Burning Platform by dr_soda
Created *ENTIRELY* on an Asus Transformer tablet. Yo dawg, I heard you like Androids, so I made a game on my Android so you can put it on your Android.
Butchery of memes aside...
--Description--
Your friends are stuck on a burning platform. Tilt your device around to keep them from falling off. Pick up items to stop the burning temporarily, rebuild the platform, or have one of your friends make a daring escape.
--Tools used:--
AIDE - A Java IDE for compiling Android apps.
Pixelesque - A paint style app for Android.
Plasma Sound - A theremin app.
SPC - A beatbox app.
TapeMachine - A post process sound editor.
Butchery of memes aside...
--Description--
Your friends are stuck on a burning platform. Tilt your device around to keep them from falling off. Pick up items to stop the burning temporarily, rebuild the platform, or have one of your friends make a daring escape.
--Tools used:--
AIDE - A Java IDE for compiling Android apps.
Pixelesque - A paint style app for Android.
Plasma Sound - A theremin app.
SPC - A beatbox app.
TapeMachine - A post process sound editor.
| Android - On Google Play | https://play.google.com/store/apps/details?id=com.scriptocalypse.games |
| Raw .apk (if you have trouble with the other link) | http://apps.scriptocalypse.com/heardyoulikeandroid/BurningPlatform.apk |
| Photo Album from development | https://plus.google.com/u/0/102774243227515837775/posts/DZ6YmkKq9w7 |
| Source | http://apps.scriptocalypse.com/heardyoulikeandroid/BurningPlatform.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=8342 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.89 | 477 |
| Audio | 3.00 | 216 |
| Fun | 2.63 | 540 |
| Graphics | 2.40 | 682 |
| Humor | 1.96 | 568 |
| Innovation | 3.48 | 177 |
| Mood | 2.30 | 664 |
| Theme | 2.47 | 695 |
AIDE has dropbox built in, which I used to get prototype apks off the tablet long enough to pass them around to friends and upload them to my website for previews. It also has Git integration but I have not tried it.
My one wrinkle was that in order to put the apk on Google Play I needed a unique keystore, and that I had to generate on my laptop. Once I had that though, I tossed it onto the Transformer and used that to sign the apk and Google Play was happy.
If you would like a Linux terminal experience on your Android device you might also like Terminal IDE. It too comes with a Java compiler, as well as a c compiler and Vim.
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
What was it like going android only? Would you do it again?
1. The game world is incredibly small.
2. It shrinks by the second.
3. The view area also is small given the nature of the platform. It literally fits in your hand
To everyone, I agree that the lines feel like they disappear to quickly. I hope to address this in a post compo build, which will unfortunately have to wait until after the competition is over.
I though that using the walls was a bit hard - It required a lot of precision to make your friends bounce off the walls correctly. Also, I would change the difficulty curve a bit, make the game start a bit easier.
Cheers!
The one thing I think you can tweak is the difficulty, its a little too hard :P
Unlike a web game, or a game deployed as an exe, it's not as simple to have a "compo/post-compo" build pair available for download when you're distributing like this. So, once the rating period has ended I'll make available this compo version in archival format and the Google Play link will be the "living" post-compo after the fact.
First, let me start by saying that I think it's pretty awesome that you managed to get a game finished on android in just 48 hours! It plays really well! So kudos on that.
As for the game itself, I find the concept pretty nice actually. Having to control two avenues at once in order to keep the boxes from falling. The problem is that it feels a bit too unforgiving.
It's already rather difficult as it is, but the ground progressively gets smaller which makes it very hard. I'm not sure if there's currently a way to win or if it's just survive as long as you can. But either way I think if you tone down the difficulty a bit it could be pretty nice!
A suggestion is to maybe have the lines you draw with your finger last for a few seconds longer. Also I can see how you can build upon this by adding different kinds of boxes, different kinds of powerups. It could totally be a neat little arcade game!
Btw, works like a charm on a Galaxy S (GT-I9000B)