Block Bros by HeuGamer
Hello, my name is David H. and this will be my first Ludum Dare game, and actually one of my FIRST actual game i've ever completed. I thought taking part in Ludum Dare would be a challenge for me due to my limited knowledge (Studying Programming for only 5 months!) and thought i should give it a try.
Well anyways here is my completed game. It is a extremely simple platform puzzler.
Don't mind the ships, they are abit buggy at times, and the terrible codes in the Source.
Also if you are curious about the "The World Is Too Big" The game was based on a Quote my teacher told me. "Do not seek it too far, nor seek it close." - Mr. Dunn. Thanks for playing.
--> PLEASE USE THE STANDALONE FOR A BUG-FREE EXPERIENCE <--
I uploaded the web player to Kongregate, the R button still wont work but the ending does now! Happy Days! :) i would still recommend using the Standalone although.
Well anyways here is my completed game. It is a extremely simple platform puzzler.
Don't mind the ships, they are abit buggy at times, and the terrible codes in the Source.
Also if you are curious about the "The World Is Too Big" The game was based on a Quote my teacher told me. "Do not seek it too far, nor seek it close." - Mr. Dunn. Thanks for playing.
--> PLEASE USE THE STANDALONE FOR A BUG-FREE EXPERIENCE <--
I uploaded the web player to Kongregate, the R button still wont work but the ending does now! Happy Days! :) i would still recommend using the Standalone although.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.85 | 502 |
| Audio | 2.65 | 357 |
| Fun | 2.35 | 680 |
| Graphics | 2.92 | 411 |
| Humor | 2.28 | 402 |
| Innovation | 2.82 | 481 |
| Mood | 3.00 | 252 |
| Theme | 3.56 | 155 |
But congratulations, you should be proud of making your first game. And the later levels do get more interesting.
One thought: boost that movement speed! I ended up spending a lot of time just walking around...
I gave up when I died and it became impossible to carry on if you die as the boats stay across the water.
I like the effect of walking around the planet though
My main gripe would be that the character moves too slowly! An increase in walking/sailing speed would make the game much less tedious in places.
The start of this game was pretty slow but it ramped up just enough to get me playing right through to the end. Great concept but it could really use some more challenging gameplay. Graphics and music suited very nicely to make a great mood/tone to the game. All in all good work for your first game!
I think the game became funnest when there were obstacles that necessitated skill and timing- getting an orb behind an enemy, or walking as a part of a large troupe of enemies. If you go further places with this looping world idea past the compo, I'd like to see more things like that added in- perhaps maybe enemies that go up and down from the world, like the Mario Thwomps. Maybe in the levels where you have to turn back around and head towards the start, the last trigger-orb can make enemies, perhaps sea monsters, appear to make your way back more dangerous.
I think it's very promising, and quite an inventive concept for such an early effort in your programming career!
I like the cube world and the sprites in general.
Good one!