{"author_link":"\/author\/iximeow\/","author_name":"iximeow","author_uid":"5272","comments":[{"author_name":"Sheep","author_uid":"5959","time":"Apr 24, 2012 @ 12:47pm","epoch":1335271320,"text":"I think it could be a fun game, but the problem is that I'm not sure what to do (yes, I have read the readme file). The graphics are nice."},{"author_name":"caribou","author_uid":"4227","time":"Apr 24, 2012 @ 2:38pm","epoch":1335277980,"text":"I like the idea but i have to say that it took some time for me to understand how it works. The first generated world put the planets too far from each other, i couldn't hook. Once you get that it's actually fun to play but the colonization has a strange behaviour, you don't really know when it's gonna happen. I liked the graphics, more than in the screenshot oddly, and the sound effects\/music were nice :)"},{"author_name":"Nightsjester","author_uid":"12597","time":"Apr 27, 2012 @ 11:56pm","epoch":1335570660,"text":":D I don't even what the \r<br\/>Okay."},{"author_name":"Khayet","author_uid":"9592","time":"Apr 29, 2012 @ 7:05pm","epoch":1335726000,"text":"This could be a really great game, but it's very unaccessible in my opinion. I have no real overview and the planes don't do what I'm intending. I tried firing a missile with the space shuttle using the space key and it didnn't work. I have no idea what I'm doing wrong.\r<br\/>Maybe a tutorial and more feedback via graphics and sound would help. I like the overall look and the sounds."},{"author_name":"DaveDobson","author_uid":"10977","time":"Apr 29, 2012 @ 8:45pm","epoch":1335732000,"text":"I had a lot of trouble figuring out what I was supposed to be doing.  There looks to be a lot of interesting complexity underlying the game, but it was hard to follow.  The movement controls were difficult to use, and combat was bewildering - I couldn't tell if missiles were mine or my enemies, or where they came out of.  I think the idea of hooking to other planets and flying between them is really neat; with some streamlined controls, that could be very fun.  Once that's in place, the plane changing and other stuff would be great.  It's impressive how much you added in such a short time."},{"author_name":"NefariousZhen","author_uid":"9888","time":"Apr 29, 2012 @ 8:54pm","epoch":1335732540,"text":"You should upload a gameplay video. Mac only here."},{"author_name":"jwolf","author_uid":"11073","time":"Apr 29, 2012 @ 8:57pm","epoch":1335732720,"text":"Interesting concept and use of voice acting!  There seem to be a bunch of bugs...mostly, involving missiles launched from the wrong plane, and switching between plane-types is just strange, possibly not handling player \/AI ownership properly.\r<br\/>\r<br\/>So it could use some work, but it has potential."},{"author_name":"geekygenius","author_uid":"6529","time":"Apr 29, 2012 @ 10:27pm","epoch":1335738120,"text":"The music was neat. I could tell you took recorded samples of you making sound effects and cut them together. I've been wanting to do something like that for a while now."},{"author_name":"demonpants","author_uid":"531","time":"May 1, 2012 @ 6:13pm","epoch":1335895680,"text":"Could you make a Mac port please?"},{"author_name":"someone","author_uid":"1207","time":"May 1, 2012 @ 8:00pm","epoch":1335902100,"text":"Doesn't run on Linux, and doesn't give any helpful hints as to why not."},{"author_name":"tfendall","author_uid":"3275","time":"May 3, 2012 @ 5:28am","epoch":1336022580,"text":"I loved the voice acted sound effects :). It was a fun concept, but it was hard to tell which were bad and which were good missiles\/ships, so I ended up dying a lot cause I couldn't tell which missiles to avoid. It probably just took some more patience to figure it out. All-in-all, a fun strategy entry into the compo."},{"author_name":"Datamosh","author_uid":"10942","time":"May 3, 2012 @ 5:51am","epoch":1336023960,"text":"The audio it's good! I like the graphics too. Needs a tutorial (our entry needs one too, we kind of suck at explaining stuff :P), but it's still fun!"},{"author_name":"Cosmologicon","author_uid":"1151","time":"May 4, 2012 @ 4:24am","epoch":1336105140,"text":"Sorry I can't run this, I'm on Linux! I'm only commenting because this game comes up when I search for Linux and I need to clear it from my queue."},{"author_name":"davidwparker","author_uid":"7737","time":"May 7, 2012 @ 6:07pm","epoch":1336413720,"text":"Sorry, I don't have Windows so I can't play."},{"author_name":"asfdfdfd","author_uid":"2404","time":"May 7, 2012 @ 6:50pm","epoch":1336416300,"text":"Looks very nice."},{"author_name":"icefox","author_uid":"7186","time":"May 10, 2012 @ 8:46am","epoch":1336639260,"text":"Buggy and flaky... but also a totally rad idea.  I'd love a more complete version."}],"images":["ld23\/5272-740247c73ca771a5d4ab18371742ddb3.jpg","ld23\/5272-7c498fb60e6ae02ecad3c21c94acb358.jpg","ld23\/5272-b3d04244f7d315fd5846eaa49529badc.jpg"],"links":[{"url":"https:\/\/bitbucket.org\/Iximeow\/ludumdare23\/downloads\/FirstImport-IximeowLD23.zip","text":"Windows"},{"url":"https:\/\/bitbucket.org\/Iximeow\/ludumdare23\/downloads\/LD23-FirstImport.zip","text":"Linux (post-deadline, same game)"}],"metadata":{"g_key":"30385","g_author":"5272","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"30415","g_title":"First Import","g_status":"UCHK1","g_place":"772","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/5272-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/5272-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/5272-shot2.png-eq-900-500.jpg"],"text":"Edit: Now with linux-ability! Hopefully. No guarantees about it working on mac at all as I didn't\/can't test it, but.. maybe? To run the linux version just grab the linux archive and run the included launcher.sh to start the game.\r\n\r\nWow! I finished it! There are some quirks with how the missiles work, collision detection isn't incredibly accurate, and the mining planes are worthless, but hey.\r\n\r\nSo, I present the game... First Import! (A play on Last Exile, if anyone's seen that anime. I saw it a few days before this started)\r\n\r\nIt's airplane with hookshots colonizing dirtballs in :space:! Also, I voice-acted everything except the background music.\r\n\r\nPlease do read the included readme.txt for instructions on how to play the game, and be a bit patient; unsurprisingly, I didn't have time to put in the extra polish that would make it play more nicely.\r\n\r\nAlso, the source code to the game is included in the source sub-folder, the .bat there should build the game's FirstImport.jar, and the source for the base code used is in source\/com\/ixee\/\r\n\r\nEdit after like.. a week and a half: So it turns out it doesn't work on Linux or Mac. That sort of sucks, and I can test\/fix it for Linux this weekend, but I don't have a Mac available to test on so.. I'll try setting up a virtual machine at some point. For the time being though I apologize for the problem, and don't really have much to give for you non-Windows folk.\r\n\r\nFinals next week, so take it with a grain of salt, but I should be able to post a version with some fixes to major issues (like missiles not clearly being spawned, being spawned at the wrong spot, etc. And a better explanation of what exactly there is to do) in another week and a half.<\/p>","title":"First Import"}