Little Knight's Tiny World by jim3wg
My personnal challenge whas to make this ld in 24 hours only .. Sad news i needed 27 hours ..
The game is a fork for my GGJ entry.
Flare3D for "render"
QuickB2d for physics
Need flash player 11 and a recent graphic card.
Sorry for the music but realy i can't make music.
All the instrcutions are in game
Will publish the source monday
Tomorrow i have to spend time with my wife and baby that why i want to finish in 24 hours.
Hope you like it !
The game is a fork for my GGJ entry.
Flare3D for "render"
QuickB2d for physics
Need flash player 11 and a recent graphic card.
Sorry for the music but realy i can't make music.
All the instrcutions are in game
Will publish the source monday
Tomorrow i have to spend time with my wife and baby that why i want to finish in 24 hours.
Hope you like it !
| Web | http://www.jeux.mu/de-plate-forme/le-petit-chevalier-autour-de-la-planete.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4055 |
Ratings
| Coolness | 72% | 3 |
| Overall | 3.62 | 96 |
| Audio | 3.44 | 92 |
| Fun | 3.32 | 162 |
| Graphics | 4.31 | 21 |
| Humor | 3.06 | 121 |
| Innovation | 3.14 | 334 |
| Mood | 3.25 | 143 |
| Theme | 3.54 | 164 |
Well done !
Quand le jeu onLoad, Flash a un erreur:
Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: http://submithdgames.com/ads/_call.php?game=10&sess=132.47491128277034
at DistantControl$/loadData()
at Game/initGame()
at Main/init()
at flash.display::DisplayObjectContainer/addChild()
at MethodInfo-3()
at MethodInfo-19()
at Function/http://adobe.com/AS3/2006/builtin::apply()
at SetIntervalTimer/onTimer()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()
Et finalement regarde mes corrections pour votre Anglais:
"don't go to fast" = "don't go too fast"
"avoid to collide" = "avoid colliding"
"when you collected" = "when you collect"
"the game restart" = "the game restarts"
"so the game is seamlsly" = "...seamlessly"
Aussi, pour le Ludum Dare compo c'est necessaire pour poster votre source code.
Continuez votre excellent travail!
also, i love the graphics and would love to see the programming in flare3d for your rendering
This violates rule #2: All game code and content must be created within the 48 hours.
I'm not here to win a big prize , just having fun trying to create some cool games.
Like i said in the top of my entry this week end i have a lot of thing to do in real life...I just "forked" one of my library, to enjoy the pleasure to participate to LD.
Even if i didn't mention that this game is a fork of a previous one , believe me i will accept any critics about reusing some code. Ok i violate rules 2 of LD .. sorry but for me it whas very fun to participate.
I hope you enjoyed the game even if its a fork and greatly improved one than my ggj entry.
I will change all the typo in my text, thanks for you comments and reading.
When you decided to submit the game as a 48 hour compo entry instead of jam entry, you also ticked a box saying "I worked solo, created all my code and assets in 48 hours, and have included source".
It took too many button clicks to try again though.
I dunno, I caught on to the basic concept in five minutes, and in fifteen I made it almost twice around the planets. What worked well for me was taps of the arrow bar to keep the speed down and a little lucky intuition that you can "Lap" the enemy knights so to give you room for planet jumping.
Hey, it's great that you got to spend time with your family too. I made sure to make some time to spend with mine that weekend as well!
And if you forked a previous game to make it... WHO CARES! The source was available before hand, and you used it to submit early. I say: Well done!
Quite fun to play aswell!
Great graphics, nice music/sound and simple controls.