{"author_link":"\/author\/zazery\/","author_name":"zazery","author_uid":"2362","comments":[{"author_name":"Lacutis","author_uid":"11378","time":"Apr 23, 2012 @ 5:12am","epoch":1335157620,"text":"I think the idea is there. I could see playing this on my phone or tablet. The main problems I see with it are that it takes a really long time to play out a board. Maybe consider shrinking the board. Maybe multiple difficulty levels with different board sizes and different square types?"},{"author_name":"Alexander The 1st","author_uid":"7803","time":"Apr 23, 2012 @ 5:34am","epoch":1335158940,"text":"I quite like the game so far - there's a minor glitch where sometimes it says &quot;Near a citizen named &quot; and no other details, but otherwise, very solid.\r<br\/>\r<br\/>You may want to, and this is just me thinking out loud here, but perhaps name the next three to come out and display them on the side in a Tetris manner? Would give the player a little bit of understanding what they might want to plan for."},{"author_name":"keely","author_uid":"11502","time":"Apr 24, 2012 @ 4:19am","epoch":1335240840,"text":"I think the idea is very solid. Haven't played exactly this sort of game before so maybe it's somewhat unique (?). I agree with the others, that this would fly pretty well as a mobile game.\r<br\/>\r<br\/>Graphics are good and clear. The player sprite needs some work, though. Needs more character. I would also try to convey the desires with icons or some other manner. Text is pretty hard.\r<br\/>\r<br\/>Overall good take on the theme, worked well and was fun. Maybe make the island smaller. One game took so long, that I didn't feel like playing another round."},{"author_name":"oddgoo","author_uid":"6590","time":"Apr 24, 2012 @ 6:50am","epoch":1335249900,"text":"Very clever! A round took so long that I can definitely see a level system where you start with a simple 2x2 grid and unlock more complex boards as you go on."},{"author_name":"oddgoo","author_uid":"6590","time":"Apr 24, 2012 @ 3:44pm","epoch":1335281940,"text":"Score 139!"},{"author_name":"edbadiux","author_uid":"12142","time":"Apr 25, 2012 @ 4:39am","epoch":1335328440,"text":"I really liked the idea of the game, great concept =). I agree with having different grid sizes."},{"author_name":"MrBarnslig","author_uid":"11286","time":"Apr 25, 2012 @ 4:40am","epoch":1335328500,"text":"The graphics are nice, it's a nice bright color palette.  There were two main issues I had though: one is small - the game screen was actually too big for my browser, so I had a hard time mousing over the guys at the bottom and reading the text at the top (probably not a problem for most people).  The bigger issue was that I felt like I wasn't getting much feedback or pushback.  You don't get the score until the end, and you aren't compelled to get a certain score, so it makes placing the guys and the flags feel meaningless.  I just ended up placing guys randomly, and it said &quot;You got 133!&quot;, and I thought to myself, &quot;So what?&quot; I wish there were some kind of scenarios, like a certain board with certain guys and I had to get a certain score. But looks like a great concept I like the direction a lot - the idea of having to piece together this puzzle is fun."},{"author_name":"robcozzens","author_uid":"10944","time":"Apr 25, 2012 @ 4:41am","epoch":1335328560,"text":"I can see from your screen shot that it is supposed to say what their desires are in the top banner, but it never said that for me. It's a VERY difficult game when you don't know their desires.\r<br\/>BTW, I'm on an iMac and tried it in Safari and Chrome."},{"author_name":"SonnyBone","author_uid":"1365","time":"Apr 25, 2012 @ 4:44am","epoch":1335328740,"text":"Yeah the board should be smaller to start, then they should travel to new worlds. Really unique concept! You should keep working on this!"},{"author_name":"zazery","author_uid":"2362","time":"Apr 26, 2012 @ 5:46am","epoch":1335418860,"text":"Thanks for all the feedback everyone, I really appreciate it. I definitely agree that the board should have been smaller or maybe I could have gone with multiple smaller levels. I only realized this close to the end of the compo when I sat down and played through a full game myself as a normal player would.\r<br\/>\r<br\/>@robocozzens - That's a very strange issue. I developed the game using my Macbook so it should work on a Mac."},{"author_name":"leafo","author_uid":"4321","time":"Apr 26, 2012 @ 5:59am","epoch":1335419640,"text":"I also don't see any of the desires. Makes it difficult to do much. On OSX 10.6.8"},{"author_name":"Lidfrid","author_uid":"12884","time":"Apr 26, 2012 @ 8:27am","epoch":1335428520,"text":"I like it very much, but the grid is soo big so i don't finish the level..\r<br\/>the idea is very cool though, and i like the presentation! \r<br\/>Good work :)"},{"author_name":"noddy2006","author_uid":"9896","time":"Apr 26, 2012 @ 8:30am","epoch":1335428700,"text":"147 points for me!\r<br\/>\r<br\/>Would be nice if the size of the game board was adjustable, as I didn't really want to play a 64-turn game (but I did anyway :P). Good game otherwise!"},{"author_name":"dukope","author_uid":"11080","time":"Apr 26, 2012 @ 8:35am","epoch":1335429000,"text":"Clever puzzle concept, but too many squares for one board. It's hard to keep track of what everybody wants with so many people. Always-visible icons depicting desires might help.\r<br\/>At some point I started dropping people randomly and found my scores were at least as good as when I considered each placement carefully. \r<br\/>Nice artwork. Worked fine on OSX Lion."},{"author_name":"MrDanH","author_uid":"11523","time":"Apr 26, 2012 @ 12:44pm","epoch":1335443940,"text":"A nice game, but filling an 8x8 board takes a while. Also, it said I had a score of 0 at the end? (If score is supposed to be the number of red flags, then I was doing pretty well) Having a puzzle mode with a smaller board and being able to choose from all of the guys you'll get (instead of just three) might work quite well."},{"author_name":"machinas","author_uid":"2925","time":"Apr 27, 2012 @ 4:21am","epoch":1335500160,"text":"interesting puzzle. with some more work, could be even more compelling. i feel like shrinking the stage even smaller and getting more quick games in would be nice. sometimes the level plays against you (i.e. need 4 red, but nowhere has 4 red), so random algorithm could take that into account. keep working on this and make it awesome!"},{"author_name":"Oye Beto","author_uid":"7933","time":"Apr 28, 2012 @ 9:24pm","epoch":1335647940,"text":"It's a good puzzle mechanic.\r<br\/>\r<br\/>I think it would be fun if the grid was much smaller. You could give the user the option to choose 3 difficulties with different grid sizes and people desires, maybe in level one people just desire to be on a specific color and near 'n' amount of people."},{"author_name":"Make A Game","author_uid":"5631","time":"May 4, 2012 @ 4:55pm","epoch":1336150200,"text":"This is a fantastic concept! Really suited to a certain a degree of graphical polish and release for the mobile market. Perhaps making some smaller boards to get you started would help this game going further! Congratulations for this amazing entry!"},{"author_name":"gregdevice","author_uid":"8124","time":"May 5, 2012 @ 2:06am","epoch":1336183260,"text":"I like it! It's pretty challenging as is. I'm guessing there is no way to win, but just rank the highest score you can? Still fun."},{"author_name":"Datamosh","author_uid":"10942","time":"May 8, 2012 @ 3:35am","epoch":1336447800,"text":"I like the idea and the graphics! Maybe the citizens should do something after taking the 3 goals.\r<br\/>The board is really big, took a while to fill it and evaluate goals."},{"author_name":"vilya","author_uid":"10456","time":"May 9, 2012 @ 9:17pm","epoch":1336597920,"text":"It's a nice concept &amp; well polished, but I'm afraid the gameplay didn't do much for me (not your fault, I just tend to prefer action over strategy). Also, by the time I'd figured out how to play it was too late to undo my beginner errors from earlier &amp; I was far enough in that I didn't want to restart either. However it's nicely different from the other entries I've played so far, so good marks for innovation."},{"author_name":"onehandclap","author_uid":"12918","time":"May 9, 2012 @ 9:34pm","epoch":1336598940,"text":"This would really, really be perfect on a mobile platform. Nice rules, simple mechanics and quite a lot of fun. Gratz!"},{"author_name":"SusanTheCat","author_uid":"5150","time":"May 10, 2012 @ 12:35am","epoch":1336609800,"text":"I found it hard to play since the screen too big for my screen. (I'm on a netbook)"},{"author_name":"BenW","author_uid":"128","time":"May 10, 2012 @ 1:01am","epoch":1336611360,"text":"I had a lot of fun playing. It would be nice if there were some simple instructions instead of having to figure it out from scratch."},{"author_name":"Several","author_uid":"11903","time":"May 10, 2012 @ 1:26am","epoch":1336612860,"text":"Desire text was invisible on Firefox 12 in OS X 10.6.8, but I was able to play in Unity from the source files (though all text was quite misaligned).\r<br\/>\r<br\/>With animations (waving at desired people? interacting with environment tile? -- generally showing appreciation\/disappointment to placement v. specific desires), extra graphical polish (outfits associated with names, perhaps, for faster visual identification?), more sounds, and a few board variations, this could be a pretty strong little mobile game. Quite diverting as-is, too."},{"author_name":"zazery","author_uid":"2362","time":"May 11, 2012 @ 12:40am","epoch":1336696500,"text":"Thanks for the amazing feedback everyone. It's humbling to have so many people play my game and take the time to leave quality feedback.\r<br\/>\r<br\/>Sorry about all the text issues and the 1024 height resolution. I'll see if I can fix that and upload it separately.\r<br\/>\r<br\/>@Several: Waving at desired people is an excellent idea. I was struggling with how to do that!"}],"images":["ld23\/2362-6bd46ddc49df6a998ad4b2df5268402d.jpg"],"links":[{"url":"http:\/\/ericraue.com\/f\/projects\/ld23\/submitted\/","text":"Unity Web"},{"url":"http:\/\/ericraue.com\/f\/projects\/ld23\/submitted\/Desire_zazery_unity_src.zip","text":"Source"}],"metadata":{"g_key":"30427","g_author":"2362","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"30457","g_title":"Desire","g_status":"UCHK1","g_place":"160","g_commentcount":"26","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/2362-shot0.png-eq-900-500.jpg"],"text":"\"This land is too small and we desire so much. Help us fulfill our desires at the island of Desire\"\r\n\r\nDesire is a citizen placement game where you try to fulfill everyone's desires as best as you can on a tiny, yet bigger than where they started, island. There are different kinds of desires.\r\n\r\nImportant: If you manage to play through until the end, your score will say 0 until you place the final citizen. If you click on the raft instead of the citizen the game will restart.<\/p>","title":"Desire"}