It's Just a Phase! by terryg

[raw]
made by terryg for LD35 (JAM)
Droplet has been kidnapped! Help him phase between solid, liquid, and gas to bring him home.

Here's a walk through: https://youtu.be/hlFhrhMGIrc

FIXED VERSION: Fixed some play-ability issues with getting stuck. Improved crystal speeds, added some arrows to show player where to go.
http://droplet.daretogame.net/

The main link is still the original.


Game play hints:
Movement: w to jump, A and D to move left and right.

1. When droplet gets near red crystals, he gets warm and turns to his gas phase. He can float up and move around.
2. When droplet gets near blue crystals, he gets cold and turns to his solid form. He can slide and break through walls.
3. If he gets too warm or too cold, he is in danger. A flashing indicator near the thermometer will let you know this. Cool him off or heat him up.
4. Droplet will slowly go back to room temperature on his own.
5. He can only go through small openings (like grates) in gas or liquid phase.


This hardcore platformer was forged from the sweat of 14 talented people many of whom never worked together. They just showed up, a team started to be formed and then even more showed up. This is what I love about Ludum Dare!

All art, music, animation, and cutesy you-just-died-again mood created within period of the Ludum Dare contest.

Special thanks to Tinkermill for hosting us so we could all come together and be creative and have a great time.

Ratings

Coolness 78% 2
Overall(Jam) 3.42 364
Audio(Jam) 3.31 313
Fun(Jam) 3.43 272
Graphics(Jam) 2.81 842
Humor(Jam) 2.84 339
Innovation(Jam) 3.83 85
Mood(Jam) 3.13 519
Theme(Jam) 4.05 73

Feedback

peter_szegedi
18. Apr 2016 路 15:31 UTC
Cool concept, maybe the shapeshifting could be faster.
馃帳 terryg
18. Apr 2016 路 19:44 UTC
Thanks, Peter. Yes. Kind of a zen experience. Come back later since we are going to keep updating until the deadline.
EdoMiyamoto
18. Apr 2016 路 23:15 UTC
Very cool ! It was a bit hard to escape in ice cube form, also a bit slippy in the 2nd stage, but the scenario and gameplay is very cool
馃帳 terryg
19. Apr 2016 路 05:41 UTC
Thanks for the feedback Edo. The final version we submitted fixes some of these problems, plus provides you a "Restart Level" button in case Droplet gets stuck.
Roland M
20. Apr 2016 路 00:40 UTC
Well execute. =]
馃帳 terryg
21. Apr 2016 路 00:56 UTC
Thanks, Roland
Kashank
21. Apr 2016 路 03:20 UTC
Bonus points for bringing the real-life science aspect into the game. I did get stuck a few times in the tubes and had to restart the level. I LOVE the whimsical character and cleverness with the story.
A-Flat Miner Studios
21. Apr 2016 路 03:42 UTC
Neat idea, totally cool. Got stuck on a grate eventually, but had fun figuring out the puzzles up until then.
Gtron
22. Apr 2016 路 00:57 UTC
Great concept, and a fairly unique take on the theme from what I've seen so far. I got stuck at the spot where you open up the first shortcut in level two. I was stuck in a pipe corner and couldn't move.
purrpurr
22. Apr 2016 路 01:37 UTC
I really like this idea, it's one of the more creative ones for me. I kept getting stuck though. But that didn't really stop me from wanting to play it and enjoying it.
Chaoslab
22. Apr 2016 路 02:07 UTC
Nice entry! :-)
馃帳 terryg
22. Apr 2016 路 02:13 UTC
Thanks everyone. Yeah, getting stuck seems to be the big thing. We introduced the level reset late on Monday before the deadline. I want to post an update to fix the stuck problem. I think it may be caused by sharp edges on colliders. Maybe smooth them out.
WeaverDeveloper
22. Apr 2016 路 02:59 UTC
Interesting idea basing transformation on temperature. Could be a bit easier to read and faster though!
馃帳 terryg
23. Apr 2016 路 05:14 UTC
I never had a chance to play the game all the way through. I knew each level was beatable, but it is official now. The game is beatable. Maybe I should do a youtube video showing a play through of the game.
djfariel
23. Apr 2016 路 07:58 UTC
I really like this concept for a Puzzler/ Platformer. As other have stated, the shifting feels a little slow when you're only near one crystal.
The colliders were a bit buggy. I got stuck in a corner once or twice, but overall a decent entry. Great Job.
jk5000
23. Apr 2016 路 08:11 UTC
The idea and gameplay is really great. The level design is a bit confussing, but stil okay. Well done.
jcsirron
23. Apr 2016 路 14:23 UTC
I love what your team did here! It has an intriguing concept and absolutely amazing soundtrack! Good work!
馃帳 terryg
24. Apr 2016 路 06:46 UTC
Thanks, JC.
MayankUnreal
24. Apr 2016 路 21:19 UTC
Its really a fun game concept wise.
thedashdude
24. Apr 2016 路 21:20 UTC
I think the phase changing could be faster and some collisions were glytchy, but a nice game none the less.
rantt
25. Apr 2016 路 00:38 UTC
Cool concept, wished the changing was a little quicker. Fun game, nicely done.
jcmonkey
25. Apr 2016 路 03:34 UTC
interesting game, the A and D controls seemed a bit too fast, i was always overshooting piped, and got stuck on pipe edges.
馃帳 terryg
25. Apr 2016 路 05:11 UTC
Thanks for the input jcmonkey. I'd like to smooth out the pipe edges. Seems to be a huge cause of stuckedness. Maybe I could provide an options screen for how fast the player moves. And to Rantt, there are definately some of the earlier crystals that are too slow. Need to speed them up. Later in the game (lava level and the end of the jungle) that this smooths out. In the lava level for instance you find yourself with the ambient temp hot, so you are mostly in the steam phase, and then you are trying to find blue crystals to cool you down.
ScottP
27. Apr 2016 路 18:09 UTC
I love the idea! I like how droplet can do different things based on his current state. I'd like an audible warning when your temperature was getting too extreme. I also found myself getting caught on corners a few times. Great job!
Big Cow
28. Apr 2016 路 21:53 UTC
Really lovely game. You did a decent amount of level design for the challenge! i liked the music too. Obviously some thought went into how to set the mood with the music and I thought it worked well. Great idea for the shapeshifting theme as well. Nicely done -RS
Rock Eaters
28. Apr 2016 路 23:16 UTC
really refreshing game :) the character should appear in front of the crystal to see the transformation, but its good
馃帳 terryg
29. Apr 2016 路 01:52 UTC
I think this game is epic !!!!!! :D
graebor
29. Apr 2016 路 02:19 UTC
Wow, definitely the biggest team I've ever seen in an LD before! I found it a little frustrating that the movement of the character was so fast but the temperature change was so slow. I wanted to keep zipping around the level but felt inconvenienced by having to stand around waiting for my state to change.
Aaranos
29. Apr 2016 路 03:55 UTC
I think this is a unique puzzle platformer. Story is a bit thrown together but it gives some direction to it all.
馃帳 terryg
29. Apr 2016 路 10:37 UTC
Thanks, Scott, BigCow and RE (and apparently me, or one of my kids for the last comment). The corners need to be smoothed out that's for sure. I'd also like to do a youtube walk through especially for the lava level.
馃帳 terryg
29. Apr 2016 路 11:00 UTC
thanks, Graebor and Aaranos. It was definately a challenge to manage. It was nice having an artist in Europe since the art could be made over the U.S. night.
fin_nolimit
02. May 2016 路 02:03 UTC
Wow, super cool innovative game!!!!! Excellent work!!
馃帳 terryg
02. May 2016 路 04:12 UTC
Thanks, Fin.
davor10105
02. May 2016 路 18:37 UTC
fun theme and great execution, good job!
A_Liisa51
03. May 2016 路 14:01 UTC
An educational game, great work! Opettavainen peli, Hyv盲 hyv盲, loistavaa ty枚t盲!!! =)
Molpe
04. May 2016 路 10:28 UTC
Great game! Awesome music, the controls work, just one thing, I got stuck on one corner and couldn't go farther.
You can see my experience over here: https://www.youtube.com/watch?v=qghFHbf88KI
Yetikatt
04. May 2016 路 15:29 UTC
Amazing game. Impressive how much you got done in such a short space of time! Really loved the idea, and the music was lovely. Really fun game, has loads of potential. I think switching between states could be a bit faster when really close to the crystals. Great Job
馃帳 terryg
05. May 2016 路 01:01 UTC
Wow Molpe. Thanks for the best feedback ever. I LOVED your video.

Yes, Yeti. I am going to fix that too and post a PostLudum dare link. Thank you for both your feedbacks.
馃帳 terryg
05. May 2016 路 05:04 UTC
OK EVERYONE. I have made some play ability fixes. The web link points to that. The original is still available. Thank you for your input. Enjoy!
馃帳 terryg
05. May 2016 路 05:29 UTC
Just re-read the rules below. The web link is the original and the Post LD35 entry is below that.
Reiv
08. May 2016 路 18:08 UTC
Nice concept and mechanics, the shape shifting is a bit slow though. Great level design!
edgeofcode
09. May 2016 路 21:35 UTC
Great idea and great use of the shapeshift theme. The music was nice and chirpy, and went well with the game.
馃帳 terryg
10. May 2016 路 03:31 UTC
Thanks, Reiv. Thanks, edge.

And thank you everyone for the great comments!
Molpe
03. Jun 2016 路 15:48 UTC
Finally finished the game, the playthrough is right here x)
https://www.youtube.com/watch?v=hZ5H6Ger2Uw