
- Game is impossible to beat if you follow the tutorial (ships come too early to build a defense turret)
- Defense turrets do not aim anywhere.
Edit: I forgot to mention that you may cancel the current selection (harvester or turret) by pressing ESC at any time. Cheers, and thanks for the feedback!
Anyway. I think it's pretty self-explanatory in-game (there is an included tutorial), but I'll explain here, anyway:
You're the president of a galactic harvesting company. You build harvesters on suns to harvest their energy and ship it back to earth and sell it. (Click the green button in the bottom right corner to build a harvester)
However, the space commies (you all know the USSR was evicted from earth in '94 after World War III, right?) will do anything to attack your precious, precious energy. They'll send ships to attack your transports. You need to protect them. (Click the purple button in the bottom right corner to build a turret)
CANCEL BUILDS BY PRESSING 'ESC'!
There was no time to implement an end goal or a title screen, but I think this is an excellent first shot.
KNOWN BUGS:
- Turrets place farther away from earth than where you put them.
- Game is impossible to beat if you follow the tutorial (ships come too early to build a defense turret)
- Defense turrets do not aim anywhere.
Edit: I forgot to mention that you may cancel the current selection (harvester or turret) by pressing ESC at any time. Cheers, and thanks for the feedback!
| Web | http://citelao.github.com/In-a-Lonely-Sea-of-Stars/ |
| Source | https://github.com/citelao/In-a-Lonely-Sea-of-Stars |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11294 |
Ratings
| Coolness | 35% | 824 |
| Overall | 2.68 | 618 |
| Audio | 2.22 | 534 |
| Fun | 2.32 | 697 |
| Graphics | 3.14 | 307 |
| Humor | 1.94 | 580 |
| Innovation | 2.86 | 466 |
| Mood | 2.20 | 720 |
| Theme | 3.04 | 432 |
- If you move at the pace of the story/tutorial you don't have the resources available when it says to build a defense tower.
- If you cheat and build the harvester before it tells you, then you can stockpile resources while it waits for you to build a harvester.
- Even doing this and getting a big headstart knowing where the first wave was going to come from and placing towers in their path I was still severly outgunned!?!?
It's a shmae, like I say, I like the concept and love the look but find it unplayable :(
Still, it's a very impressive entry. Keep at it!
Drop the intro. I don't care you're a global space-harvesting-company, nor does it have any impact on the game whatsoever. The tutorial bugs out at the "press this button now"-stage" if you have done anything at all before that. Zooming out first to see the sun is redundant. (this could be a chance to have a sort-of auto-zoom-out combined with an intro, if you really want to have an intro, that is).
The second buildings "range" stays the same in all zoom-heights. When placed from very high it isn't placed at the drop-point but somewhere around it.
The 2nd building shouldn't even be placeable, seeing as doing so early will dead-end the game.
Great submission!
Keep up the good work!
I echo the same basic complaints as everyone else for the most part, so I won't bother repeating them.
Okay just one: maybe this is an OS-specific thing, but zooming takes *forever* for me in Linux. Like, literally 10-15 seconds of frantic scrollwheeel action just to see the other stars.
There's potential here for a hit, I think -- now that you have the framework in place, it's mostly a matter of tweaking gameplay and maybe adding some different unit types (or maybe not, I like the simplicity). You should definitely finish this, which seems like it's going to happen based on some of your journal entries, so I'll try to keep an eye on your github repo for updates. :) Cheers!
It seems that I sometimes start getting attacked before I have time to buy anything, and even when that doesn't happen it doesn't seem to want to let me place it anywhere useful.
Interesting game though, keep working and it could be quite fun.
I liked the graphics and it has a great color palette.
I think it needs something like a stars background that serves as reference to know how near or far is my zoom.