Nano Commander by Alex Gilday
Nano Commander is an RTS-style game where you take control of units in order to destroy your opponent. All the help you need can be viewed in-game or below. There are currently 6 maps available which can be added to by converting a png with similar layout to the current maps (#000000 for wall, #FFFFFF for empty space, #00FF00 for friendly units, #FF0000 for enemies).
There are a few annoyances I should note. First of all is the unit movement. Due to limited time and complexity of the movement, units are fairly solitary and will queue up all attempting to reach the same spot without flocking around the target position.
Secondly is the simplicity. I'd have liked to add more types of units, better upgrades, more balanced upgrade system, building more units, strategic enemies, etc.
Last off all is community. I didn't manage to stream as much as I'd hoped I could, nor post as much as I'd have liked either. Too busy developing this :P
There are a few annoyances I should note. First of all is the unit movement. Due to limited time and complexity of the movement, units are fairly solitary and will queue up all attempting to reach the same spot without flocking around the target position.
Secondly is the simplicity. I'd have liked to add more types of units, better upgrades, more balanced upgrade system, building more units, strategic enemies, etc.
Last off all is community. I didn't manage to stream as much as I'd hoped I could, nor post as much as I'd have liked either. Too busy developing this :P
| Windows | http://dl.dropbox.com/u/30361085/nc/nanocommander.zip |
| Source | https://github.com/xSmallDeadGuyx/Nano-Commander |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7143 |
Ratings
| Coolness | 49% | 642 |
| Overall | 3.43 | 169 |
| Audio | 2.89 | 264 |
| Fun | 3.21 | 214 |
| Graphics | 2.79 | 489 |
| Humor | 2.72 | 216 |
| Innovation | 3.14 | 334 |
| Mood | 3.04 | 242 |
| Theme | 2.61 | 627 |
It crashed twice on my machine while moving large groups of units.
Perhaps different colors for the player bullets / enemy bullets would be nice.
Overall, great job!
as a courtesy in the future it would be nice to list frameworks used
Nice to see an RTS in here! A highly under-loved genre in LD