A Tenthlings Quest by zenasprime
The QuadraTron team was:
Idea & Design: Zenas Bellace, Travis Carter, and Christian Plummer
Programming: Zenas Bellace & Christian Plummer
Pixel Art: Travis Carter
Soundtrack provided by DeadBeatBlast, "Kiras Quest" & "This Might be the End" from the album Splatter Happy.
Our intention was to have our hero hacking his way through the innards of a giant who stomped on his village and ate his princess bride. Unfortunately we ran out of time and our destructible environments and enemies didn't get finished in time. Still, give it a good run through for the awesome 8bit style cut scenes and music. WASD to move and Arrow Keys to attack. Enjoy! :D
For more about us please visit our site at www.quadratron.com
Idea & Design: Zenas Bellace, Travis Carter, and Christian Plummer
Programming: Zenas Bellace & Christian Plummer
Pixel Art: Travis Carter
Soundtrack provided by DeadBeatBlast, "Kiras Quest" & "This Might be the End" from the album Splatter Happy.
Our intention was to have our hero hacking his way through the innards of a giant who stomped on his village and ate his princess bride. Unfortunately we ran out of time and our destructible environments and enemies didn't get finished in time. Still, give it a good run through for the awesome 8bit style cut scenes and music. WASD to move and Arrow Keys to attack. Enjoy! :D
For more about us please visit our site at www.quadratron.com
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 3.21 | 98 |
| Audio(Jam) | 4.02 | 12 |
| Fun(Jam) | 2.58 | 167 |
| Graphics(Jam) | 4.04 | 48 |
| Humor(Jam) | 3.15 | 47 |
| Innovation(Jam) | 2.75 | 158 |
| Mood(Jam) | 3.27 | 69 |
| Theme(Jam) | 3.85 | 15 |
I actually really enjoyed it, the opening was really stunning and I really wanted to see more of the game. Please finish it sometime.
concerning the game itself: brilliant opening and the music is just insanely good - graphics aren't to shabby either, liked the style
controls were also fine - overall a very good job
everybody should give this game a try
And my gawd I love DeadBeatBlast! ^^
You should definitely add in the features that you wanted to, and make a post-jam version.
Overall, awesome job! I enjoyed that a lot.
I'd say you could drop the concept of separate sentient enemies and simply have the game be nothing but avoiding the hazards in the giant's body as is.
A couple of small complaints about gameplay however. Collisions with enemies should give the player some invincibility frames and it should give a little knock back as well in my opinion.
Great game
@Julian - I modified an animation script I had written for an earlier game. Basically we change the texture offset depending on what frame of animation we want to use. All the game objects are textured Unity planes.