Block Bros by HeuGamer

[raw]
made by HeuGamer for LD23 (COMPO)
Hello, my name is David H. and this will be my first Ludum Dare game, and actually one of my FIRST actual game i've ever completed. I thought taking part in Ludum Dare would be a challenge for me due to my limited knowledge (Studying Programming for only 5 months!) and thought i should give it a try.

Well anyways here is my completed game. It is a extremely simple platform puzzler.

Don't mind the ships, they are abit buggy at times, and the terrible codes in the Source.

Also if you are curious about the "The World Is Too Big" The game was based on a Quote my teacher told me. "Do not seek it too far, nor seek it close." - Mr. Dunn. Thanks for playing.


--> PLEASE USE THE STANDALONE FOR A BUG-FREE EXPERIENCE <--

I uploaded the web player to Kongregate, the R button still wont work but the ending does now! Happy Days! :) i would still recommend using the Standalone although.

Ratings

Coolness 100% 1
Overall 2.85 502
Audio 2.65 357
Fun 2.35 680
Graphics 2.92 411
Humor 2.28 402
Innovation 2.82 481
Mood 3.00 252
Theme 3.56 155

Feedback

matt
23. Apr 2012 · 05:35 UTC
This was pretty cool and really good for your first game. Like you said, it's very simple, and it would be cool if you made it more challenging either through puzzles or platforming. Pretty cool though. I liked it.
AlwaysGeeky
23. Apr 2012 · 22:55 UTC
Nice one, great for a first game!
mattchu
23. Apr 2012 · 22:57 UTC
It is a bit simple, and at times it felt a bit too slow paced. However, it's an interesting concept, and it felt like it provided a gradual difficulty increase.
Toast
23. Apr 2012 · 22:58 UTC
I think you should have had less levels. The pacing is WAAY too slow, the early levels are tedious at best. So that's just a game design flaw.

But congratulations, you should be proud of making your first game. And the later levels do get more interesting.
devince
23. Apr 2012 · 22:59 UTC
I like the ambiance you set.
johnfn
23. Apr 2012 · 23:01 UTC
Cute game :-) Really liked the idea.

One thought: boost that movement speed! I ended up spending a lot of time just walking around...
FunkyDelPueblo
23. Apr 2012 · 23:03 UTC
What I think it really cool about this title is that its essentially a 1-D game: the entire gameplay could be represented by a single line of pixels!
Skully
23. Apr 2012 · 23:09 UTC
It got boring pretty quickly, I don't understand why it kept saying "the world's too big"?
I gave up when I died and it became impossible to carry on if you die as the boats stay across the water.
I like the effect of walking around the planet though
Jungorend
23. Apr 2012 · 23:11 UTC
The screen went black after I beat a certain level, not sure if it was supposed to do that? Great game though!
pmcp
24. Apr 2012 · 01:05 UTC
I had the same thing with the boat not resetting, and yeah it was kinda slow and frustrating but I really felt the game had loads of potential. I can imagine levels where there are planes and trains and all different mechanics for getting around the level in different ways that could make for some really interesting puzzles. I'd love to see what this could become if you had more time.
🎤 HeuGamer
24. Apr 2012 · 03:14 UTC
You knows what's funny I was going to add trains and planes but time wasn't on my side! :(
🎤 HeuGamer
24. Apr 2012 · 22:49 UTC
Uploading the Standalone, so the R will work and the Ending should work now. Sorry for any confusion, not sure why the webplayer wont work. If you do not want to play long, then please go ahead with the webplayer. Thank You!
nihilocrat
25. Apr 2012 · 01:08 UTC
Congrats on your first game!
MurrayL
25. Apr 2012 · 01:09 UTC
Really liked the idea behind this one although, as others have said, it takes a long time before the game gets more interesting. Was good fun once it got going.

My main gripe would be that the character moves too slowly! An increase in walking/sailing speed would make the game much less tedious in places.
KevinWorkman
25. Apr 2012 · 02:05 UTC
Web link gives me a 404 :C
🎤 HeuGamer
25. Apr 2012 · 02:13 UTC
There the Webplayer should work now, but i would still recommend you use the Standalone because the webplayer has a major bug.
aeveis
25. Apr 2012 · 02:21 UTC
cool for your first game. The mechanic became boring though, The orbs didn't really make sense. Why did it do those things? I guess in the future think about how the parts in the game can better connect and support each other. If you were looking for your bro the whole time, how come he was already home at the end? The idea needs to be clarified.
jimmypaulin
25. Apr 2012 · 19:40 UTC
I think this is really good, esp for a first effort. Good colours, good art style and animation, gradually increasing difficulty puzzles that just stay the right side of frustrating. A story to drive you on and an ending that comes after not too long - some conclusion to the plot might have been nice, but its the complete package so thanks
Jhelle
25. Apr 2012 · 20:28 UTC
Enjoyable but a bit slow paced.
spooks
25. Apr 2012 · 20:49 UTC
That game was nice! I loved the walk/boat animation. Unity for 2D is great!
TellusE
25. Apr 2012 · 20:49 UTC
At first I had no idea how you would introduce anything challenging, but it came with the zombies, indeed. Good fun.
bitslap_
25. Apr 2012 · 21:19 UTC
You had me at the intro.
ThatSnail
25. Apr 2012 · 23:33 UTC
Big plus on graphics and innovation but the gameplay was rather slow, like others have said. Very cool idea.
Rybar
26. Apr 2012 · 03:08 UTC
Yes, for your first game this is a great entry! Very interesting to see something so minimal/2d done in Unity. I liked the idea, but it was a little too simple and slow paced.
fatSquirrel
26. Apr 2012 · 03:12 UTC
Good work for your first game and dare.
sampyxis
26. Apr 2012 · 03:14 UTC
Very nice- love the music
omaha
26. Apr 2012 · 03:16 UTC
great game all around. very nicely done.
olkeencole
26. Apr 2012 · 18:17 UTC
The graphics are nice and consistent. The walk animation is cute. It definitely didn't need to be so long as the gameplay doesn't change much. I think the relentless search is a good story. It just needs to be supplemented by additional puzzles or gameplay mechanic. Good first job though. Keep it up!
divillysausages
26. Apr 2012 · 20:11 UTC
I really like the idea, but as you can only go left or right, it becomes a task of how long you're willing to hold down the arrow button. Congrats on your first finished game!
scgrn
27. Apr 2012 · 03:15 UTC
Slow paced, but nice game.
R3ason
27. Apr 2012 · 03:15 UTC
Pretty clever for a first game! Congrats and thanks for sharing!
mneubrand
27. Apr 2012 · 03:18 UTC
Nice little game. Progresses a little slow and gets repetitive after a while. Maybe add some more game play mechanics.
Evil Cult
27. Apr 2012 · 06:39 UTC
[Comments and ratings from this account come from various team members]
The start of this game was pretty slow but it ramped up just enough to get me playing right through to the end. Great concept but it could really use some more challenging gameplay. Graphics and music suited very nicely to make a great mood/tone to the game. All in all good work for your first game!
orangepascal
27. Apr 2012 · 06:39 UTC
would need more gameplay, but as it is now, it's almost a zen like experience ;) I liked it
raarlac
27. Apr 2012 · 15:21 UTC
Nice gfx, but you could add some dificulty
Moth
28. Apr 2012 · 06:09 UTC
Very cute game! I enjoyed the rectangular aesthetic and the concept of a world that wraps around indefinitely. I think that's a very great employment of the theme!

I think the game became funnest when there were obstacles that necessitated skill and timing- getting an orb behind an enemy, or walking as a part of a large troupe of enemies. If you go further places with this looping world idea past the compo, I'd like to see more things like that added in- perhaps maybe enemies that go up and down from the world, like the Mario Thwomps. Maybe in the levels where you have to turn back around and head towards the start, the last trigger-orb can make enemies, perhaps sea monsters, appear to make your way back more dangerous.

I think it's very promising, and quite an inventive concept for such an early effort in your programming career!
unicornpooping
28. Apr 2012 · 15:38 UTC
Add platforming! If you worked that into it, you'd have an amazing game. Really like what you did though :-) good job
dukope
30. Apr 2012 · 08:01 UTC
Charming presentation. Gameplay is simple but surprisingly fun. I was able to get the boats to go across land by entering/exiting them quickly. Neat bug :)
ratboy2713
01. May 2012 · 21:03 UTC
The character moves too slowly and the opening cut scene takes far too long.
recursor
02. May 2012 · 11:22 UTC
This was a pretty cool concept although I felt that it was a bit lacking in the difficulty department and perhaps a bit slow. It is difficult to find that balance in 48 hours. If you check out my game you'll find that I had the opposite problem.
Endurion
03. May 2012 · 14:16 UTC
Beside the really simple gameplay (there's not too much you can do wrong) a really cool idea.
I like the cube world and the sprites in general.

Good one!
BenW
08. May 2012 · 01:49 UTC
Was a bit too slow paced.
azurenimbus
10. May 2012 · 19:25 UTC
It was very endearing :)