Intersection by cltatman

[raw]
made by cltatman for LD23 (COMPO)
Intersection is a two-player (or one, if you're lonely) puzzle game based around the emergence of unique, tiny worlds from the intersection of large worlds.

The mechanic itself is neat, but making puzzles for it turned out to be surprisingly difficult (though interesting!), so what's here is just a basic environment that hopefully gets the point across.

Ratings

Coolness 48% 651
Overall 3.34 221
Audio 3.00 216
Fun 3.10 273
Graphics 2.59 590
Humor 1.60 722
Innovation 4.31 12
Mood 3.09 208
Theme 2.39 730

Feedback

Wyzfen
23. Apr 2012 · 17:58 UTC
Nice game. It's a lot easier if you move one at a time :)
Ben
27. Apr 2012 · 01:14 UTC
Confusing at first, but very interesting and very unique. Really makes you think I liked it a lot, good job!
onehandclap
28. Apr 2012 · 10:52 UTC
Interesting and original. Gratz!
vigrid
30. Apr 2012 · 20:53 UTC
Original idea, yet I fail to see how does it tie to the compo theme.
matthias_zarzecki
30. Apr 2012 · 20:55 UTC
Great idea! Could use a bit more balancing and clarification, though.
Jeffalisk
30. Apr 2012 · 21:21 UTC
Um... didn't really get what was going on. Could have done with clearer instructions, just kept moving things around until I got a "fail" message.

Certainly different though :)
Raptor85
30. Apr 2012 · 21:29 UTC
could have used a bit more instructions, neat concept, though once you know what to do the puzzle is pretty easy, you don't even really have to move the left piece more than twice.
DaveDobson
30. Apr 2012 · 21:38 UTC
Really cool mechanic, with the two person mazes affecting each other. Nice music, too. I played a number of times, but I had trouble figuring out what goal I was supposed to achieve, so I couldn't really solve anything - I kept getting "fail" messages that didn't seem to come from anywhere - were they running out of time, or had I locked the maze somehow that I couldn't get out of? Anyway, very cool idea, and implemented pretty well.
ronsho
30. Apr 2012 · 22:06 UTC
This would have been really interesting with two players who couldn't talk to one another, say online. Easy to defeat the purpose if you're just one person, though, you just move one side. Nice atmosphere and I like how one side blocks the other in almost invisible ways.
wibblymat
01. May 2012 · 00:32 UTC
Managed to get the two guys to meet up, got them to change ends, danced around all over the place with ease... still just got fail messages. Great idea, just no idea what the win condition is.
KevinWorkman
01. May 2012 · 01:24 UTC
Awesome idea, it would be cool to see this with more levels and some polish. Great job.
elektron
02. May 2012 · 22:27 UTC
Excellent idea. It took me a little while to figure out the logic behind it, but once I did, it was easy. I think it could be expanded upon though.
rvmook
06. May 2012 · 13:55 UTC
I liked the idea, too bad I was playing it alone. I would love to play some extra levels in a post compo version.
Tom 7
10. May 2012 · 16:49 UTC
This is a neat take on the two-players-moving-in-tandem style puzzle. I found it fun to figure out what's going on. But once you do, the puzzle is pretty easy, for the reasons you know. Maybe if you were forced to take alternating steps or something? Also, I got the dots to touch but still failed; is that intentional?
azurenimbus
10. May 2012 · 20:27 UTC
Awesome idea!

You should clarify what the conditions for winning and losing are. I got them to meet, and it said I failed. I thought that was the goal.