Tiny World Racer by Kinokochan
Race around the rings of Tiny Planet!
note: i made this in VS express, so you may need the vs redistributable installed to run it.
http://www.microsoft.com/download/en/details.aspx?id=5555
Credits:
Jade: code & design
Kinoko: art & design
Abrisene: music [credited as Presage in game - i forgot he's going by Abrisene now and i don't have time to resubmit]
This game supports LAN multiplayer - see Readme included in the zip for details.
The game will track your laps and position, and prompt you to reset when you drift off of the track.
The track is algorithmically generated, so if you don't like the shape you're given, feel free to load it up again for a new variation.
This game also features configurable controls, so you can play using a controller or joystick too!
Please report any bugs/feedback to us either here or at our journal entries. Winning is strongly encouraged! :)
known bugs:
- the detection of who is in the lead / who wins doesn't seem to work right. It tells multiple people they've won.
- There is a tendency for the car to fall through particularly steep ramps.
- We've also noticed on network clients, a stack of phantom racers can build up at the start line between rounds, which can cause slowdown.
- The chat shows up in the top of the screen in the lobby, which overlaps the server start button.
Get the latest version here:
---> http://www.alchemyprodigy.net/worldrace.php <---
- Jade & Kinoko
note: i made this in VS express, so you may need the vs redistributable installed to run it.
http://www.microsoft.com/download/en/details.aspx?id=5555
Credits:
Jade: code & design
Kinoko: art & design
Abrisene: music [credited as Presage in game - i forgot he's going by Abrisene now and i don't have time to resubmit]
This game supports LAN multiplayer - see Readme included in the zip for details.
The game will track your laps and position, and prompt you to reset when you drift off of the track.
The track is algorithmically generated, so if you don't like the shape you're given, feel free to load it up again for a new variation.
This game also features configurable controls, so you can play using a controller or joystick too!
Please report any bugs/feedback to us either here or at our journal entries. Winning is strongly encouraged! :)
known bugs:
- the detection of who is in the lead / who wins doesn't seem to work right. It tells multiple people they've won.
- There is a tendency for the car to fall through particularly steep ramps.
- We've also noticed on network clients, a stack of phantom racers can build up at the start line between rounds, which can cause slowdown.
- The chat shows up in the top of the screen in the lobby, which overlaps the server start button.
Get the latest version here:
---> http://www.alchemyprodigy.net/worldrace.php <---
- Jade & Kinoko
| Windows | http://www.alchemyprodigy.net/portfolio/games/worldRace/worldRaceV1.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12002 |
Ratings
| Coolness | 26% | 936 |
| Overall(Jam) | 3.00 | 132 |
| Audio(Jam) | 2.93 | 116 |
| Fun(Jam) | 2.73 | 136 |
| Graphics(Jam) | 3.33 | 120 |
| Humor(Jam) | 2.27 | 132 |
| Innovation(Jam) | 2.60 | 174 |
| Mood(Jam) | 2.85 | 118 |
| Theme(Jam) | 2.80 | 156 |
I'll probably fix that and other issues later, maybe in a week or to. I'm burnt out now.
- Jade
Not been able to try the multiplayer, but just driving around the track it feels like it should be fun.
Handling of the cars feels a little off, but then I'm not sure how a cart being driven around a planet's rings is supposed to handle...
Though I tried to make a 3D race kart game once and completely failed even without a time limit of 48 hours, so I'm incredibly impressed :D
Having a randomly generated course is awesome!
Beerman: we made some mistakes in code with the way the cars stay on the track (causing them to float through sometimes). After we fixed this, I think the handling improved significantly, too, so I'd be curious to get more feedback on that point after our next release!
Tifu: Thanks! I am glad to hear you think animation would improve the graphics. It is definitely something we want to add, but I don't think Jade's engine is ready for skeletal animation right now. We might be able to do some procedural head-bobbing and wheel-turning, however.
I am really happy to hear that everybody likes the rings/track. It's my favorite part of the game. :)
- Kinoko
I hope I can find another player to try this out with in actual race mode soon!
It seems to use functions that are unimplemented in wine;
wine: Unimplemented function msvcp100.dll.?_Orphan_all@_Container_base0@std@@QAEXXZ called at address 0x7edf6cf2 (thread 0009), starting debugger...
Overall, kind of rough and obviously missing a bunch of stuff, but nice anyways.