World runner by Gunmonkey

[raw]
made by Gunmonkey for LD23 (COMPO)
Your tiny robot world has just been destroyed, run along the debris and get the high score!!!!

Ratings

Coolness 61% 3
Overall 2.37 786
Audio 2.39 468
Fun 2.23 739
Graphics 2.47 647
Humor 1.32 790
Innovation 1.65 887
Mood 2.08 767
Theme 1.56 890

Feedback

brenthamel
23. Apr 2012 · 06:56 UTC
Good Job, was fun, I like boosting in mid-air to avoid smacking a building!
Lidfrid
23. Apr 2012 · 15:53 UTC
Too difficult! I found a bug, and i reach the end of the level!
mitkus
23. Apr 2012 · 15:56 UTC
A bit too difficult for me, but quite fun.
matthias_zarzecki
24. Apr 2012 · 18:11 UTC
Lovely gameplay! This has a lot of potential, but also needs a lot of polish and balancing. Keep up the good work!
Wyzfen
27. Apr 2012 · 15:33 UTC
Too difficult. It often wouldnt jump when i clicked.
tjhei
30. Apr 2012 · 00:51 UTC
I think it is a little too fast and hard. I also didn't get the boost mechanic. Fun for a few minutes though!
Niavlys
30. Apr 2012 · 00:55 UTC
As already said, very difficult game, but also fun.
Impossible
30. Apr 2012 · 00:58 UTC
It's like Canabalt on crack :). In some ways the speed makes it fun, but it needs some tuning. Collision seems a little buggy also. Pretty fun game though, if not particularly innovative.
🎤 Gunmonkey
30. Apr 2012 · 01:14 UTC
Just wondering what everyones high scores were? mine was 3225
namuol
30. Apr 2012 · 01:42 UTC
Hmm. Doesn't seem to work for me.

In Chromium on Linux I can hear the music playing but I have nothing but a blue screen on the page (really, lol).

In Firefox on Linux I hear music and can see the score text, and when I click I hear a "jump" sound being played... but I don't see anything else.
🎤 Gunmonkey
30. Apr 2012 · 01:50 UTC
@namuol: hmmm that's weird because I have played it on linux machines before, I will look into it though.
racarate
30. Apr 2012 · 02:50 UTC
That was pretty difficult, at least you had auto-restart in place. I thought it was visually a little hodge-podgey and that the music loop was a lot too short but it was a playable endless runner!
Hazematman
30. Apr 2012 · 03:07 UTC
I loved the audio! The game was pretty difficult though, and the jumping feels a little bit off. With some more polish this would have been a really great game. I still like it in the state its in now :D
spooks
30. Apr 2012 · 03:16 UTC
Difficult, but very fun to play! I liked it!
mneubrand
30. Apr 2012 · 16:01 UTC
Nice little runner game. But holy smoke the guy is fast! I was thinking of editing the JS to slow it down :)
jrasmussen24
01. May 2012 · 05:36 UTC
Good concept, I love the Canabalt type games, but there are a few things that would help it go a long way.
It would be great if you equated mousedown time with jump strength. Sometimes I knew I needed a short jump, but there was no way to do so.
Another thing that might go a long way would be caching clicks for a few fractions of a second so that if I hit jump just before hitting the ground I would still jump. Might help some of the missed jumps.
Otherwise, solid game!
23
01. May 2012 · 05:44 UTC
Nice - a lot like Canabalt. Felt like the boost didn't do much, and also would have like to be able to make short jumps.
noddy2006
01. May 2012 · 09:57 UTC
I thought the character jumps too high/far/long, which makes the smaller jumps really difficult. I think it would be better if the gravity was a lot stronger, and he jumped a lot quicker. Also, the boost mechanic didn't seem to actually do anything... ?

Like others have said, it's like a faster version of Canabalt. And that's cool :P
DainVadda
01. May 2012 · 12:43 UTC
Im so bad at these kind of games, haha. But I liked it. Maybe a slow start would help.
Diventurer
04. May 2012 · 09:21 UTC
The game is alright, but you should have made the level autogenerate, it would have made it less repetitive. It just became plain boring after severeal tries.
Dan C
04. May 2012 · 09:30 UTC
Not really playable. The character jumps way too high and so the game doesn't show enough of the upcoming terrain to allow the player to time their jumps. The boost mechanic doesn't seem to do anything useful.
kirbytails7
05. May 2012 · 00:27 UTC
Definitely a tough challenge, but it's nice that there's no waiting time to start over.