Pyramech by Futilrevenge
Pyramech v1.0
Shoot me a tweet @Futilrevenge and tell me what you thought of the game!
Story:
Your world is being invaded by the evil god emperor: PYRAMECH! He cannot be defeated, and so you must survive as long as you can against his onslaught. Luckily, you have transforming/shapeshifting mechs at your disposal to try and survive!
Gameplay: Pyramech is a sort of bullet hell where you must use your transforming mechs to survive as long as possible, since without them you die in one measly hit. You can fly, shoot, jump, and barrage your way through the enemies and bullets that PYRAMECH throws against you.
Controls: (No controller support yet, sorry!)
A-D or Arrows to run left or right.
Space or Z to jump
Space or Z to thrust the fighter jet
X or Mouse 1 to fire
C or Mouse 2 to transform
E or V to enter a mech
Q to Quit
R to Restart
Team:
Martin / Futilrevenge - Programming, Art, Sounds
Jack / Diplodocus - Music
Tea / Deadly Teacup - Mech Design
Jay / BasiltheBatlord - Art
We were not able to make Pyramech as fully fleshed out as we would have liked in time. However, we are pretty proud of what there is!
Leave a comment on your thoughts, or let us know if there is a bug!
In the next week, we hope to have a v.1.1 with some more features, a scoreboard, and an extra mech on Itch.io, so keep an eye out for it!
Shoot me a tweet @Futilrevenge and tell me what you thought of the game!
Story:
Your world is being invaded by the evil god emperor: PYRAMECH! He cannot be defeated, and so you must survive as long as you can against his onslaught. Luckily, you have transforming/shapeshifting mechs at your disposal to try and survive!
Gameplay: Pyramech is a sort of bullet hell where you must use your transforming mechs to survive as long as possible, since without them you die in one measly hit. You can fly, shoot, jump, and barrage your way through the enemies and bullets that PYRAMECH throws against you.
Controls: (No controller support yet, sorry!)
A-D or Arrows to run left or right.
Space or Z to jump
Space or Z to thrust the fighter jet
X or Mouse 1 to fire
C or Mouse 2 to transform
E or V to enter a mech
Q to Quit
R to Restart
Team:
Martin / Futilrevenge - Programming, Art, Sounds
Jack / Diplodocus - Music
Tea / Deadly Teacup - Mech Design
Jay / BasiltheBatlord - Art
We were not able to make Pyramech as fully fleshed out as we would have liked in time. However, we are pretty proud of what there is!
Leave a comment on your thoughts, or let us know if there is a bug!
In the next week, we hope to have a v.1.1 with some more features, a scoreboard, and an extra mech on Itch.io, so keep an eye out for it!
| Linux / Windows/ OSX | http://drive.google.com/file/d/0BwmIykAYCGLJYzFEbTFwUmQtTms/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=91855 |
Ratings
| Coolness | 20% | 2061 |
| Overall(Jam) | 3.78 | 121 |
| Audio(Jam) | 4.00 | 44 |
| Fun(Jam) | 3.17 | 499 |
| Graphics(Jam) | 4.39 | 57 |
| Innovation(Jam) | 3.61 | 171 |
| Mood(Jam) | 3.65 | 169 |
| Theme(Jam) | 3.29 | 592 |
The game crashed quite a lot for me each time I moved during the pyramech arrival or trying to enter a mech
Has a very unique feel, the art reminds me of risk of rain I wonder if that was one of your inspiration
The visuals are really great and the audio fits very nicely.
Tbh I had a hard time to play the game. At first I couldn't click the buttons in fullscreen mode (Windows version, Win7 64Bit). Then it feels great to shoot with a mech, but it's weird, that you can't move while shooting. The controls of the fighter jet are really hard, but that could be just for me.
I don't really like, that the enemy is undefeatable, while I'd say it would be ok, if he had a ton oh hp and would respawn after being defeated. I think defeating him would give the player a nice feeling of success, even if he would come back immediately (maybe after a huge explosion ;)
All in all great work!
Also, the rotate-around-a-little-planet gameplay was unique. Only complaint is that the game tends to crash on me, which ruins the fun a bit.
To be clear... You CAN'T kill that big stompy thing, right? That's like the unstoppable hazard that drives all the action? Or was I just playing wrong this whole time? By, for example, not playing as the plane? XD
Great job. I'm seriously amazed.