Itty-bitty botty by royvanrijn

[raw]
made by royvanrijn for LD23 (COMPO)
Itty-bitty botty is a point-and-click adventure game.
It is developed for Ludum Dare #23, a rapid game development contest.

The game is developed within 48 hours by Roy van Rijn (http://www.redcode.nl and/or http://www.royvanrijn.com)

Tools:
- Java (100% own code, no library)
- GIMP

Key elements of the game:
- Cute animated robot
- Multiple exciting rooms to explore
- Procedurally generated music
(partially created prior to the contest)

Ratings

Coolness 57% 3
Overall 3.22 284
Audio 3.10 183
Fun 2.81 432
Graphics 3.56 160
Humor 3.13 108
Innovation 2.56 610
Mood 2.79 353
Theme 2.63 616

Feedback

howieV (binarygirl)
23. Apr 2012 路 18:22 UTC
i like the graphics and the fact you used java :) i couldnt get past the 1st room tho soz ;p
馃帳 royvanrijn
23. Apr 2012 路 18:54 UTC
I've added a complete walkthrough especially for you ;-)

If you are playing this game and get stuck, scroll down for the answers!
AlwaysGeeky
23. Apr 2012 路 19:01 UTC
Great character design.. haha :P Like the audio too
Alex Gilday
23. Apr 2012 路 19:23 UTC
Nice! Graphics are neat, it's a little confusing unless you scroll down and it doesn't particularly feel like a game when you do :(
davidllanos22
24. Apr 2012 路 13:29 UTC
Oh! <3 I beat it without the walkthrought! Such a lovelt tiny game! And I love that thing you've made with the audio. Nice work! :)
invaderJim
24. Apr 2012 路 18:07 UTC
I am an expensive date.
Zoomyzoom
24. Apr 2012 路 18:12 UTC
Loved it bros
Jack
24. Apr 2012 路 18:17 UTC
such a great game, puzzles were interesting but not too obtuse for me to ever need the walkthrough. great game, well done
william_edwards
25. Apr 2012 路 08:34 UTC
The biggest challenge is understanding that some things can only be clicked on after something else has been done; its very linear. But once you climb into the author's mind, its straightforward. Very nice consistent artwork.
daandruff
25. Apr 2012 路 08:47 UTC
Nice adventure game. The movement could have been a bit faster but it didn't really matter that much.
sampyxis
26. Apr 2012 路 02:45 UTC
I liked the graphics and the idea - it was a bit annoying to keep looking at the list of things to do to keep going, but otherwise, it was great.
馃帳 royvanrijn
26. Apr 2012 路 11:21 UTC
It seems that people just don't have the time and patience these days for a point-and-click adventure. People who played Day of the Tentacle, Sam & Max, Goblins, Monkey Island probably don't have this problem :-)
Codexus
26. Apr 2012 路 20:06 UTC
Really nice adventure game with cute graphics + extra credit for 100% own code. Awesome!
Catman
26. Apr 2012 路 20:13 UTC
Funny game, nice music and nice graphics!! Reminded me of old graphic adventures! Good job :D
Shigor
26. Apr 2012 路 21:29 UTC
It would be pretty good if some of the actions would have more sense (like that red ribbon can be taken only after taking sword - when I clicked on the doll and nothing happened i just ignored it and couldn't find a way after using sword). This is needlessly complicating game (and making it annoying).
deepnight
27. Apr 2012 路 06:59 UTC
Really great job in such a short time :)
Evil Sandwich Studios
27. Apr 2012 路 13:47 UTC
Its good to see other graphic adventures in LD. Its a bit short, but the 48h are also short. :)
Kudos with the procedurally generated music.
samoojamies
29. Apr 2012 路 06:58 UTC
Adorable art and good work with java.
Gunmonkey
04. May 2012 路 07:59 UTC
after many attempts I could not get this game to run :(
Madball
06. May 2012 路 11:24 UTC
Nice game. It was very funny. And I like graphics a lot.
Make A Game
06. May 2012 路 17:50 UTC
Thank god I found the right key on my second try, or I'd miss the funny escape and bar puzzles.
gregdevice
09. May 2012 路 03:34 UTC
Enjoyed the art style and humor!
robcozzens
09. May 2012 路 04:06 UTC
That's an impressive amount of work.