{"author_link":"\/author\/excitemike\/","author_name":"ExciteMike","author_uid":"935","comments":[{"author_name":"bburbank","author_uid":"1159","time":"Apr 23, 2012 @ 5:49pm","epoch":1335203040,"text":"Really like when you jump through the planet.  This would make a neat game, you should power through and make more of it!"},{"author_name":"ExciteMike","author_uid":"935","time":"Apr 23, 2012 @ 10:23pm","epoch":1335219480,"text":"oops. my last-minute changes to make it easier accidentally made it harder :("},{"author_name":"Rex Peppers","author_uid":"4914","time":"Apr 26, 2012 @ 2:40pm","epoch":1335450900,"text":"Brilliant!"},{"author_name":"strega","author_uid":"5269","time":"Apr 26, 2012 @ 2:46pm","epoch":1335451260,"text":"Really unique idea! I liked the visual style a lot. There's a lot of nice feedback in the game. I think this could be a really addicting like rotation\/orientation game on mobile devices."},{"author_name":"Monkey Armada","author_uid":"2883","time":"Apr 26, 2012 @ 2:51pm","epoch":1335451560,"text":"great concept! I've been bouncing for 5 minutes before noticing i didn't know what i was doing.\r<br\/>A hud would help to know if the player is on the right path.\r<br\/>This has tons of potential.\r<br\/>Oh, and an advice from a colorblind: if you plan to use colors as interactive items, try to add some texture too, just to make it easyer for us :D"},{"author_name":"danblack","author_uid":"818","time":"Apr 26, 2012 @ 3:06pm","epoch":1335452460,"text":"Nice game and some realy nice touches.  Falling through the world is nice and I like the different effects of the different colours.  I personally would like it if there was some way to fight back.  Maybe a colour that you jumped on to turn you temporarily invincible so you could smash those pesky UFO's.  Cool game though and with just a few tweaks it could be really nice."},{"author_name":"Homletmoo","author_uid":"8408","time":"Apr 27, 2012 @ 3:47pm","epoch":1335541320,"text":"Wow. One of the best ideas I've seen yet. I particularly like the idea behind the cycles and the empty sections. One nitpick would be how abrupt the restarts are; sometimes I didn't even notice I'd died."},{"author_name":"Gremlin","author_uid":"12047","time":"Apr 27, 2012 @ 3:53pm","epoch":1335541680,"text":"This is pretty awesome. At first it seemed really straightforward, and then the invisible\/missing sections showed up, and the UFOs, and it became a lot more challenging.\r<br\/>\r<br\/>I think there were a couple of times I managed to bounce off the 'missing' sections (on the face, not the sides). I think what happened was that I went through the first one and bounced off the second one."},{"author_name":"schizofunky","author_uid":"11944","time":"Apr 27, 2012 @ 4:07pm","epoch":1335542520,"text":"This is a really nice concept and you've use the sound in a really effective way :)"},{"author_name":"iFred_QC","author_uid":"7462","time":"Apr 27, 2012 @ 4:11pm","epoch":1335542760,"text":"I read the other way around, so I was actually trying to hit the UFOs. Was wondering what was up with the reset LOL.\r<br\/>\r<br\/>Good looking, but nothing much to do."},{"author_name":"Square Particle","author_uid":"12696","time":"Apr 27, 2012 @ 7:51pm","epoch":1335555960,"text":"very cool"},{"author_name":"madflame991","author_uid":"5035","time":"Apr 28, 2012 @ 12:50pm","epoch":1335617100,"text":"This has potential. I likes the &quot;planet&quot; and the trails, although the background trails were a bit distracting."},{"author_name":"deepnight","author_uid":"2982","time":"Apr 28, 2012 @ 12:54pm","epoch":1335617340,"text":"Very nice effects and ambient! The death should be more visible : right now, it's not &quot;obvious&quot; that you got hit."},{"author_name":"Jhelle","author_uid":"2232","time":"Apr 28, 2012 @ 12:57pm","epoch":1335617520,"text":"Simply beautiful and simply simple. Loving it!"},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"May 3, 2012 @ 5:48pm","epoch":1336066980,"text":"Lovely idea! the environment is quite beautiful, and this could be greatly imporved by some sort of music-system."},{"author_name":"elvis75k","author_uid":"12897","time":"May 3, 2012 @ 10:53pm","epoch":1336085280,"text":"Fantastico!! Cool gameplay and great fx."},{"author_name":"demonpants","author_uid":"531","time":"May 10, 2012 @ 11:45pm","epoch":1336693200,"text":"Nifty little game, certainly very pretty. Could use some more interesting mechanics, but is a off to a good start."},{"author_name":"Krisjet","author_uid":"5486","time":"May 11, 2012 @ 2:14pm","epoch":1336745340,"text":"Very cool idea, but it would be great if it had an ending. I got pretty discouraged by resetting at checkpoints after one hit from enemies. I think this concept has a lot of promise."},{"author_name":"Keirua","author_uid":"12584","time":"May 11, 2012 @ 7:31pm","epoch":1336764360,"text":"Really good ! That's very innovative. It's must have been a hell to developp. How did you came up with such an idea ? I have never seen anything that look like this, even by far !\r<br\/>That's a bit hard to play though, since for some sections the effect is not very clear. And i'm still not sure of what really happens.\r<br\/>I can't believe there are so few comments :\/"},{"author_name":"KevinWorkman","author_uid":"5364","time":"May 11, 2012 @ 7:50pm","epoch":1336765500,"text":"This is a fun start, and I like the visuals. The ufos seemed a little too random to be fair, especially with no way to fight back. But I echo what everybody else said, great job!"},{"author_name":"Oye Beto","author_uid":"7933","time":"May 12, 2012 @ 6:03am","epoch":1336802280,"text":"Interesting..!\r<br\/>I see potential for a rhythm game. Each ring could make a different note to make melodies."},{"author_name":"JonathanG","author_uid":"11515","time":"May 12, 2012 @ 7:43am","epoch":1336808280,"text":"Looks very nice, and a good mood while playing (helped by the music).  It's an interesting idea for gameplay, but doesn't seem to go anywhere and doesn't really hold interest for that long."}],"images":["ld23\/935-d3e914ac7d865ee2844fad9543c44e76.jpg","ld23\/935-6199ba0ec1e312f23556aed03bce931a.jpg","ld23\/935-6e7318751c381dec3750f13d8ee487a6.jpg","ld23\/935-798aba1d1d98e82326df8e07a01b23fc.jpg"],"links":[{"url":"http:\/\/excitemike.com\/Pogo_Planet","text":"Web"},{"url":"https:\/\/bitbucket.org\/excitemike\/ld23\/get\/Time%20Up!.zip","text":"Unity Source(zip file)"},{"url":"https:\/\/bitbucket.org\/excitemike\/ld23","text":"Unity  Source (mercurial repo)"}],"metadata":{"g_key":"30437","g_author":"935","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"30467","g_title":"Pogo Planet","g_status":"UCHK1","g_place":"193","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/935-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/935-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/935-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/935-shot3.png-eq-900-500.jpg"],"text":"Use the arrow keys to move your bouncy guy left and right, and avoid hitting UFOs! Landing on differently-colored sections of the planet has different effects! White ones are checkpoints!\r\n\r\nThe game doesn't end properly, instead the scrolling-planet-thing loops and gets a little faster each time. So just see how far you can get, I guess! \r\n\r\nNOTE FOR JUDGES:\r\n1. To create the music(more of a soundscape I guess) and sound effects, I downloaded instrument samples from http:\/\/bit.ly\/GKEEj and modified them only slightly.\r\n2. For the title screen, I used the Tuffy font by Thatcher Ulrich (http:\/\/bit.ly\/I2ZWKa)\r\nThe rules seem to allow that stuff, but we can move the game to the jam if it bothers anyone.\r\n<\/p>","title":"Pogo Planet"}