HMS Imahara by SLiV
After years of travel, the HMS Imahara is hit by an alien vessel. They come with no good intentions. Can the crewmembers find their way to the escape pods, before suffocating or being eaten?
HMS Imahara is a turnbased tactical game with abstract graphics. The game consists of a single spaceship and its 76 rooms and shafts.
Controls:
Arrow Keys to move crewmembers,
WASD to move camera,
EQ to zoom in/out,
Space to confirm,
Escape to quit the game.
HMS Imahara is a turnbased tactical game with abstract graphics. The game consists of a single spaceship and its 76 rooms and shafts.
Controls:
Arrow Keys to move crewmembers,
WASD to move camera,
EQ to zoom in/out,
Space to confirm,
Escape to quit the game.
| Windows (.exe) | http://dl.dropbox.com/u/3757149/LD23/imahara.exe |
| Windows (.zip) | http://dl.dropbox.com/u/3757149/LD23/imahara.zip |
| Source | http://dl.dropbox.com/u/3757149/LD23/imahara.gmk |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5277 |
Ratings
| Coolness | 50% | 3 |
| Overall | 3.13 | 341 |
| Audio | 1.70 | 681 |
| Fun | 3.00 | 325 |
| Graphics | 2.50 | 625 |
| Humor | 1.80 | 650 |
| Innovation | 3.67 | 109 |
| Mood | 3.63 | 52 |
| Theme | 2.73 | 573 |
I was hoping the walls and floor were different enough, but I can definitely see why they weren't. I agree that sound effects might have made it clearer on what is going on.
The idea of keeping the camera still after moving a crewmember, is pretty clever and I'm not sure why I didn't pick up on that (time pressure, I presume).
Regarding oxygen, you do realise the oxygen levels are also indicated on your crewmembers (if you zoom in a bit)? It even shows you how much oxygen you'll have left after moving.
At any rate, loving the constructive feedback so far. I'll might just look into further developping this game.
A few ideas: you could add more of a puzzle element to it by allowing the crew to interact with parts of the ship (e.g. computers, machines, robots) to open/close access routes, pump oxygen levels around (rather than at fixed points), lure and slow down the aliens. Crew members could also have different jobs and abilities to help them. You could also develop the story and have it play out over several levels, maybe taking inspiration from films like Alien, Event Horizon, Solyaris, and so forth.
Anyway, good job! :)
tripleVisionGames: Sure thing.
Mac peeps: I'm afraid I have no Mac build, sorry.
It wasn't obvious what was going on. I didn't figure out how to get more oxygen until nearly everyone was dead.
If I had only one suggestion to make it would be that I wish the camera movements didn't require repeated keypresses. I felt like I was going to wear out my WASD on this game.
The graphics really let your imagination take over. I think you did a great job with very minimal assets. The lack of sound *added to* rather than detracted from the experience.