Spinworld by Acheron
Spinworld is a Missile Command-type game with a twist: players can rotate their whole planet in to aim defensive buildings at oncoming enemy missiles. The trick is to create explosions in their path for the missiles to run into.
Your goal is to survive for as long as possible before your planet is inevitably destroyed.
Use Q/E to rotate the planet, Z/X/C for the turrets, the mouse for aiming. Escape to quit, Home to restart. A 5-button mouse can also be used for all basic commands.
Your goal is to survive for as long as possible before your planet is inevitably destroyed.
Use Q/E to rotate the planet, Z/X/C for the turrets, the mouse for aiming. Escape to quit, Home to restart. A 5-button mouse can also be used for all basic commands.
Ratings
| Coolness | 20% | 1007 |
| Overall | 3.15 | 328 |
| Audio | 2.58 | 383 |
| Fun | 2.92 | 377 |
| Graphics | 3.33 | 236 |
| Innovation | 2.69 | 538 |
| Mood | 2.50 | 543 |
| Theme | 3.17 | 361 |
Graphics and audio were good, and I liked the planet rotation, and the multiple turrent per mouse button mechanics. But the game was a little on the hard side. The enemy missile speed is ok, the friendly missle speed and fire rate is ok, the small explosion radius is ok, but when you put those three together with limited ammo, its kinda punishing.